FFG: Four New Ally Packs For Imperial Assault


Fantasy Flight Games has shown-off 4 new ally packs for Imperial Assault – It’s time for a Jedi to Return!

Imperial Assault is getting another set of ally packs for the campaign play and also for matched skirmish play: Luke Skywalker, Jabba the Hutt, Captain Terro and Alliance Rangers!


via Fantasy Flight Games

Luke Skywalker, Jedi Knight Ally Pack $9.95


For centuries, the Jedi Order endured as a symbol of truth and justice in the galaxy, with hundreds of Jedi Knights working to protect the innocent and safeguard the galaxy. The Galactic Empire gutted the Jedi Order, however, and by the events of Return of the Jedi, Luke Skywalker may be all that remains of that once legendary order. With the Luke Skywalker, Jedi Knight Ally Pack, you can bring a new version of Luke Skywalker into your Imperial Assault campaigns and skirmishes.

A Jedi Knight with the skills of Luke Skywalker would be an undeniable boon to any Rebel strike team. You might end up using Luke’s knowledge of his homeworld to infiltrate an Imperial base on Tatooine, or you may bring him into one of your other missions as an ally. With his fully developed Force powers, Luke Skywalker can fight for the Rebel Alliance whether you’re playing the new full-length campaign in Jabba’s Realm, skirmishing against a hostile strike team, or playing any of your other adventures across the Star Wars galaxy.

Jabba the Hutt Villain Pack $14.95


The Galactic Empire may technically control Tatooine, but on the planet’s surface, the rules are seldom determined by laws made light-years away. Crime is the closest thing to government that Tatooine has, and all crime on Tatooine feeds back to Jabba the Hutt. Jabba has spend decades establishing his criminal empire and crushing all competitors. Now, he can help to guide your Mercenaries strike team to victory with the Jabba the Hutt Villain Pack

Three new Agenda cards invite you to spread the might of Jabba the Hutt across the Star Wars galaxy, even when the Rebel heroes venture beyond Tatooine itself. When he takes the battlefield himself, Jabba the Hutt offers a formidable presence in your campaign or skirmish. Though he prefers to stay out of direct combat and his great bulk makes it difficult for him to move quickly, Jabba excels at ordering his minions into battle and subtly undermining your enemy’s plans. With this Villain Pack, your options for using Jabba the Hutt to control the crime world are nearly unmatched.

Captain Terro Villain Pack $14.95


Imperial forces on Tatooine may not have the same sway as Jabba’s gangsters, but they can still be dangerous and violent—especially if their authority is not respected. Several Stormtroopers have adopted the native dewback as a mount and organized a cavalry division under the command of the vicious Captain Terro. A Stormtrooper mounted on a powerful creature like the dewback is not to be underestimated, and the Galactic Empire gains a new tool in its arsenal with the Captain Terro Villain Pack.

The heroes may come into contact with Captain Terro himself or just a Dewback Rider from his command, but either one would be a dangerous opponent. The dewback mount gives these warriors a prodigious amount of movement, and by striking from the creature’s back with shock lances or flamethrowers, a single Stormtrooper can cause a massive amount of carnage or split a hero party in two. With a new three-card Agenda set that challenges the heroes to stop a Stormtrooper reprisal against Anchorhead, a new skirmish upgrade, and new Command cards for your skirmish games, this Villain Pack offers a powerful new weapon to every Imperial commander.

Alliance Rangers Ally Pack $14.95


The soldiers of the Rebel Alliance are utterly devoted to the cause, willing to venture into even the most hostile terrain if it means helping to bring down the Empire. Although all of these soldiers are trained in battle, a few truly excel at guerrilla warfare and long-range attacks. These renowned snipers are known as the Alliance Rangers, and they can join your campaigns and skirmishes with the Alliance Rangers Ally Pack

Alliance Rangers may help a small team of Rebel heroes survive among the dunes of Tatooine, or they may battle Imperial Stormtroopers under the canopy of a mighty forest, but wherever they’re deployed, these warriors are among the most deadly long-range fighters in the game of Imperial Assault. This Ally Pack comes with plenty of other ways to alter your campaign missions or skirmish games as well. You may travel to the planet Ithor to silence an Imperial recon facility, or move deep into the Nal Hutta Swamps and silently battle another strike team in the backwaters of the Hutt homeworld. No matter which way you prefer to play, the Alliance Rangers are a powerful asset for the Alliance to Restore the Republic.

All four of these packs add something different to their factions. Luke, a powerful Jedi now can be super lethal and sturdy in the right group. The Alliance Rangers offer some of the most deadly long range fire available and can become hidden after eliminating a target. Captain Terro and his mighty Dewback can smash through lines and Rebel heroes causing mass confusion and chaos. And let’s not forget about Jabba who brings a TON of cards and abilities to the table for the GM or skirmish players.

It’s time to fire-up the old Imperial Assault campaign and return to Tatoonie!

Sand. So. Much. Sand…

  • Xodis

    As if my IA collection wasn’t already big enough…between this, Deathwatch, and AoS I think Im going to need a bigger game room lol.

  • nuggy

    It finally looks like they have gotten the proportions right on the storm troopers helmets! Now if they only could make the infantry looking as good.
    Either way Im buying Jabba as soon as I can get my hands on him.