Goatboy’s 40k: Dumb Lists that Might Just Work!

 

assassin-eversor-horz

Goatboy here with some 40K list writeups of some crazy ideas I’ve had from seeing ATC and brainstorming with tourney ringers.

Goatboy here again with a quick list write up on some dumb ideas I have.  Some of these are from seeing lists from the ATC and others are just nonsense buddies talked about and I ended up putting to paper/notepad/army building software.  Again these ideas are sitting within the ITC format as that is something I normally play and enjoy playing.  This leads me to limiting some of the choices but I find the army building dance to be enjoyable and fighting within the constraints of a format to be a fun part of the game.  With that in mind – will start with my new favorite “pet” formation I want to use and abuse.

Funny-Stupid-6

The Psykana Division is something I initially saw, thought was cute, and moved on.  I have never been a fan of the IG… er um I mean AM faction.  It was an army that always gave me issues because I ended up paying against it to much due to the dreaded Leaf Blower and other players loving to bring out a ton of army men.  This meant I had a decent record against it but still never enjoyed throwing down with them.  The old Psykers from the IG time of things was one of the more “broken” options from that old era of one force org to rule them all.  After seeing the unit in action in a few armies and talking with those generals my thoughts I have grown fond of these mad little maniacs.

Of course it does help that this unit is one of the easiest count as/build as groups you have out there.  Dark Mechanicus guys, weirdboy groups for Orks, Renegades, Cultists, etc all make for a cool unit of crazy psykers.  Especially when you use them for evil by summoning an enemy into their midst.  It also gives a lot of armies a “summoning” option to help let them score maelstrom, progressive, and other mission parameters.  I would also rather have these guys summon then the supposed good guys of the game – the Marines and their librarian conclaves.  But enough of that – lets look at the formation and then some lits that can work around it.

Formation – Psykana Division – AM formation from one of the Tau Campaign books – whichever one had the Cadians in it.

Made up of
1 Primarius Psyker
1-3 Commissars (you need 3)
3 Units of Wyrdvanes

You get some cool rules – like the Primarius gets to know all the Wyrdvane Powers, gets +1 Mastery Level per Wyrdvane unit within 12″, the Wyrdvanes cast on a 2+ as long as their commissar is alive, and if they perils (which if they are making daemons they will) you just remove one model as the Commissar shoots them before they get all cray cray.  Basically this is your troop creating battery to allow some of these dumb armies to actually work.

First army I saw at ATC that used this heavily is the 3 Knight plus this formation army.  The idea is to use the Knights as you “heavy” lifters in the form of a Baronial Court or regular Household detachment to allow you to have some Objective Secured options.  Both would be good but I think the power of a Baronial court and the protection it offers each Knight is worth losing Objective secured.

Initial Thought list using “Knights” as protection.

psykers

Imperial Knights/Summoning 4 Life!

Psykana Division
Primarius Psyker, Force Axe, Lvl 2
Commissars X 3
Wyrdvane Psykers X 5
Wyrdvane Psykers X 5
Wyrdvane Psykers X 5

Baronial Court
Knight Warden, Sanctuary – Baron
Knight Warden
Knight Warden
Knight Warden

Basically you have 4 Knights your can throw at your opponent mixed with a some guys to make some Daemons/Things/Etc to keep your backfield alive enough. An Incursion means you are golden and you got enough Screamers to throw out into the world and cause problems.  Heck you could even get lucky and make a Lord of Change if one of the Psykers decides to sacrifice themselves for the “greater good”.  It feels like it might have enough gas to get the job done as we all know how a Knight can just win a game.

I don’t think I would want to fly with this as its a ton of big models to carry around.  Still for something local that is kinda tough this isn’t a bad choice.  After this I saw a really strong Trip Lance build from my buddy Kelsey.  He loves to bring new Knights and I think his little combo was pretty interesting.  It still doesn’t have enough rolls on spells to make it completely bonkers – but that is more due to the limitations of point totals.

a-lance

Trip Lance/Heralds of the Great Wolf/Ultramarine Librarian Conclave

Tripartite Lance
Knight Crusader, Battle Cannon
Knight Gallant, Stormspear Rocket
Knight Warden, Stormspear Rocket

Heralds of the Great Wolf
Rune Priest, Runic Armor, Lvl 2
Iron Priest
Wolf Priest

Ultramarine Librarian Conclave
Tiggie Smalls
Librarian, Lvl 2
Librarian, Lvl 2

The idea here is to power up the Lance, cause some issues, and have a really tough unit to try and remove.  You can easily place the Librarians that are still ICs towards the front with a Herald within range for a Look Out Sir.  Each one of them can Ignore the first failed save of the phase – which each one of them having an Invulnerable save means you can ignore a good deal of firepower.   It might be worth it to take off the big Missiles on the Knights to try and get some Terminator armor but I think the extra weapons work out better.  The power you are looking for is Phase Form – and even with the “ITC” nerf in effect it is still a brutal spell you can throw out on a unit.  Of course Invisibility is always nice but this is a gun battle style army.  You can even throw a summoning spell in there to try and get an Incursion to go get something that can get across the field.

I’ve been trying to think of a way to do Grey Knights.  Right now they are just not where they need to be – but the rumored Death Watch stuff might have some room to try and fit some Grey Knight Librarians, Dreadknights, and single Strike Squad.  I don’t know the Death Watch’s full rules but the idea here is to use and abuse the Sanctic set of powers to try and get some powerful little death squads as needed.  But this list is based on what I have access to now – so check out how terrible it is.

dreadknight

GK Nonsense – Aka Terminators RAARGH!!!

Nemesis Strike Force
Librarian, Lvl 3, Force Staff, The GK Book
Librarian, Lvl 3, Force Staff
Terminator Squad X 5, Psycannon X 1, Daemon Hammer X 1, Halberd X 1
Nemesis Dreadknight, Personal Teleporter, Heavy Psycannon

Nemesis Strike Force
Librarian, Lvl 3, Force Staff
Librarian, Lvl 3, Force Staff
Terminator Squad X 5, Psycannon X 1, Daemon Hammer X 1, Halberd X 1
Nemesis Dreadknight, Personal Teleporter, Heavy Psycannon

Librarian Conclave
Librarian, Terminator Armor, Lvl 2, Force Axe
Librarian, Terminator Armor, Lvl 2, Force Axe
Librarian, Terminator Armor, Lvl 2, Force Axe
Librarian, Terminator Armor, Lvl 2, Force Axe

WC – 24 not to shabby.

This list looks like an old 5th edition list as it just has a ton of bodies.  There might be a need to drop some weapons and get a Teleport Homer or two.  Will see.  But you drop in with 2 units of Terminators with 4 Librarians in each.  The hope is you get some Vortex of Dooms, Gates, and other options.  The Dreadknights have more shooting weapons but it might just be better to do the Heavy Flamer option.  This army is also shooting for some Cleansing Flames to try and kill things as needed.

Roll all the GK Librarians first – trying for Sanctuary, Gate, Cleansing Flame, Vortex.  From there the Librarians are looking for things like Veil of Time, Invisibility, Endurance and other goofy things.  You will have to be smart with the other Librarians if you want to keep them from getting their powers sucked up but this list just looks goofy as heck.  I loved how much I could hurt people with Cleansing flame and the only way I could get them to work well is to ignore the poor Purifiers.  If they had access to deep striking or some other form of cheaper transportation I could still get it to work.

Finally on the dumb list thought is a really simple idea of trying to have only cool models on the table top.  A few buddies have started chatting on trying to use 2 units of the Assassin formation.  You know the one – it gives you all 4 as a big pile of superheroes out to kill the enemy Warlord.  It is so tempting to try and get it to work and while it probably won’t win – it could very well spoil some games for people.  I went with the initial thought for one as it is a small amount of units, can be cool as hell looking on the table top, and it doesn’t take too many things to get working.

Assassins 4 pose

My Army Looks Cooler (And Loses Cooler too!)

Assassinorum Execution Force
Callidus
Culexus
Eversor
Vindicare

Assassinorum Execution Force
Callidus
Culexus
Eversor
Vindicare

Oathsworn Detachment
Knight Gallant, Ironstorm Missile Pod
Knight Gallant, Ironstorm Missile Pod

Basically you infiltrate all over the table, get to use Assassin combos to help kill stuff (2 Vindicares will murder those pesky Azraels, Apocatheries, Librarians, etc), double Callidus could do wonders to your opponents reserves, and even 2 Culexus’s are a big pain in the butt.  2 Eversors are an annoying tax but every kill they do will be awesome as they run around the table, spitting out foam, and demanding deaths for the emperor.

Right now I am working on some Incursion/Daemon testing to prepare for War-games Con.  It is a 2000 point dance and that gives me a little bit of room to make some of my Tetrads build a little to top heavy.  Will see if I find something I like out of my initial testing.  I got one idea that seems to be good – but you know me – I like to throw caution to the wind and play with something random that I thought about a few days before.

~What crazy list do you think can go the distance?

  • Defenestratus

    Wait. Armies with 4 Knights “Just Might Work!!”

    Really dude?

    Really stepping out on a thin branch there with your prediction 😛

    • Raven Jax

      Yeah. It was still an interesting article to read, but so many times on BOLS I’ve seen “fun” and “fluffy” lists that will be good for “casual games with friends” that just happen to involve some of the most powerful units in the game.

      “Here’s a fun Eldar list to play next time you and your mates are out drinking and just want a casual game! Start with a Wraith Knight and some Jetbikes…”

      • Gangrel767

        It’s all perspective. While I agree with you, I do know there are groups out there that play casual games, with multiple LOW and all kinda of high powered stuff.

        • ZeeLobby

          The difference is, before LoW became a normal option for 40K, it used to be one centerpiece that opponents allowed to be on the table. FW also did a better job at adjusting and appropriately point costing sad biggies.

          • Did they? I remember lots of Super Heavies from FW to just be overpriced so badly, that they aren’t even fun fielding by the model alone.

          • ZeeLobby

            Well when most can remove entire units from the game with single shots, it’s kind of the price they should cost. I don’t mind if GW leaves SHs and GMCs in 8th edition, but almost all of them across the board should receive a point cost increase.

          • Not really, that’s exactly my point. Enough of those SHs are totally overcosted. But I know you’re state on SHs, so guess there’s not much to argue about.

          • ZeeLobby

            True. I mean I’m always open for any justification for their spammability in a 28mm tabletop wargame. If there was honestly a good reason put forward, I’d be all for it.

          • euansmith

            “Yer pays yer money, yer plays yer models.”

          • bonesaww666

            Knights if anything boarder on over costed, not under…

            They are hardly the bogeymen most internet commentators make them out to be.

          • ZeeLobby

            Sure… Unless you play them with the half of the factions that have no answer for them.

          • That is a problem with those bad Factions, not with Knights.

          • ZeeLobby

            Except the answer appears to be ranged D Weapons, other big monster stumpy robots in a 28mm infantry game, or spammed special weapons, which are both negative play experiences for the game. Any weapon which simply just removes models in a single shot regardless of where they are or what gear they have based purely on luck is not a good answer. If GW gave everyone D Weapons it’s a game most people wouldn’t really enjoy playing.

          • That is pure speculation. I can equally make that statement that most people would enjoy playing a game with more big stuff and D weapons. Given that the big stuff and D weapons has been around for a couple of years now, and the game hasn’t died like you fearmongers predicted, I think my speculation is better than yours.

          • ZeeLobby

            Only a correlation can be drawn, but the addition of those things has done nothing to increase yearly sales, so at best those were neutral inclusions.

          • So at best, more D and big stuff has no effect, and your speculation is completely baseless? Cool.

    • mathhammer

      4 knights without support is actually weak in most places. The use of maelstrom hurts them on the idea of winning the game. Looking over the tournaments this year there were no 4 and 5 knight list i can remember because of this(maelstrom).
      The summoning battery is a brutal thing, been hearing about it for the last couple of weeks. (summon battery + 4 flying HTs). Wondering if it would be possible to mix it into a pure demons list of a CSM list and profit. (reaches for an army builder)

      • bonesaww666

        Correct.

        Knights as a solo army struggle to make their points value in most missions, it actually takes a skilled player to keep them floating near the top.

    • Spacefrisian

      Wraithknights? I think you can bring 5 of them.

  • CatachanCommissar

    I want to do the assassin one, that sounds fun.

  • Horus84cmd

    AAAAAAAAAAAND this is why 40K needs re-working from the ground up. Silly, boring and dull lists like this are possible.

    • ZeeLobby

      They just had Force Organization there, and ready to go. With some slight mods they could have made forces feel unique. Instead they basically made it possible to take anything, and as many of them as you want. I mean who can blame them. They wanted everyone to go out and buy 4 knights.

      • Horus84cmd

        Sorry, I am probably being a bit dim, but, I’m not quite following the main bulk of what you’ve put.

        As for GW wanting people to buy 4 Knights, they allowed that with the Knights Codex.

        • ZeeLobby

          I was just saying that they had a mechanic for limiting players ability to take whatever they want, and then they ignored it by releasing formations/detachments. I was agreeing with you.

          And while the original Knights Codex did allow taking Knight armies, they were still Lords of War. Now 3 knights can be taken in a single LoW unit. So every imperial force has the option for multiples…

          • Horus84cmd

            Gotcha. I thought that that was what you where saying.

          • ZeeLobby

            Yeah, sorry. My English-fu is weak at times.

  • Stealthbadger

    Complains about broken leaf blower list not being fun/broken.

    Suggests ‘fun’ four knight list with imperial guard summoning daemons.

    Oh goat boy, you so funny.

  • Ryan Freivalds

    Assassins, being unique (unless they removed that rule from them), may only be taken once ever, in exactly the same way you may not field two Abbadons because you have two formations that allow you to take him.

  • No-one Special

    In all seriousness, wtf happened to this game.

    • Havik110

      6th Edition happened…I miss 4th…

      I remember when the scariest thing you saw was 6 carnifexes…

      I wouldnt care as much if BA and DE didnt suck so hard…I dont want to ally my Flesh Tearers with anyone, I especially dont want to ally my DE with Craftworlders…

      and I do own a few knights, but I like to play those in games like apocalypse, not an 1850 list

      • MerleHighchurch

        I loved 4th, but I’ll say this. F*** sweeping advance. Glad it’s dead and should be forever.

        • Horus84cmd

          I think Sweeping Advance could have it’s place. The problem was it was too easy to achieve. If there was a mechanic for a sweeping advance to fail it could work.

          • Spacefrisian

            Maybe just a 3″ move allowing you to get into another combat right away or a 3+d6″ move not getting into combat but into a possible safer place?

            Options are good if you ask me.

          • Horus84cmd

            3″ would be more reasonable than a random d6. However 3+d6″ would make it even more deadly – you could roll a 9″ jump!

            I always figured taking a simple initiative check would have worked – using the lowest initiative of the unit.

            How it would work: is that you roll you consolidation distance and if you choose to consolidate into a unit, you roll the “I” check. If the check is pass you may move into close combat. If the test is failed you can only consolidate.

          • Spacefrisian

            No the 3+d6 wouldnt allow you to get into a new combat straight away, thats the choice you have, 3″ with a hop into another combat or a 3+d6″ but NOT into combat.

            Might be wise to simply test both ideas btw, right?

          • Horus84cmd

            Aggh misread – omitted the “not” whilst reading – doh. Gotcha. I still feel that that’s too far and potential over complex. I not sure a choice of either a set distance or random roll to get to safety is either simple nor remedies that a 3″ move would be a guaranteed charge – which was the crux of my issue with consolidation into a second combat

          • MerleHighchurch

            I played an infantry heavy IG gunline back in those days. Got sick and tired of having one 200pt unit of genestealers daisy chain through half of my army in one turn, and if there were 2 units, might as well phone it in. Those were back in the days when tables were usually 8ft long, not 6 like today. It would be so much worse that congested. The only thing that remotely helped was that my primary gaming group at the time used homebrewed overwatch mechanics. I’ve stuck around through quite a few GW changes, mostly bad, but if they brought back old school sweeping advance, I’d be done.

          • Ebsolom

            I agree, maybe even limiting it to certain units like Khorne berserkers, Genestealers, Harlequins and such.

          • Horus84cmd

            Personally, I don’t see how that need. Indeed It should be something everything unit, able to conduct CC, should do – even terminator armour i.e. slow and purposefully units. If the 40K fundamentals stay as they are, then following my idea for consolidation into combat (see a couple of post down), Slow and Purposeful units would always count as “I” one for consolidation and units with fleet of foot would always count as “I” 6.

    • Spacefrisian

      Peeps that dont want to think, thats what happened. Thinking hurts the brain.

    • Admiral Raptor

      A mix of greed, bad decisions, and apathy. Pour into a pot and let simmer for several years, then out pops 7th edition 40k.

  • benn grimm

    Yeah, why bother with fluff or theme when you just pick a power unit or two and just spam…?

    • If I ever got $1 for every list here that got called “fluffy” or “fun” and actually only was a pure power-gaming or spam-list, I could stop working.

  • Chad Underdonk

    How’z’about crazy enough to do some work…

    1300 Stormlord with 20 Ogryn
    250 2 Hellhounds
    385 2 Vetera Chimera squads with demolitions, 5 GL, Flakk Missiles, Chimeras
    65 Lord Commissar

  • Benderisgreat

    These are great… right up until the hoard army swarms hit you and your army dissolves like a stick of butter in a fat guy.

    • Chad Underdonk

      mmmmm….butter!!!!

  • 1850 DKK Death Riders
    -DKK Command Squad

  • Koszka

    “This list looks like an old 5th edition list as it just has a ton of bodies.”

    Dude, you have 20 models.

    Execution forces are awesome though and its a lot of fun to play with. Double execution force though works a lot better when you have more two units to supplement it. Instead of knights try using a raven wing strike force and take a bunch of 3 man black knight squads. Oddly enough the two detachments work magic together.

  • Kazzigum

    UGH…. Why doesn’t this site ever vet this guy’s articles. So …

    If a brotherhood of psykers summons a greater daemon, it destroys the whole unit, not just one guy.

    And … all the assassins are unique, you cannot double them up in any way.

    • mathhammer

      assassins aren’t unique

  • Kazzigum

    UGH…. Why doesn’t this site ever vet this guy’s articles. So …

    If a brotherhood of psykers summons a greater daemon, it destroys the whole unit, not just one guy.

    And … all the assassins are unique, you cannot double them up in any way.

  • Oh, hey. They’re spam.