REVIEW: The New Deathwatch Codex is Great

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Come see the newest rules, and go inside the cover for our first look review of the new Deathwatch codex for Warhammer 40k!

If you ever wanted to play an army of the Emperor’s all stars, well now is you chance. Come see the newest codex for Warhammer 40k that features tons of new rules for the game, as well as some great looking new miniatures!

Overall the new Deathwatch gear is fresh and the mechanics are all outside of the normal 40k box. From their new “Kill Team” formation mechanic to the ability to all deep strike from their Decurion, this book will leave you coming back for more.

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The normal sized 110 page codex book also features lavish graphics and over-leafs of amazing painted miniatures to leave you speechless.

Oh and that flyer, holy cow does that look dope!

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Take a closer look at the new codex below, and get ready to become one with the Ordo Xenos.

Oh and we also review the new datacards, and some dice that seem to roll really well, almost as if blessed by the Emperor himself!

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Codex: Deathwatch $50

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Suffer not the alien to live.

The elite amongst the elite, carefully selected and recruited for their exceptional abilities, the Deathwatch are a thin black line, a sentinel that stands between the Imperium and alien threats unimaginable. Always outnumbered – such is the staggering scale of the hordes they face – this noble brotherhood has stood stout against countless invasions, and will face countless more.

Organised into small, elite companies plucked from Space Marine Chapters that have pledged a tithe of their strength in the struggle against the alien, the Deathwatch counts only heroes amongst its ranks. Each member has been hailed as an expert in his field even before his training as a Deathwatch operator has begun. His armour painted the blackest of hues, his Chapter icon intact upon his pauldron as a mark of respect to the Chapter that made him, the Deathwatch Space Marine and his highly-specialised Kill Team descend to the edge of destruction, there to repel whatever dire threat they face.

This 112-page, full-colour hardback Codex features:

  • comprehensive information on the Deathwatch fortresses that defend the Imperium and the elite Space Marines that man them;
  • rules for the Deathwatch miniatures, including unique army-building rules for building any of several Kill Teams suited to your play style, your collection and the task at hand – for example, a Furor Kill Team is perfect for brutal close assault with its Terminators, whereas a Venator Kill Team focuses on bikes, perfect for closing down and destroying faster enemies;
  • 3 sets of 6 Tactical Objectives, representing the many different tasks of the Deathwatch; uniform guides and information on the heraldry of Deathwatch Kill Teams, and a number of their fortresses;
  • a showcase of stunning Citadel Deathwatch miniatures.

Overall I think this is a great new codex book that will probably see play in both competitive and casual games the world over! Press play to go close up on the new set and the rules for DEATHWATCH!

 

  • jasonsation

    I’ve been putting off starting a small elite Space Marine force to compliment my Imperial Guard. Now might finally be the time.

  • shiwan

    An article. Well done. I genuinely appreciate this.

    • Me

      Ditto

  • ZeeLobby

    I’m still torn between these guys (who arguably have way more cool stuff) and Legion of the Damned…

    • am1t

      Deathwatch with LotD allies perhaps?

      • euansmith

        Is that with Assassins, Conclave and Baronial Court? 😉

        • am1t

          In some of the formations you take some core choices and any number of librarians … combine with culexus assassin … shenanigans a plenty

      • ZeeLobby

        Just don’t know if I can justify that fluff-wise. It just sounds too crazy, haha. The specialists of the specialists getting joined by ghost specialists. I think i’d probably pick one and see it through.

  • Douglas Lang

    There are some odd decisions in this book such as what bikes, chaplains and libbies can (or rather cannot) be armed and equipped with.

    Notably only power weapons and melts bombs for the bikes – I get the impression this was literally done based on the models available in the biker boxed set. It just doesn’t sit right that the other squads could be armed to the teeth and these guys get almost nothing.

    • generalchaos34

      but they do get specialist ammo, which I think will really really help them pull some weight

      • Douglas Lang

        Absolutely, it’s just the variance between most customisable vet squad ever to least customisable marine bike squad in terms of options available. I’m happy, MK8 armoured dudes will keep me happy, it’s just a bit odd.

  • “The New Deathwatch Codex is Great”
    or
    “The New Deathwatch Codex is Greatly Overpowered!”
    ?

    • Rush Darling

      I got mine yesterday, I’ve had a flip through and I’ve not seen anything that jumps out as belonging in the “Overpowered” category. I’ve not really delved deep enough to gauge the potential for all of the squad combinations, so there may be some favourite builds that come to the fore as people get to grips with these guys onto the table.

      Personally, I’m glad I didn’t invest in Sternguard as I’m hoping to run these guys in a similar role, but I can definitely see them being a bit too much of a squishy point sink to be an auto-take in any lists. That said, if you throw a few storm shields in and the attached psyker manages to roll veil of time, then they just got alot harder to squish.

      In summary, initial impressions are of a solid allied codex, but nothing particularly game breaking. My favourite part is how well the rules appear to reflect the fluff, so really looking forward to trying it all out.

  • Benderisgreat

    No one says “dope” anymore, MBG. Nor do they say “wack” or “word.”

    Substituting “smeg” for all of these is acceptable under the Red Dwarf Convention of M39.24449.

    • euansmith

      Now all you sucker DJ’s who think you’re fly

      There’s got to be a reason and we know the reason why

      You try to put on those Airs and you act real cool

      Got to realize that you’re acting like fools

      • memitchell

        Oh, man, Homie. My mind play’n tricks on me.

  • Andrew Thomas

    Shame Vehicles can’t get Special Ammo for their Bolt weapons. And that Vanguard are locked as Jump Infantry. And he didn’t even show us the Corvus Wing formation. But, at least we get Drop Pods and mid-range anti-armour.

  • Jennifer Burdoo

    Would somebody please explain what the heck those semicircular things on the Deathwatch Marine’s elbow are called and what purpose they serve?

  • Antoine Henry

    Do you get money from GW ? I think this DW codex is absolute trash ?

    • Alpharius

      Why?

    • Matt Mo

      ?