40K RUMORS: Genestealer Cult New Kits


There is talk out there on what’s coming from the nefarious villians – the upcoming Genestear Cult release!

Remember these guys:


I love them too!

Are you ready to make an army out of them?

You better believe they are coming. Those mean xenos-hunting Deathwatch armies will need something to hunt. The latest scuttlebutt on the web says:


Via industry insiders:

“Look for the Genestealer Cult to get a full release mini range alongside thier codex before the end of the year.

All of the GS Cult minis from Deathwatch Overkill will be reboxed as logical separate kits.

Look for 4 new kits:

  • 1 infantry unit
  • 1 Character
  • 1 Flyer
  • 1 Ground Vehicle

All the new kits are said to keep the similar look and feel as the mining colony minis from Deathwatch Overkill.”

OMG! OMG! OMG! – say it with with me enough times and maybe just maybe GW will give us what we really want on the tabletop…


Early 1990s Genestealer Cult

~Cult LIMOS! I can dream can’t I?



  • shiwan

    This could be cool.

    • SYSTem050

      I am going to regret this but they can ally with nids cant they.

      • shiwan

        Technically yes but on a level that makes it a bad idea.

        • Randy Randalman

          That’s how it should be. Fluff-wise, the Tyranids don’t view the cults as anything more than food that made their target food easier to eat. They are NOT battle brothers, allies, or even utilized on the bio ships. Tyranids dupe them to unsettle a planet or ship before eating them along with everything else.

          If GW does one thing right with this release (beyond making them cool), it would be to keep them from being battle brothers with Tyranids.

          Like Deathwatch and Traitor’s Hate, these are just supplemental/band aid books to tide us over until 8th edition. Then Tyranids can get their proper fix(es). Given the good decisions we’ve seen for almost a year now, I’m confident it will be worth the wait.

          • Nubu

            The fluff of these cults supports the idea if nids being BB with them.

          • Nikhil Sinha

            So you’re saying it makes sense for Dark Eldar and Eldar to be battle brothers who are diametrically opposite to each other? Or Dark Angels and Space Wolves who have a well documented rivalry?

            Trying to justify this with fluff is a losing argument. Genestealers should be battle brothers with Nids. Period.

          • knightsanguis

            Dark Angels and Space Wolves are BBs simply because it’s easier to document all Imperium forces as “battle brothers” for the sake of simplicity, and so we don’t get the disastrous allies index we had before (where somehow Tau and Space Marines were Battle Brothers but Sisters and Black Templars were desperate allies). Also despite their rivalry they will still fight alongside each other for the sake of the Imperium – although they usually duel each other before going to battle to decide who’s actually leading.

            Dark Eldar and Eldar don’t like each other but when it comes to fighting other species will gladly help each other due to the fact that they are a dying race and feel the need to survive at any costs, even if it means allying with those they despise.

            Also, I think Genestealer cults and ‘Nids should be allies because it’s not fair that not only are the ‘Nids an overall average army at best, they don’t get any allies whatsoever. Even if they consider the Cults to be food, I’d imagine they’d let the Cults wear down the enemy first before consuming them. The Hive isn’t exactly stupid after all.

          • skyvlk66@gmail.com

            Fluff-wise they lose their “free will” and become fully controlled by Hive Mind when the full invasion begins, so not just battle brothers, they literally become one with the Tyranid army.

            They even head to digestive pools with the rest of invading units after the battle is over.

          • knightsanguis

            Oh I know they don’t exactly have free will any more, I was just stating that the Tyranids would simply keep them around and will only consume them after whatever battle they have to go through to take a world. After all, the space bugs didn’t get this far into the galaxy by being a ‘mindless’ hive mind – they actually remind me of the Borg with how they constantly adept to everything the Imperium throws at them.

          • Oddiun

            Tyranids see themselves as food however. at the end of the day everything is food and hops into a digestion pool – even the Swarmlord.

          • BigGrim

            Exactly right which is why they oughta be Battle Brothers.

          • Andrew Thomas

            Technically, everyone can take allies, it’s just that Nids, being singularly incapable of parley, or thinking in terms other than “predator,” and “prey,” are stuck with a more restrictive allies matrix than anyone else. This means that most of the time, such alliances are more about convenience and opportunity than some deal being reached. Battle Brothers is overplayed as it is, but it’s hardly make or break when one faction has none.

          • Matt Craufurd

            Unless the design team found that giving Nids assault transports was ridiculously broken.

          • Aaron Westlake

            Lol, Design team tested something 😉

          • An_Enemy

            Dark Eldar and Eldar work together when it suits their agendas. Just…some of the Eldar mysteriously go missing…

            Space Wolf/Dark Angels have been ret conned to a level of begrudgingly mutual respect.

            Tyranids eat cultists.

          • Drew_Da_Destroya

            If Eldar and Dark Eldar are battle brothers (because Eldar, lolz), and the Space Wolves and Dark Angels are battle brothers, and the Tau and Farsight Enclaves are battle brothers, then you can bet that the Genestealer Cult and Tyranid will be Battle Brothers. They’re a lot friendlier… at least the Patriarch ostensibly likes the Hive Mind.

          • J Mad

            This is newer fluff, the older fluff that many are familiar with says otherwise.

          • Severius_Tolluck

            Newer fluff trumps. Sorry to defend Randy, but whatever GW writes now, is the Norm. The Norm for other alliances do make it odd they are not allied better.. or you know they could just do away with allies.

          • ZeeLobby

            Good decisions in everything but rules and balance you mean? Yeah….

          • wibbling

            By ‘balance’ you mean ‘doesn’t let you cheat’?

          • ZeeLobby

            Exactly! They haven’t done anything good balance wise, which pretty much let’s people cheat.

          • rtheom

            True, Tyranids view them as nothing but food, but the overwhelming power of the Hive Mind should immediately overwrite any free will they have once the fleet arrives in the system, thus forcing them into a Battle Brother mindstate. True, the Tyranid Hive Fleet will consume them like it will everything else on the planet, but not until they’ve destroyed all resisting forces on the planet first.

            So yes, BB makes much more sense, if you’re going with the cool fluff. Granted, there has been lame fluff where they run in terror from the Hive Fleets, but that is a bad street that is just asking for them to start having morales, culture and other artsy fartsy garbage that has no place in my ravenous Tyranid fleets bent on consuming everything everywhere. :p

          • A.P.

            tell that to the Armies of the Imperium and their ally matrix (AKA Go back to 6th cuz it doesnt make sense)

      • J Mad

        If you play with the Faq’s then no, if you are going by the current rules then yes, the Faq’s are still in draft form.

        • Zingbaby

          True but they also FAQ’d the deployment issue, which is really the only time it matters.

          So effectively they can ally just fine.

          • Christopher A. Herrera

            But also lose out on the biggest mechanical gains by not being able to buff eachother via powers. Cause apparently an invisible tyrant would be OP.

          • Severius_Tolluck

            totally. You would need to double the amount of free stuff an army that negates any protection said invisable hq has.

    • An_Enemy

      Nids would kill them on sight just like everything else on a planet.

      • Solid Ug Lawas


    • TBH, I see them allying with Imperial Guard instead.

      • generic eric

        I would like to see a rule set that allowed the stealers to infilterate a guard unit and take over its assets.

    • Matt Craufurd

      Ever since the FAQ came out making them AoC, I knew there would be vehicles coming out for GSC. Its the only thing that makes sense. Otherwise you could fill up the GSC vehicles with Nids, and that would be stupid, especially if they are assault vehicles, which they really ought to be.

      • Nubu

        Well, ever since the FAQ buying the taxi service has been against the rules….

      • Oddiun

        If they didnt want nids in vehicles it would have been just as easy to list the transport capacities as “x Models with the Genestealer Cult Faction” honestly

  • Iconoc1ast


  • Iconoc1ast


  • Vepr

    I wonder if the limo will have a 6 toughness and 3s for everything else? 🙂

  • Deez

    I am on board for this! I can do without the limo’s though. I was never a fan, and I don’t think it will fit in with a mining colony theme. I’m thinking something like the Breaching Drill the Death Korps use. Except bigger! With Transport capability! Booyah! (I’m bringing it back)

    • Ben_S

      Perhaps not all Genestealer Cults break out in mining colonies…

      • TenDM

        As cool as some of the mental images of mining colony Genestealers are it sort of makes more sense for them to have the limos. I mean isn’t that the tier of society that Genestealer cults want to infiltrate? Decision makers and people with influence rather than rock farmers.

        • Ross Allan

          All about the infrastructure. Start off low, get production capability in your claws. Then go for the upper echelons. Even if part two fails, when your uprising kicks off, you can shut off supply routes straight off the bat.

          • Severius_Tolluck

            spoke like a true proletariat 😉 but he is right… “He who controls the Spice, Controls the Universe!”

  • trygon

    Genestealer Cultist army… it just took over 20 years to get it. But they are finally on the way….

    Now, we’re just awaiting the return of the Squats and W40K can be restored to it’s former fun glory.

    • Ben_S

      And for 8th to be a reboot of 2nd…

      • georgelabour

        No thanks. I like not having games end before we even place models on the table.

    • PrimoFederalist

      Probably be called Demiurg.

    • polyquaternium7

      Just 20 more years and we’ll finally have plastic sisters of battle 😀

      • Boondox

        Use counts as Barbies. Suitably converted of course.

    • Boondox

      And human bombs, 40K just isn’t the same without them…

  • Jamie Sanchez
    • An_Enemy

      The Inquisitor I didn’t know I needed needs that 40k 90”s esque Batmobile model. Brucius Wayn and his Sage Alfredicus.

  • Stealthbadger

    Did those limos ever go into production? Never seen one in the wild.

    • Mud_Duck

      Scratch build one offs.

  • sjap98

    Limos would be awesome, but I’m thinking it’s a transport truck for the miners. open topped, with a cool drill/laser weapon or two on it.
    A flyer? Some big chopper?

    • grim_dork

      Taurox fits the bill, they look great (in my opinion) when you swap out the poorly conceived tracks for some after-market wheels. An open topped version of the Taurox would be totally cool.

      I’m so looking forward to this, like fifteen-years-worth-of-looking-forward-to-this looking forward to this

      • generalchaos34

        and the taurox is already set for being open topped. If you dont out the rear roof on it looks like a beefy jeep. I have assembled several this way and they look pretty cool

        • Stealthbadger

          Something like this? Though as you say needs only the rear roof leaving off.

          • generalchaos34

            yup, if you leave the front roof on it has a nice “warthog” feel to it

    • georgelabour

      Modified arvus lighter?

      It’d be something you’d see a lot of on most impeperial worlds. but can be armed if required.

      • Boondox

        That’s my guess too. Although I would like to see something mining specific as long as it looks good.

      • Severius_Tolluck

        plastic Arvus.. i’d pee myself in disbelief and fear for my wallet.

  • Chet Atkinson

    Limos just look daft. Am expecting something like a rehash of an imperial vehicle – poss even just a sprue to convert a chimera or something

    • Boondox

      I like the idea of limos simply because they’re not Imperial vehicles. Having the same old carbon copy vehicle with a different upgrade sprue is boring and unimaginative. If they’re putting this much effort into GSC I sincerely hope they come up with something more than a Chimera with a “We love the hive mind” bumper sticker…

  • Eldanesh

    Been waiting for this since 1991

    • Wow, you’re still around… Didn’t see you for a while. Where have you been all those years?

      • Boondox

        Locked myself into my room for a few years of private time with my SoB hunnies….

    • BartTP

      Me too. Over 20 years been waiting for this particular moment.

  • Moonsaves

    I’m set for a vehicle release. Any sort of rugged mining vehicle or transport is just begging to get looted by da boys.

    • CthulhuDawg

      Buggy conversions incoming in 3, 2, 1…

  • JP

    WOW. A nids faction will FINALLY get vehicles like everyone has been begging for.
    I need time to process this…

  • TenDM

    I’ll be interested to see the conversion potential of all this mining gear.
    If GW are smart about this they can use Genestealer Cults as a back door to release non-combatant models through. Things like material transport ships, civilian vehicles, PDF response teams/vehicles, industrial equipment, non-mutated mining crews, etc. Give them transport option that’s a truck with a Munitorum Shipping Container on it and you not only get a Genestealer entry but you get something you can sell to terrain builders and scenario players looking for special objectives.
    It also has the potential to make releasing a new range of Imperial Guard models more financially viable. A new box of plastic Mordian Imperial Guardsmen is a little easier to justify when the models can be sold to Imperial Guard and Genestealer Cultist players.

    • Brian Griffith

      …y’know, giving them the ability to deploy shipping containers for cover via such a truck would be genius. Let them set up their own little boxcar canyon as the battle progresses, and even move them forward with the trucks.

      Cultists come pouring out of the things…

      • TenDM

        Ooo. I was just thinking as a themed transport option, but now you’re talking. Imagine a shipping container on a truck blasting around dumping cultists like a Tervigon or Mawloc. Maybe a more practical implementation of the Tau Tidewall concept. Even having a container flyer transport that can also drop a container per turn on it’s flight path could be cool*.

        I feel like Genestealer Cultists should fight a little dirty and nothing says dirty like dropping terrain in the way of your opponents gunline.

        *As long as they’re low Toughness and vanish when destroyed.

  • Andrew

    Honestly I always liked the Genestealers/Cults being altogether separate from the Tyranids myself, like they originally were. So much more character back then.

  • Bryan Ruhe

    This is awesome news. Just snagged some more dudes from fleaBay before the retail releases spike the resale price.

    Can’t wait to see what sort of flyer and ground vehicle we get. I’m LOVING the mining theme. I’m a sucker for anything related to mining…

  • Bryan Ruhe

    Also… This means more options for Genestealer Cult in Kill Team. Yayyy!!!

  • Brian Griffith

    I still think it’s more likely that Genestealer Cults will get something like the Taurox with an extra sprue to convert it to a mining vehicle.

    The current imagining of the Cults is more lowlifes and industrial workers than high society. The Taurox is a pretty good fit to that profile, and with the right parts added to it could look like something a cult might get their hands on.

  • BigGrim

    I seriously hope that Cult Limos never come back. That’s one of those additions that came from the Citadel Journal.

    Make them appropriate to the cult. Like the heavy weapons being mining drills.

    • generic eric


  • Bayne MacGregor

    A flyer? Well that’s new. The old 1st ed and 2nd ed army lists had a lot of units so it will be interesting to see what they go with for the infantry. I’m guessing brood-brothers.

  • Davor Mackovic

    How about 75Hastings69 rumour that it might not come out as he thought it would before?

    Also why would gene stealers cult have flyers? I have never read that in the fluff before.

  • BloodAngel

    G’damn it! WHen are we getting Sisters? Honestly, what are they going to do the Hrud before sisters? I get it, they want to introduce new, fresh armies to play, but c’mon, How long do Sororitas fans have to wait???

    • Bryan Ruhe

      Probably Q1 or Q2 2017 if I had to guess, since Sisters of Silence are rumored to be on the way by Q4 this year. I can’t imagine Sisters of Battle being far behind.

      • BloodAngel

        I really hope so. Genestealers are neat. I commend them for pushing so much new product over the last few years, and some have come as a total surprise to me. Delightful surprise I might add. But as far as Cannon and Fluff, the Sisters are super integral to the Imperium. Genestealers are a sub section of Tyranids which is just another of the many threats to the Imperium. Tyranids are a huge threat, but Genestealers really haven’t been portrayed as anything but a minor nuisance to the overall health of the Imperium at large.

        • BloodAngel

          I would just like to see them concentrate as much effort on one of the three pillars of the Imperium. You have Space Marines doing what they do. You have the IG (sorry AM) as the hammer, and you have the Ecclesiarchy, which is a huge pillar of the Imperium. And really, the Sisters are the main army of that entire part of the Imperium. They also have their role in collecting up and dealing with the Psykers, which is also a central theme in the entire 40K universe.

          • BloodAngel

            On the other hand, I LOVE that they made Deathwatch a playable army. They also seem like they would be a natural choice for Kill Team. So you could do the entire army thing or just small forces to assist larger or play in small point games. It really opens a lot of doors there.

          • Bryan Ruhe

            I’d love to see GW flesh out the Inquisition in general. They’ll get around to it eventually.

        • Bryan Ruhe

          The Genestealer Cults are nearly my favorite faction, simply because of my immense love for Space Hulk.

        • Severius_Tolluck

          As much as I agree with you, I will say this. Imperial has so many options and sub armies. It is ok for xenos to get some more flavor, I need more things for my sisters to have a reason to purge….

  • GiftoftheMagi

    I do not play ‘Nids, but gods I hope this is true.

    Also…I see this as hope for the Sisters too. It likely means an Ally book, but that is at least a step back into the game.