Add some firepower to your Ghar and mind melding capabilities to your NuHu forces.
Today we have the latest Ghar and NuHu forces to add to your forces. Let’s hit it:
Ghar Outcast Rebel Creeper – $35.00
- 1 resin Outcast Rebel Creeper, metal components for crew & weapon
Ghar Outcast Rebel Creeper
One of the accomplishments of Fartok’s Outcast engineers is to ﬁnd ways of repurposing the simple shells of captured enemy equipment. Such shells are made of materials of a kind that is strange and alien, quite unlike the familiar onion-like layers of metals and composites used to make the bodies of Ghar equipment.
These weird materials do have the beneﬁt of being exceptionally lightweight and strong even without the beneﬁt of powerful magnetic shields. This has enabled the Outcasts to develop hybrid vehicles that are faster than the usual Ghar machines, burdened as they are with massive metallic body shells and the inertia generated by magnetic shielding.
The most successful of these machines to date is the type generally referred to as the Creeper. This uses the shell of a destroyed Algoryn Scout Skimmer, to which is attached a low-output plasma reactor and mechanical crawler legs. In Ghar hands the machine is large enough for two crew, a driver at the front of the vehicle and a separate gunner installed behind him. The reduced weight allows the machine to operate at higher speeds and enables the gun position to quickly come to bear on targets.
Full rules can be found on page 76 in the Antares supplement Battle For Xilos
Freeborn NuHu Renegade Meld – $19.25
This Web Offer set contains:
- 1 Freeborn Male NuHu
- 1 Freeborn Female NuHu
- 2 Nano-Drones
- 2 Shield-Drones
- 2 Spotter-Drones
NuHu –a contraction of New Human – are extremely tall, long‐limbed morphs with bodies that are slight or even frail. However, it is their considerable mental abilities that make them distinct from other humans. NuHu are hyper‐intelligent and possess machine‐like powers of recall. This alone makes them formidable individuals, but what really sets them apart is theircapacity to interact with nano‐based technology.
Whilst other humans must rely upon interfaces or implanted devices to interact with the many machine intelligences of advanced Antarean societies, the NuHu can do so with their minds alone. This power is seated deep within a part of the brain that is sensitive to electro‐magnetic radiation and which forms a bond with the tiny nanites that saturate the worlds of human space.
In this way NuHu are born and grow up immersed in an environment that is part of the nanosphere. To them it is entirely normal to live co‐joined lives with the IMTel (Integrated Machine Intelligence) that controls all aspects of advanced human societies. They are at the same time the masters of this technology and expressions of it, living creatures that are also part of a greater machine mind. Scarce wonder that to many ordinary humans they often appear to be living machines, cold and inhuman.
The Powerful Renegade Meld
NuHu have the uncanny ability to meld their minds into a single entity – but this a dangerous practice only undertaken in cases of the utmost necessity and under conditions designed to minimise risk. Minds once co‐joined in this way can never be entirely separated and entire personality collapse is always a possibility. Only the Renegade NuHu are likely to employ a meld in a combat situation, for they are driven by their own collective madness, possessed of minds that are no longer really human at all.
~More Gates of Antares soon