FIRST LOOK: Black Crusade: Angel’s Blade

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What is in the Black Crusade: Angel’s Blade supplement and is it worth your money? Decide for yourself after the jump.

Today we are diving between the covers of the new Black Crusade: Angel’s Blade supplement in our First Look Review on the new Blood Angels rules!

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Jumping right into the rules, we see that it may not be exactly what Blood Angels players wanted.

There’s no objective secured what so ever, it’s just basically bumping them up to kinda their fifth edition glory where you get Furious Charge and plus one initiative in most cases. The did upgrade all the big tanks to be the squadrons just like we saw in the Codex: Space Marines however.

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The brand new Assault Squad that replaces the one in the Codex: Blood Angels is unfortunately still fast attack. The Devastator Squad now has access to the heavy Grav-cannon and Grav-amp which is great for more shots downrange.

But overall I think the formations is where this book shines:

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For Wargear of Baal you can take the Armorium Cherub and once per game the model equipped with it can re-roll all failed to hit rolls in one Shooting phase just like the devastators in Space Marines.

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The Forces of The Death Company can select a Relics of the Lost in addition to the Relic of Baal. It looks as though they are trying to speed Death Company up with the Relics of The Lost, but I’m not sure its enought to bring back the mighty army of death from the early 200o’s yet.

Get the rest of the skinny on the book below in our first look video review!

Pick it up here:

Black Crusade: Angel’s Blade: $49.50

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A campaign supplement for Warhammer 40,000, containing a story from the beginning of the 13th Black Crusade from the perspective of the Blood Angels, featuring new rules content for that Chapter.

The Story

The shadow of a huge fleet of Crimson Slaughter and Black Legion forces falls across the Diamor System, as Abaddon the Despoiler’s 13th Black Crusade is launched. This shadow is met by the righteous fury of the Blood Angels; leading a mighty coalition of Adeptus Mechanicus and Imperial Knights, the Sons of Sanguinius fight bitterly against the servants of Chaos.

Yet the fires of war that consume the worlds of the Diamor System are revealing dark secrets, harbingers of a terrible doom that even the Blood Angels will be hard-pressed to prevent coming to fruition…

The Rules

The 136-page hardback Black Crusade: Angel’s Blade features a host of new rules content for Warhammer 40,000, to be used alongside Codex: Blood Angels:

Updated datasheets for Blood Angels, including Terminator Captains, Death Company Chaplains, Assault Squads and Devastator Squads;
Relics of the Lost; incredibly rare and powerful Death Company relics once borne by a Chapter member who succumbed to the Black Rage;
Revised and updated Wargear of Baal;
– Death Company Tactical Objectives;
– 9 new Blood Angels Formations, an Angel’s Blade Strike Force and a Lost Brotherhood Strike Force;
– 3 new Altar of War missions: Death on the Wing, Honour of the Angels and No Matter the Odds.

~Make sure to check out the full Angel’s Blade First Look Review video and stop by Games Workshop to get your copy today!

  • Statham

    The thing I’m mostly curious about fluff-wise is whether or not this is the same campaign as Traitor’s Hate, only from the BA perspective, or is this the next step along? I like the BA but don’t play them, so if it’s the former I wouldn’t really get the book, but if it’s the latter, then naturally I’d want to get it.

    • Nicholas Charles Kirk Sandlin

      pretty sure this is in the same moment in time.

    • Commissar Molotov

      Instead of giving you both forces in one book, they split it into two books to make more money. SMH.

  • Nicholas Charles Kirk Sandlin

    So… the +1init on the charge… You mean the Baal Strike Force in the codex? That traded obsec for the +1? They gave us another thing with the same bonuses… also known as repackaged garbage.

    Look its nice to have been brought up to par with getting formations for running tank squadrons, like the vanilla codex. or getting grav weapons, like vanilla. but in the BA got new stuff department this book is super weak.

    • chaotichris

      The 2 blood angel players in my group are going to use the strengths of this book, and that is assault. One will bring sternguard, dreadnoughts and grav-devastators in pods to prepare the ground for the golden host and Dante to assault 2nd turn, while the other will run a dreadnought pod army that shoots and attacks twice with the chapter ancients. The enemy won’t score objectives if they are wiped or in combat.

      • disqus_PAPZpZz4uy

        I played 1850 over the week end twice. With the DC formation (3x DC lemartes and DCC and Crassor in DP. Arch angels orbital intervention force 1 squad of each terminators; hammers, claws , and assult cannon regulars for flavour and 4 squads of the scouts.) I can say I tabled other opponents turn 3. 2+ cover scouts are neigh on impossible to clear from buildings and assaulting DC x3 units turn one if you deploy right. Not forgetting assaulting terminators and termites capable of shooting twice from DS. Are you mad!!! they’re not broken like you so wished for petal but they’re strong and fun.)

        Ok so it wasnt against dick list eldar but it was gladius SM and quite frankly Obsec is so over rated. BA is all about playing fast assult armies that rip the opponent off those objectives. If you don’t have fun why even play you oxygen thiefs. STOP YOUR MOANING. it plays fine.

        I don’t get this community use the advantages of the army why moan that the dont get obsec. If you want that go play f****** SM.

        Also fast scouting baal preds and land raiders with an extra free 6″ move from the formation means lots of templating weak tau 1st turn 12″deploment+ 6″ decurian after deployment move + another 6″scout then zooming up the board 12″. Correct me if I’m wrong but 36″ effective move from the table edge is nothing to sniff at. Again if you play properly. I’m sure you flicked to the back saw on object and decided to burn it in protest. Right?

        By hey moaning for the sake of moaning is how to get on right?…..

    • Nubu

      If this is super weak, what do you compare it to?

  • Thomas Gardiner

    As much as I’m glad GW stopped giving Battle Companies free transports, this makes the Blood Angels yet another casualty of the ever-changing design philosophy.

    The constant changes to design philosophy are what’s really causing poor balance in this game. I want 8th to basically scrap *everything* and move the whole game onto a unified, coherent ruleset with a single, over-arching vision for the design.

    Think Age of Sigmar but much less drastic. Keep the fundamentals of 40k, but scrap all the bloat and the dozens and dozens of different books to move everything onto an even footing at once.

    • Nubu

      Well, you got viable terminators and assault units. That’s pretty good imo.

      • Chris Eyler

        The tough thing is, if you want to use them within the larger BA formations and at standard point levels, you end up with a small number of fragile, pretty expensive units, that do one or two things extremely well, but will get absolutely stomped by a flexible list of cheap, fast units that can snag objectives and avoid you, while blasting away with a volume of weaker firepower to wear you down.

        I mean, assaulting from Deep Strike with a unit of Sanguinary Guard sounds absolutely amazing in theory, but after you kill that first unit, what do you do about you 2+ save dudes who are now standing right in front of 2 C:SM Demi Companies worth of Grav Guns, or a few units of Fire Warriors supported by some Markerlights?

        This supplement definitely helped, and undoubtedly had some some strong formations, but I don’t think I’m alone among Blood Angels players when I say that it wasn’t really what I was looking for, and didn’t really solve most of the problems that I felt the army had when playing against the opponents that I do.

        That being said, I look forward to getting a Lucifer Armoured Task Force together and zooming around the board burning things to death with Flamestorm Cannons again!

    • ZeeLobby

      Yeah. They seem to be unable to help themselves.

    • Chris Eyler

      Pretty much. I feel like there is a large amount of animosity in the community, directed inward, that can all be attributed to GW’s apparent refusal to pick a goddamn power-level and stick with it.

      Players with killer codices want to be able to use their stuff without being called cheese-mongers and neckbeards, while those of us with weaker codices just want the opportunity to play most other armies without getting our arses kicked by slapped together lists from the top codices. It makes it really tough for both players when my carefully crafted, but not boring and spammy, Ork list gets torn apart by my buddy’s hastily thrown together list of “weaker” Eldar models that he dug off of the bottom of his shelf.

      If every codex had the variety of strong (and mostly internally balanced) units that the current Eldar codex has, along with the formation/detachment variety of the current C:SMs, I think the current gaming climate would feel very different.

      Hopefully, 8th Edition will see a dramatic simplification of the rules, without throwing the fluff baby out with the ruleset bathwater, ala AoS. It would be nice to see a return to something other than the current climate of Invisible Deathstars or FMCs v. ObjSec MSU+ free stuff spam.

  • Rune Søsted

    But they failed to update dreadnaught attack stat >< in red thirst… lol thats pitiful