40K: New League Kit Inbound

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Games Workshop has a new League Kit heading your way – It’s time to dive into battle with your Local Community!

Warhammer 40,000 is getting a new League Kit to run for this Fall/Winter. Organizers will have a plethora of options for events to run and that’s only a good thing in my book. Who doesn’t like Organized Play support?

via Scanner

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Participating stores are going to get a poster, badges, certificates, activity sheets and more if they opt in. It’s really just fun swag to give to players and to generate interest in playing – nothing wrong with that!

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From the looks of this sheet, the pack will have 8 different activities players can jump into. I’m liking the “Variant Tournament System” for Kill Team and the focus on Multiplayer matches. That’s a great way to get new players into the game and perfect for keeping veterans engaged.

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The Kill Team size of things is certainly getting lots of attention – and it should! It’s a fast, fun and enjoyable way to get games in. It also makes perfect sense for league play…This really reminds me of Necromunda but with 40k forces instead of gangers. And also less charts…

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Seriously, this is great! These rules are “Necromunda-lite” and they allow you to play “Kill Team With Consequences” – That’s a great combination. Reading through this I can’t help but get excited for this kit to hit my local store because this is one league I want to make time for.

If you haven’t given Kill Team a go, you really should. It’s like 40k concentrate – all the fun, none of the bloat. You can check out our Tabletop Spotlight HERE.

 

40K League Support?! What’s next a Summer Campaign? (Oh man, I hope so…)

  • Killteam definitely needs pushed more IMO. Its great for new players to not have to spend $500 – $800 on a new army and be able to participate with a couple of boxes.

    • Xodis

      Agreed, it should be the 40K equivalent of AoS “you don’t need much to play just give it a shot!” complete with all the rules you need free of charge.

    • Bryan Ruhe

      I’m surprised at how many people approach 40K with a mindset that says “I must immediately plan for a 1000 or 2000 point list and buy all the models I need for that army.” That’s a wad of cash (and time) to drop on a new hobby you’re not 100% sold on. Try starting small instead. 250-750 point games are absolutely okay. Kill Team is great to ease into it for low $.

      • Severius_Tolluck

        It is indeed shocking! So many have the “Go big or go home”! thought process

        • uatu13

          While I do have fun with smaller games, I find larger games are the most fun and balanced way to play. Many unit that are broken as hell in small points all of a sudden become manageable at 1850+ points. It’s also nice to be able to talk some of the “fun” units at larger games where they may make for some memorable moments.

          • Ronin

            I see what you’re saying, but I kind of disagree. All bigger games does is make it so that you take multiple instances of cheese and the game doesn’t really work that well on a 6×4. If you’re going to play bigger games, it has to be on a bigger table which is the problem with 40k. At the core, it’s designed to be played no more than 1500 points, but they keep lowering the point costs of models and the community keeps pushing for bigger battles.

          • uatu13

            No one forces a person to take broken units, that’s your own choice. The game is definitely meant to played on a 4×6 all the way up to about 3000 points, after that things can get crowded. I have to say the opposite is true, if you play a 1000 point game on a 4×6 cheezy armies have a huge advantage (eldar I’m looking at you). If you play a larger game these fast, long range units have to work for a win since they can actually be caught by multiple units.

          • Ronin

            Long range actually doesn’t matter as much on a table with enough line of sight blocking elements and there’s ways to get around it with units like artillery, outflankers, deep strikers, flyers, and death stars if you want to go that route. However, I’m not a huge fan of crowding the table because I actually like having multiple options for movement paths. Also model count depends on the faction you play. 3000 points of Grey Knights looks very different compared to 3000 points of Imperial Guard. In addition, 40k has seen a decrease in model point cost which inversely leads to an increase in model count so an army that’s worth 1500 points in 5th edition is roughly 1250-1300 with 7th edition costs.

            Another thing to factor in is time and another argument as to why 40k isn’t well designed for huge game is the fact it can take well over 3 hours just to run 1500 points with set up time included. I know because this is what happened to multiple players at a tournament I went to recently.

            Lastly is the fact that smaller games help grow the community and encourage more newer players to join in instead of making it an exclusive club to only people with fat wallets who can take whatever is optimal because they have 10k points at home.

          • uatu13

            I think we have very different views of the this game. Long, fun, mega battles are more fun than 2 hour one-sided tiny games with new players. Good that you have fun with these games though, luckily kill team isn’t the meta here because I’d get bored real quick!

          • Ronin

            Well, variety is the spice of life for me so I’m happy to play with any size game from Kill Teams to Apocalypse. Most of my favorite games of all time has been apocalypse battles, but less because we cared about balance but more because they were epic and fun. However, you have to admit that there’s a always strong possibility of inbalance regardless of the game size. That’s based on my observations trying out different points levels. :

          • Bryan Ruhe

            My perspective:

            1. Balance is overrated. I’d never expect a game of this magnitude and breadth to have “balance.”

            2. If a player’s primary motivation for bringing his models to the table is “to win,” then I won’t enjoy the game. My motivation is simply “to have fun.” The goal of winning is secondary.

            3. Winning is not a prerequisite for having fun. if it is, you should reassess your mindset.

            4. Beyond the Battlefield Role (Fast Attack, Monstrous Creatre, Infantry, etc.) I have never let in-game effects or rules determine what models I purchase. Because who wants to see yet another 2xFlyrant 1x

      • Its the cult of officialdom that is pretty much a mark of our culture.

        “official” games are roughly 2000 points, so its that or nothing.

        • Divergent_Reality

          Small games are tons of fun.

          • TenDM

            Even then though if you ask the average 40k player what a small match is they’ll say 1000 points. That’s sort of the bare minimum to get a match that resembles what new players imagine. A few tanks, lots of dudes, some special stuff, tons of dice rolls.

        • Ciaphas Cain

          But GW has NEVER stated that is the official size.

          It’s the players, who then turn around and blame GW for scaring players away…

          • euansmith

            But GW has NEVER seemed to give much indication in the BRB of how they expect the game to be played. I’ve not seen the rules since 5th, so they might have relented since then.

            You got the basic six scenerios and then, later, Maelstrom, but not advice on how to create fun, narrative style missions, or a framework for creating these quickly for pick up games.

            Kill Team has come and gone over the various editions, but there aren’t any official asymmetric missions in the BRB; you had to get Planet Strike for that.

          • Ciaphas Cain

            That’s a good point. There was the Crusade of Fire book and the Campaign books that have Asymmetrical scenarios with funky rules that can be used as a guide plus some of the FW books.

            But yeah an updated Crusade of Fire style book that focuses on Narrative games and campaigns would be a great idea.

          • That is true and why i put “official” in quotes, but none the less that is the reality.

          • Ciaphas Cain

            I know, was just spelling it out for some of the less sharp minded readers and posters.

      • Ciaphas Cain

        Yeah we need to nip that in the bud, that attitude killed WFB.

    • TenDM

      It’s also a fantastic way to get some games in before you commit to a specific army. Get a feel for the core units, paint a few models, then decide if it’s the right army for you.

      • Ciaphas Cain

        Or just buy and paint that unit or two you like from another army without building a whole army or allied detachment.

  • Zingbaby

    Everything about this looks awesome.

  • SilentPony

    As much as I enjoy Kill Team, what’s the point of getting the book when in 6 months 8th edition is going to retool everything, necessitating buying the updated Kill Team book?

    • Bryan Ruhe

      To get in 6 months of play?

      For the record I’m holding out on buying codices/rules until 8th edition drops, too.

    • TenDM

      Kill Team rules are simple enough additions to the core rules that it’s safe to say they’ll be compatible with 8th edition. Even if it did invalidate Kill Team there’s no way 8th edition is coming out in six months. Why on Earth would Games Workshop do that? They’ve only just begun to settle the community down after Age of Sigmar. They can just keep releasing stuff like Genestealer Cults and Bloodbowl to cheering fans while ignoring the issues with 7th.
      They’ve got so much more to gain from sticking to Codex and model releases for a few years while the AoS backlash dies down. Touching 8th edition at all will open a can of worms they’re clearly afraid of.

      • SilentPony

        The rumor is already pretty solid that 8th Edition is coming Q2 2017, that’s roughly in April/May/June.
        Even the Manager of my local GW admits 8th edition is only a few months away.

        • TenDM

          Is it normal for a store manager to get that info 6+ months in advance, or is he just reading the same rumours everyone else is? Earlier this year we had plenty of insiders swearing it’d be a Q3 2016 release.
          I’m not saying it can’t happen it just seems really unlikely they’d push for an early release when everything else they’re doing seems to be an attempt to restore their brand post-AoS.

          • Bredkooler

            The manager at my local LGS is NOTORIOUS for repeating info he reads here at BoLS and calling it an “inside source”. So much so thats its often word for word from the common rumor sources and he acts like its priveleged info. Really drives me nuts.

          • TenDM

            Heh. That’s exactly why I ask. I know a few smart, reasonably well connected people who forget to mention when they’re quoting a rumour they think is on the money rather than things they actually verified themselves.
            GW are pretty tight lipped so I sort of assumed their store managers get this stuff dumped on them a few days before the public announcement. They seem like the sort of company that would be cool with dropping a box full of promotional material on a manager and giving them two days to prepare for a huge influx. =P

          • Ciaphas Cain

            Both the old and new managers at my local GW have said they know as much as us,basically nothing till a week or so beforehand.

          • Bredkooler

            Even if you call him on it he denies he’s just requoting thing from bell, but I can think of at least 3 items recently that he posted to the facebook group that were straight up copy/paste jobs from an item I’d just read here.

        • Ciaphas Cain

          1. The rumours are not anything resembling solid. You are new to this right?

          2. Managers know as much as we do.

    • Ciaphas Cain

      1. There is no proof that 8th ed is 6 months away. None of those rumours are reliable.

      2. There is no proof the change if any will be that big.

      3. Even they are true none of the rumours point to any changes that would effect Killteam Games

  • Rainthezangoose

    Just think that this could compete with heralds of ruin as being heralds-lite if your leader got +1W if he only has the one or something

    • Zack Seiders

      The level up system can make certain units “tyranid warriors and zoanthropes for one example” turn into complete nightmares to deal with late campaign “warriors basic guns hitting on 3’s at 3 each is a scary thought…. then you realize omg zoanthropes warp lance is going to hit on 2’s”

  • Zack Seiders

    Wonder how the kill team campaign is going to turn out balance wise. What I seen the specialist rules are going to have to be earned.

  • euansmith

    Regarding the Underdog Bonus; this is an issue that plagues any game that rewards victory with on-table bonuses. Where successful forces can generate a feedback loop; victory increasing strength, leading to more victory.

    I like the solution in Mantics Deadzone, where characters gaining abilities increase their points cost and the game is always limited to a set points value. As a result, victorious forces will tend to field fewer, better minis, but the over all games remain balanced.

    • TenDM

      I’m a fan of non-stacking equipment style bonuses. Repeated victories don’t continue to increase how powerful your force is, they only increase your pool of bonuses that force can choose from before the match (and deny bonuses to enemy forces). That way after a string of victories I’ve got a huge toolbox full of bonuses to choose from which is a great reward for performing well, but I can’t activate them all at once so it’s not enough to truly throw the balance off.
      Although if you’re doing upgrades for individual units instead of army-wide bonuses you’ve usually got to limit who can upgrade. Make everyone assign a leader and two veterans. The leader can have two active upgrades and the veterans get one each.

      • jeff white

        didn’t necromunda follow every gang member up (and down)?

    • jeff white

      wasn’t necromunda like this? been so long…

      • euansmith

        From what I remember of playing Necromunda (many moons ago); there was an under dog bonus but no real balance, as victorious gangs seemed to run away with campaigns.

        • jeff white

          yeah, that could be worked out with point taxes for vets encouraging that these characters be used sparingly, often not at the same time. so much of the force sits off the table . i can even imagine an i go you go unit placement from these resources. you can see one player putting a model on the table, expecting that the other player will deploy a unit with a special weapon or ability in order to draw this special unit into the open and assassinate him/her/it. maybe the special unit had been wounded the game before, no proper time to recover, and no other suitable unit is available. everyone might cheer for this character’s/unit’s demise, as he/she/it had terrorized the gaming club for weeks already!
          not like i am gonna have time for any necromunda narratives anyways…