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HeroClix: The Jokers Wild Preview

2 Minute Read
Oct 7 2016

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The duo’s love/hate relationship could be the start of a great team on the tabletop…

The Joker’s Wild! Pre-Release events start on November 2nd. WizKids is starting the previews of the set off with a the stars of the show. Both Harley and Mr. J have the Arkham Asylum and Gotham City Underworld keywords for themed team play. They come in at under 100 points, so there’s room for other support characters. Take a look at what these two can do…

 

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At 35 points and with bit of a short dial, Harley Quinn will likely act as a nuisance on your force.  Early on, Harley Quinn should share her 10 attack value with teammates that also have the Batman Enemy team ability.  If trouble comes her way, she has Shape Change and Super Senses to help her avoid and evade attacks, respectively.  Speaking of attacks, Harley Quinn has a special power in her attack slot called Kiss, Kiss, Bang, Stab which lets her use Incapacitate and Poison.  To make good use of her ability to use IncapacitateHarley can shoot two targets up to five squares away.

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The Joker has a point value of 50 and brings his own variation of the This Is How I Deal With The Bat trait found on numerous characters in the set.  Instead of giving a +1 to the attack value of a teammate using the Batman Enemy team ability, The Joker’s version of This Is How I Deal With The Bat lets that teammate reroll the attack roll.  The Joker’s attack values never dip below 10, making him an ideal candidate for teammates with the Batman Enemy team ability that need some help.

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Author: Mars Garrett
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