Keeping your players engaged, and active in the game is tough – take a look at some DM skills to keep your players in the game.
Being Dungeon Master is an awesome responsibility- having your adventure at the ready is only half of the game! Keeping your players engaged, and active in the game is the other half- let’s take a look at some DM skills to keep our players in the game.
Keeping control of the game so the adventure action can keep going is KEY- but how do you control the game but not your players?
Is your game more miniature or combat based? Consider approaching your encounters from a more tactical perspective.
What’s your plan for dealing with an off-scrip player? At some point on of your players are going to want to run a character or class outside of your campaign- how do you deal with this?
~See you in the game!
If you need some further inspiration to get started you can grab three starting adventure hooks that I’ve written here.