Fritz’s Tabletop: Dungeons & Dragons Skills

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Keeping your players engaged, and active in the game is tough – take a look at some DM skills to keep your players in the game.

Being Dungeon Master is an awesome responsibility- having your adventure at the ready is only half of the game! Keeping your players engaged, and active in the game is the other half- let’s take a look at some DM skills to keep our players in the game.

 

Keeping control of the game so the adventure action can keep going is KEY- but how do you control the game but not your players?

 

Is your game more miniature or combat based? Consider approaching your encounters from a more tactical perspective.

What’s your plan for dealing with an off-scrip player? At some point on of your players are going to want to run a character or class outside of your campaign- how do you deal with this?

 

~See you in the game!

Fritz

 

If you need some further inspiration to get started you can grab three starting adventure hooks that I’ve written here.

  • Commissar Molotov

    Resist the temptation to let the party split up. If half the party is participating and the other half is just sitting there watching, you can lose ’em quick.

    • ReverendTiberiusJackhammer

      Once did a fun party split when we had a pair of DMs. Still, getting back together was a pain – the two halves were in different rooms, one party had progressed a few days farther ahead than the other.

      But yeah, solo-DM party splits could kill a game.