Finance: GW’s Half-Year Trading Update Surprise

Stock market data with uptrend vector. 3d render.

Has GW turned it around? They put out a trading update on their sales and performance for the first half of their fiscal year.  Take a Look.

via GW Investor Relations



Games Workshop Group PLC announces that sales and profits in the six months to 27 November 2016 are significantly ahead of those in the first half of the prior year and ahead of the Board’s original expectations. Preliminary estimates indicate an operating profit of c.£13 million for the period.

Over the first half we have seen strong sales and profit growth in constant currency terms. Sales and profits have further benefitted from the favourable impact of a weaker pound. Royalty income is also expected to be ahead of the prior year.

However, the Board is aware that it is still early in the 2017 financial year and that there are a number of challenging trading periods ahead.

We will be announcing our half-yearly report for the six months to 27 November 2016 on 10 January 2017.

Compare that upbeat tune to last year’s 2015 mid-year update:

via GW Investor Relations


 29 NOVEMBER 2015

Games Workshop Group PLC announces that trading in the six months to 29 November 2015 at constant currency has been broadly in line with the Board’s expectations and 2014/15 first half performance.

Over the six month period we have seen modest sales growth at constant currency.   However, the adverse impact of a stronger pound will result in a small decline in reported sales for the period.

The Company’s half yearly report for the six months to 29 November 2015 will be released on 12 January 2016.

The full report with all the hard numbers should be appearing in 2 weeks time.  This period of time covered May 29 – November 29th.

That gets us the following major releases in the half year:

  • Space Marines 
  • Dark Angels
  • Summer of Sigmar
  • Tau
  • Betrayal at Calth

GW has been hitting them out of the park these last few months on the product side accompanied by the turn over a new leaf on their community engagement efforts. Nottingham may also be one of those few export-heavy industries who can ride the Brexit weakening of the Pound sterling into higher revenue due to heavy foreign sales.

~ Over to you folks.

  • SupPupPup

    RAAAAAGGGGGHHHH GW is dying/amazing I’m JUST SO INFORMED. Suckle my knowledge teets.

  • Koen Cambré

    GW has basically been going bankrupt since I’ve started this hobby 20+years ago…

    At least, that’s what some disgruntled players have been saying all that time…

    • Shawn Pero

      It’s well-known that wargamers are completely unbiased and can see the hobby with a clear head and clinical eye. Also they are all experts in the area of international trade and corporate profitmaking/corporate tactics.

      Which isn’t to say GW hasn’t made some obviously boneheaded moves and are doing well turning it around. But always trust everything every wargamer says. Including me!

      • Shawn

        I have to trust a guy named Shawn, that’s for sure!

      • rickyard

        You don’t need to be an International trade expert to see that GW has been recently doing lots of things that customers wanted soooo bad and finally have decided to make cool toys that people liked… aaaaand the result is…

    • SupPupPup

      Hey, you never know. It might be one rather rich and ancient aristocrat playing toy soldiers on his Manor lawn locked away in the Cotswolds funding the whole endeavour.

      • DeadlyYellow

        All I can imagine now is a horde of manservants enacting the game, each holding one miniature on a silver tray.

      • Simon

        Just like HG Wells. That dude played the heck out of war games on the lawns of rich people.

        This scenario is more common than you might imagine.

    • ZeeLobby

      Anyone whose said that is definitely a fool. They could ship boxes of poop for probably several years before going bankrupt. It’ll be interesting to see if they actually increased sales this year, something they’ve struggled to do for a while.

      • Ross Allan

        Wording suggests increased sales volume. But by how much, who knows? It’ll take someone smarterer than wot I r to extrapolate how even a small percentage increase in sales affects the bottom line (given we know they’re profitable operationally speaking).

        • ZeeLobby

          Yeah, we never really get a volume number in the end anyway. All that we know is the monetary value of sales has decreased for the last several years. So we’ll just have to see when they release the numbers.

    • Talos2

      Yeah I don’t think people know what the word profit means

    • The year was 1998. The plastic skeleton box had been released for fantasy. Nerds lost their **** on the fledgeling internet and AOL chat channels. $20 for 20 plastic miniatures? GW was surely getting ready to go bankrupt at any time…

      • Ross Allan

        Funniest one I heard was on Warseer. Little Billy Internets decrying that GW had six months, max.

        • That was pretty much an every day post on the gw general thread on warseer for a decade lol.

  • Arthfael

    Well, recent releases have been top notch, but also have tended to fit into the “yes after all this time they are releasing X my favourite army” pattern. Their marketing has become much better and they seem for the first time in decades to actually listen to their fanbase. There is hope for change.

    • ZeeLobby

      My only concern with that pattern of continual new releases is how do they expect to balance the game going forward. The answer might be that they don’t, but I can’t help but feel that competition drives a lot of gamers and popularity (look at E-Sports). At some point they’ll have to put on their game designer pants and fix issues with the game.

      • BrassWitch

        While it’s a bit of a longshot, I can see them making a “living” rule set, updated every few months, taking in consideration community feedback.

        • ZeeLobby

          I mean it’s definitely the way it should go. I just hope they back up that feedback with competitive statistics and/or internal play testing. Making changes based purely on things the community complains loudest about is not always what’s best for the game as a whole.

          • BrassWitch

            Agreed, they seem to be rebooting the tournament scene, wich could provide valuable data in that regard.

          • ZeeLobby

            Oh definitely. Mandatory. Regardless of internal playtesting, we’ll always be able to break the game the best, haha.

          • Xodis

            Its the only way to go really. 8e needs to be a complete overhaul, updated, and kept balanced as new releases keep coming. Despite the turmoil AoS caused, they DID find the right formula for selling all their models (who knew that keeping it balanced would do that?), and found the right model for getting people to keep buying books without having to break the game using power creep, CAMPAIGNS!!

            Its the same formula Warmahordes has been using so its no surprise how well it works.

          • ZeeLobby

            Yeah, agreed. I don’t follow competitive AoS all that much, but is it really competitively balanced?

          • Xodis

            Definitely, there are some models people find to be under priced and a couple who feel very overpriced with the summoning rules as is but nothing too broken. From my gaming groups experience, nothing is so imbalanced that it has ruined the game experience or made an army feel pathetic for trying.

          • ZeeLobby

            That’s def a good sign. Heck if they brought it back to 5th levels I’d be happy. Hopefully they take it further though.

          • Xodis

            5e was my favorite edition…probably because I started there but still lol

          • ZeeLobby

            Yeah. I played since 3rd. 5th was by far my favorite. Sure there were dominant builds, like nob biker spam, double lash princes, etc. But most factions had only one, and if you didn’t take it, most games were pretty close and a lot of fun. The recent issues mostly stem from imbalances between core codecies. Then you throw unbalanced formations on top, and it just multiplies the problem.

            And we REALLY didn’t need to bring apocalypse into core 40K. I liked it as a standalone supplement. It was fun to play every once in a while. I have to say the ONE major change I’d like to see carried over from AoS is their large monster mechanic. It shouldn’t be impossible for some armies to kill an Imperial Knight.

          • Xodis

            Agreed. I like my Apoc where it belongs, back in the Apoc books.

          • ZeeLobby

            Yeah, sadly unless 40K tanks WHFB style, I don’t see them removing any of the Apoc things they recently added in 8th.

          • Xodis

            No but maybe they can switch them over to one of these alternate forms of play we are suppose to get. Put them all as a Lord of War slot and limit LoWs to that style.

          • ZeeLobby

            I think I’d cry with joy. My friends would come back for sure.

        • Arthfael

          That would be the way to go, indeed. Maybe stop making new editions of the core game if 8th proves a hit, then focus on adjusting codices till every faction, including recently re-released ones, is at least decently balanced, i.e. no one is left on the wayside or overpowered.

      • Alpharius

        I think they want to establish a nice base of all the various factions going into 8th edition, and then they can just release big generals handbook-type campaign books, and otherwise new rules will be included in the box with the models like Age of Sigmar.

        I do think it’s a good sign that every time GW releases something super exciting (Harlequins, Skitarii, Deathwatch, Genestealer Cult, now Traitor Legions and Agents of the Imperium), there is something else more exciting around the corner.

        FW is doing the same thing. I thought my life would be complete when I got book VI, but now I crave book VII!

        • ZeeLobby

          I agree, to a degree. There are plenty of core factions that feel pretty neglected though, especially when Imperials are getting their 9th allying faction. This issue still exists in AoS, where Order seems to receive most of the love. It’s definitely something they need to fix.

      • Arthfael

        Some balance is necessary. But as a fluss/RP oriented player, I don’t care too much about it. I am actually less worried about balance and more about 8th edition overly simplifying the game. I like it’s complexity when it means it can describe complex events, the flow of battle, etc, although I do feel that some common situations are not properly addressed in the rulebook, which results in constant bickering.

        • ZeeLobby

          I mean they just did a poor job of testing their rules. Hopefully it’s something they take more seriously now, and will take a better look at in 8th. The thing is good balance doesn’t hurt any player. It can only be a good thing for the game, regardless of what kind of player you are. I think a lot less people would bicker over rules if they felt like their armies stood on equal ground.

      • That’s why 8th is on the horizon, no? They can go nutz all the way they want right now. In a few months it gets blown to pieces.

        • ZeeLobby

          Haha, they can try. Every single faction they add, with special rules, unit rules, etc. is just another thing they have to try to cost appropriately and get into the mix. I mean just due to the sheer number, they’ll never come close to complete balance. Video games which rely heavily on competitive play for profitability have only 3/4 factions and struggle to keep them balanced, even years after release.

          I think the one thing they could do, which they’ve still struggled with in AoS, is reducig the favoritism across the factions. If your factions power level struggles, at least you might still be getting cool new models.

          • DOTA 2 and LOL are two of the most played video games in the world which are highly competitive (tournaments with multi million dollar prizes), and both have over 100 characters that all act very differently. It’s possible to balance with those choices.

            I think the balance they can go for comes from basically a hug RPS mechanic. Where everything has soft and hard counters. If they can do that you can have tons of choice.

          • ZeeLobby

            The 100+ characters of both those games aren’t balanced though. There’s a large fraction of each which aren’t even considered in top level play. I’d also argue that the comparable unit would be a character vs a unit, in which case 40K has way more units to balance than either of those games.

            I’m not saying it’s impossible to do, but it gets harder and harder the more you add, the issue not only being external balance, but internal balance within each codex. You don’t want to see Eldar every battle, but you also don’t want to see the same SM army either.

  • SupPupPup

    I think we can say, that some things have happened, which may have been overwhelmingly positive, but at the same time could have also been somewhat negative.

    This variation in products both sold and produced may have had some impact on these statistics, but they also may have not.

    The outside effect of the political climate was strong and weak, while been incredibly influential on non influential avenues.

    The products released during this season have been of plastic, which is a substance of material that is made.

    This has been a very important year.

    • DeathBy SnuSnu

      I’ve found myself picking up White Dwarf again, since they went back to monthly issue. I don’t play any modern GW games (I do play Space Hulk, Blood Bowl and Mordheim), but it’s nice to see that WD is actually an interesting read again. Battle Reports, fluff, support for games other than 40k/AoS, painting tips etc.

      They haven’t sucked me back in with the Blood Bowl re-release (because I can already play BB with the rules/figures in my collection), but once Epic gets re-released I suspect I may be dragged back in.

      • Damian Reid

        yup. I’ll be keen for a game of epic vs you too when it happens. Waiting on the start of my warhound legion to arrive so I can start painting them up…

  • Heinz Fiction

    Gw has done quite a few things right this year. It’s good to see this has paid off.

  • Mashurface

    Maybe they’ve turned around…or maybe they’ve started haemorrhaging armies that players have been clamouring for for years or in some cases DECADES. I’ll admit that the push to the community side of the hobby was unexpected, but they’ve got a lot to do before they win back the disenfranchised and disillusioned – myself included. Maybe 8th ed 40k will bring back the glory days of 3rd/4th ed at last. Or maybe they’ll put out the Loxatl and Demiurg before selling failcast organs on the black market.

    • Frank Krifka

      I dunno. The previous saw the release of harlequins and ad mech (and a few others whose names escape me) and that didn’t do much to boost sales goals.

      I don’t think it’s just the fact that are releasing armies, it the fact that AoS is finally taking off. It’s sort of been like a huge albatross, clunky and awkward to get off the ground but once it’s up there, it has yuge wings.

      • ZeeLobby

        Yeah. The fact that profits aren’t pouring in just shows how much 40K is floundering. Still their number one money maker for sure, but it def needs a reboot.

        • BurpinforDayz

          It’s all speculation, no one knows what the boost in revenue can be attributed to.

          • ZeeLobby

            Yeah. I guess we’ll have to wait for the yearly breakdown. All rumors have pointed to the fact that AoS sold well last year, outperforming profits generated by fantasy. Considering they still posted a sales loss, it could have only come from 40K.

            That said, they’re also now licensing the heck out of their brands. If they hadn’t had the licensing revenue last year it would have been a bleak year indeed. Itll be interesting to see how much it makes up this year.

          • BurpinforDayz

            It seems to me that most of the people who’ve started AoS have played some sort of wargame previously, suprisingly even with the complexity most people new to the hobby still steer to 40k.

          • ZeeLobby

            Probably depends where you are located. Locally the only people playing AoS are those who stomached the transition from the End Times. Most new players have been picking up infinity and WMH around here. Personally I just don’t find the background very interesting or I would have joined in by now (have a bunch of fantasy armies just sitting there). After the debacle that is 40K, I’m taking a breather from GW products until I see some consistent positives.

      • Admiral Raptor

        Well said. My hope is that 40k can be turned into a much better game using much of the AoS rule set, and the lessons learned from it’s less than stellar launch.

  • DDisforDangerous

    I wonder much of this is due to royalties on their video game IP licenses. That’s really taken off this year.

    • ragelion

      Hmm I think they would of mentioned it if that was the case they talked about it in their last report how it really helped. I honestly think these results might be a mix of everything.

      They have been engaging the community and advertising their video games a long with it. In white dwarf and facebook.

  • frankelee

    They make money when they’re antagonizing their customers, they make money when they’re antagonizing their customers slightly less, it’s like they can’t fail!

  • Deniz Divanlı

    I was brought back in to the hobby when GW released Betrayal at Catlh. I have been made a fan boy by their new attitude. I dont ragret a single cent i have given to the company now. #NORAGRETS

  • Painjunky

    Does this actually tell us anything?

    • Deniz Divanlı

      it tells us they are gonna continue wat they are doin. which we like

  • Randy Randalman

    The WHFB players will hate to swallow it, but AoS has been a massive part of this boost; as well as their communication policy changes. I remember when the disgruntled lot were swearing AoS was hemorrhaging money, it was GW’s hurrah before closing shop, they had alienated everyone and NO shops wanted to carry it…yet it’s now out-selling every game except X-Wing and 40k.

    • Commissar Molotov

      That’s still as untrue as when you pulled that phrase out of your rump six months ago. If you actually have proof that AoS is outselling “every game except X-Wing and 40K,” then for gawd’s sake, put up or SHUT UP.

      • SupPupPup

        What if…. everything Randy said was true… Oh God

        • vlad78

          Well AOS still doesn’t sell where I live which is the 4th city in my country which imho gives hints AOS is at least not selling more than 40K.

          What is a given though, is that every games released by GW this year have been great successes, especially Prospero, deathwatch, silvertower. BB will of course be a blast and they can expect the same thing from every former specialist game.

          • SupPupPup

            At least in the UK AoS seems to be selling ok. Certainly a lot better than fantasy.

            However gaming clubs are still majority 40k and Xwing.

            I believe AoS is doing well, and may cover the large investment it required to launch in the short term.

            Whether the game has the ability keep its accessibility and capture more new players remains to be seen.

      • Ross Allan

        Well, we can extrapolate from the available data.
        The oft mooted review thing, which claims to rank the top selling wargames….that only applies to the USA, and doesn’t include GW’s own sales figures – only those of third party sellers.

        Now, cross reference against GW’s financial reports. Whilst they don’t break it down per game system, they do breakdown their income via territory, and the markets in that territory (broadly, from memory….Direct Sales, GW Stores, Third Party sales).

        From that, we can see that in the USA at least, Third Party sales don’t make up the majority. I’d have to go hunting the exact info, but that much I do recall.

        With that in mind, and knowing what GW’s collective income was, you can roughly divvy that up percentage wise by territory, and markets within said territory.

        In short? The oft mooted review thing (can’t remember it’s proper name. Apologies) takes into consideration roughly 1/3rd (again, from hazy, indistinct memory) of GW’s total US sales.

        This means you can effectively triple the figures reported in that review thing for GW.

        It’s not precise, no. But it is an extrapolation based on the available evidence. And certainly paints a somewhat more accurate view than the review thing alone.

    • Admiral Raptor

      AoS turned out to be fantastic for the company and players (though the General’s Handbook was necessary for that).

      I’m sorry that I was so negative about it for so long. It’s now my favorite tabletop game.

  • ZeeLobby

    Good Job GW! I hope they keep it up and don’t start slacking now that things are in the positive.

    • Ed Butlar

      Negative….whaaattttt? A positive comment? 😉 happy to see you happy.

      • ZeeLobby

        Haha. I mean I’ve never said I want GW to fail. I still love them as a company. I just think rules-wise they’ve had a real struggle, and that sometimes they over embellish or model things horribly (im looking at you farting exalted Sorcerer for an otherwise amazing 1K sons line). But they’ve made some great strides to updating their approach to the community and the game. If General’s Handbook 2 is a sign of yearly rebalancing with thought then I have hope they can apply the same to 40K.

    • Ross Allan

      I’ve got an odd feeling this is just the tip of the iceberg. It’s feeling like the creative people within GW have been given a far freer rein.

      • ZeeLobby

        Yeah. Which can only be a good thing. I’m cautiously optimistic that 8th will make changes that see me playing more GW games again.

        • Ross Allan

          As others have said, AoS has some things definitely worth pinching, which in turn seem inspired/pinched from other games. Specifically, unit cards with that unit’s special rules printed on it.
          Whilst AoS has kept them quite dinky, 40k needn’t follow suit there. I’m sure most would be happy with say, a side of A4, detailing the rules specific to that unit. After all, it’s a rare army which includes much more than a dozen individual units. That’s easily carried around, no?

  • knightsanguis

    I’m not surprised it’s improving. The recent FAQs have cleared up tons of issues (I’m not saying it’s perfect but they have certainly helped out a bit) AoS General’s Handbook is one of the best rules books they’ve released in recent years, the recent releases have been top-notch and probably most importantly, they’re actually communicating with their fanbase again. If they keep heading in this direction, next year’s sales will be just as good – if not better.

  • euansmith

    A happy community is a welcoming and spending community. It must be easier to score new customers when your community is willing to spend money and encourage others to join in.

    • ragelion

      Yup which has helped them I mean hell look at the post of GW wanting ideas and comments on the new general handbook? Over 1400+ comments. When most posts get no where near that.

      That’s waaay higher than any 40k article it shows how many silent people are out there.

  • Ross Allan

    I’m interested to see how Blood Bowl’s return affects their bottom line, which of course won’t be seen until the next report.

    See, that game itself is cheap to get into. £65 for the boxed set, and a frankly piffling £20 per team. So it’s got accessibility right there.

    But, that stupidly low entry cost, when it’s all one needs to spend of course has limitations of its own. But. It gets people in-store. And a busy store is bloody important for any business. Theory being they come for Blood Bowl, and are exposed to the rest of your range.

    Add in the occassional season release (snow covered pitch, for instance), and you can get at least some percentage of that market continuing to spend – and that’s where you start making a real difference.

    We know Blood Bowl is a popular game. It’s the original game of it’s type, and similar games only took off when BB when what we now know to have been hiatus. We know that as a game, it appeals to gamers and geeks otherwise not terribly interested in GW’s offerings, for a variety of reasons, as well as having a decent following of those who play GW’s other games.

    So it’s potential opening up a new revenue stream, whilst being quite cunningly priced to be picked up by regular GW gamers, without really impacting their spending on the other ranges.

    • DeathBy SnuSnu

      I suspect this is why Specialist Games was shuttered originally. It’s simply harder/more expensive/riskier to release a new, boxed game with attendant figures, rules, extras than it is to churn out more figures and formations for 40k or AoS. Creating new games that will sell also requires a good design studio (I suspect this is why we’re seeing tweaked re-releases of old GW boxed systems as well).

      Unless these systems see a constant stream of support from GW in terms of kits, rules expansion, WD articles etc. sales are likely to drop off again, at which point GW will decide ‘games separate from 40k or AoS don’t sell’ and once again abandon them. It’ll hardly be the first time GW have been through this cycle.

      • Brian Griffith

        Blood Bowl has a long-term support plan. There’s several teams left to come out, plus kits for bigger players (like ogres) and special characters, as well as subsequent “season” books.

        • Ross Allan

          Just had another thought (I know, scarily close together!)….could Bloodbowl prove to be GW’s X-Wing?

          It’s got a very low entry cost (£80 for the base game and Deathblow Season 1), with only one copy being needed amongst a group of friends. Split three ways, and including a Skaven Team, that’s £33.33333 a head.

          But like X-Wing, the price is potentially deceptive. Deathblow Season 1 very much suggests future Seasons. And we’ve already seen a seasonal board. The there’s ref models on the way, and I suspect we’ll be seeing Cheerleaders, possibly even coaching staff before long.

          Priced right (no offers here, as that’s a matter of perspective), they’re cheap enough add one – stuff people will buy without really planning a purchase. And before you know it, all teams have some spare players on their roster, two assistant coaches, three Cheerleaders, and their favourite ref model. Even at £10 a pop for the non-players, that’s £60 milked. All helps keep that revenue stream flowing into your coffers.

      • Ross Allan

        Trick there is to give us stuff to keep buying. Thus far, Blood Bowl is showing some kind of promise simply with the seasonal pitch. To me, that’s kind of appealing – and at a mere £18, well within my ‘sod it, why not’ budget.
        X-Wing for instance has a similar, but for my money far more mercenary approach. Not only can you put pretty killer cards in with otherwise duff ships (cards which can turn a mediocre ship into a backbone ship), but those duff ships they’re packaged with? Introduce new cards which stop them being duff 6-12 months later, packaged into a larger, more expensive ship (see, Vader’s TIE….) People are then more likely to buy all three – the first and second to make the first ship punch it’s weight, and the third because ‘well, it’d be nice to field the second ship once in a while’

  • Thomas Gardiner

    See what happens when you engage with your customers and foster some sense of community?

    Now let’s keep it up and everyone will be happy!

  • Caleb Watson

    Full disclaimer: I am a KOW fanboy to the extreme.
    That being said, GW has been making almost all smart moves. Embracing 30k, AOS is fixed (largely although I still hate it), the boxed sets they are dropping are a steal in most cases.
    I love to hate on GW. I love to bask in their demise. They are fixing things though. I applaud the effort.

  • Xodis

    I agree with most of this. I know my 40K CSM legion (its big lol) has been sitting in their foam for almost 2 editions now while I dabble with my Eldar. Most of my game time and money go to AoS though. Stormcast, Bloodborne, Everchosen, and soon a Death and Sylvaneth army if I can get my wife on board lol.
    Those 1K sons are calling my name and I desperately want to pick them up…..but I know its not a good idea to jump back in right before a new edition. 8e will probably be the deciding factor wither or not I sell my CSM and possibly even my Eldar so I can focus on AoS and other wargames I enjoy playing.

  • SacTownBrian

    Now where is the guy that told me I was stupid for saying that a weak pound as a result of brexit was going to be very good for GW?

  • Countdiscount

    It always amazes me how many gamers seem to want GW to go under whenever there’s a negative financial report released.

    These seem to be people that play GW games, so if GW goes under, your game will no longer be officially supported, no more amazing miniatures released for your armies, and you’d just have to hope someone makes unofficial support. It’s cutting off your arm to spite your nose (or however the saying goes).

    If you currently or have in the past played any GW games, you should be happy the company seems to be making a strong comeback instead of wishing for their failure.

    • Admiral Raptor

      There are few emotions more powerful than spite. I was one of those wishing for their failure during the dark years. It was entirely spite driven, as I own thousands and thousands of dollars worth of GW miniatures.

      Since the leadership change, I think GW has done a wonderful job building back a lot of the goodwill they lost over the preceding decade. I’m happy that they have seen profits rise now that they are listening to, and communicating with customers.

      I still have some issues with the company (the sorry state of 40k being the largest), but I’m back happily spending money on their products, something I proudly didn’t do for years.

  • Spacefrisian

    I heard they finaly got a GM that is for the players (realy for the players not like the one at Sony).

    Still they got a long way to make anything as balanced as Bolt action. in terms of factions.

  • NagaBaboon

    I think the new management direction has helped a boat load

  • Baldrick

    Ok, so this is a bit more positive news from my favorite poison. They are making money. Not sure if it’s due to PC game IP, Warhammer Total War and the new add ons every month, wood elves now…….vermintide to console release, etc, etc, or whether the minis also saw an upswing…..AoS? 40k? Board games?

    None the less my poison will be around for another 6 months…..roll on 40k 8th Ed…… who knows what this will bring……….