Frostgrave: New Forgotten Pacts Supplement

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Frostgrave’s newest expansion leads players into the ruined north with a slew of new minis to keep you warm.

via Warlord:

Joesph A. McCullough brings 70 pages of new magic, new soldiers, new treasure and more in the latest instalment of Frostgrave, Forgotten Pacts. In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation – the art of summoning demons.

While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.

Forgotten Pacts – £9.99

 

Imp Demon & Minor Demon – £6.00

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Major Demon – £12.00

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Flesh Demon & Stone Construct – £6.00

Flesh Demon & Stone Construct

 

Also available…

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View the Full Range

 

How many Frostgrave players do we have out there?

  • Edouard Decaen

    I was interested in this game. Can anybody tell me if it’s good? I like the idea of Mordheim like game in winter.

    • Paweł Dąbrowski

      I think it is great fun. You must be willing to accept a great deal of randomness though. Game uses D20 for everything, often enough causing your 100 gp Knight to be killed by 10 gp dog 😀 and similar situations.

    • euansmith

      As Paweł Dąbrowski says, no one is safe in the game (though actual death is fairly rare for your wizards). The combat is fairly realistically bloody, with expensive soldiers giving you a slight edge over the cheap thugs.

    • Luca Lacchini

      It’s good old school fun, with heavy weight on dice rolls, and equal importance to tactical accuracy (movement, teaming, etc.) on the table. If you manage to pull off a bit of strategy planning your wizard spells and warband composition/synergies, the feeling of accomplishment is there.
      Rules wise is simple, but solid and reasonable.
      Be ready to lose some/a lot of mooks every game, to your enemy, random monsters, or plain bad luck.

    • I like it. I have a few issues, mainly with EXP for killing and the campaign structure, but there are a number of community fixes. CC is bloody, but usually avoidable. Spell synergies are nice, but no generally OP

    • Agent OfBolas

      Cheap, fun, and a bit “old-school”.

      Go grab it, it’s a lot of fun to play, and your wallet won’t cry 🙂