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Privateer: New MkIII Rules Q&A

2 Minute Read
Dec 5 2016
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Will Shick answers your rules questions for Warmachine and Hordes…

This is the third installment of Privateer’s ask-and-answer series – if you haven’t, make sure you check out Round 1 and Round 2. If you have a question you’re dying to know the answer to, you can submit them either via Twitter using #askppdev or through Privateer’s forum in the Development and Errata Questions Submission forum.

A few excerpts from the latest Q/A session…

 

Can models gain or lose weapons? If so, is this based on the sculpt of the model?

It’s extremely rare that a model gains or loses a weapon outright during the development process. More often a model’s weapons go through some amount of evolution due to the design and development process. For example, a military rifle may become a sniper rifle, or a sword may become a glaive. These types of changes can sometimes come from the playtesting process, but more often weapon changes happen due to an alteration in the concept art phase, when the overall composition of the model is being nailed down. A good example of this is Anson Durst, who in the original concept brief was armed with a more traditional paladin sword. However, during his concepting phase the creative team landed on the more distinctive lance-style look of Recompense. (He also got a substantial increase in size, going from a 30 mm to 40 mm model.)

Ambush special rule being weighted heavily? Is there a reason these models feel over/undercosted?

Ambush is certainly a powerful ability and one that has to be carefully applied in order to maintain a fun experience. Because ambushing models can be basically guaranteed the back strike bonus and an effective alpha strike on their opponents and have a powerful impact in scenario play as well, units or models with Ambush need to be balanced with these expectations. As such their value is far from just a reflection of their stats and abilities; balancing also has to factor in their impact on your opponent and the table overall simply by their being a powerful wild card your opponent must plan for. Much like with random ROF from the last Q&A Insider, this means that Ambush represents a bit of a gamble in investment on the part of the player who takes it, but one that can pay off quite significantly under the right circumstances.

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Is there a reason the HORDES side of the house was left out of the awesome attachment system WARMACHINE got?

Really this just comes down to existing model options at the moment. As we move into future releases, I am sure we will see new attachment options for HORDES Factions using the awesome attachment system that is a core rule to both games.

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Author: Mars Garrett
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