SW Armada: Wave V Starfighters

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Fantasy Flight Games shows off the new Wave of Starfighters coming to Star Wars: Armada!

Starfighters can bring some great tactical flexibility to lists in Armada. Now we’re getting a look at some of the new ships and Aces coming with Wave 5.

Imperial Squadrons

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The TIE Defenders arrive with wave V. They have some great speed, a solid amount of hull and a boat load of dice! They are also packing the Bomber ability so even ships should be wary of these little guys.

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Maarek Stele makes his Star Wars: Armada debut. He’s tossing out two blue dice vs ships and you basically auto crit. With Bomber he also does an extra damage with that too.

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The Lambda is coming as well. It’s got a couple of abilities that will help Imperial Admirals out. I could see this one being used to snag some objective for the sly Admirals out there…

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Hey, did you want to have your big hitter squadron attack again? Well guess what – Colonel Jendon will let you do that!

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Here’s the basic Decimator as an example. It’s a tank as you would expect – a Rogue tank!

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Morna Kee is a new Ace for the Decimator – which is Rogue of course! Kee has an interesting ability as well. Being able to spend a defense token to re-roll your attack pool  seems good. Especially with all those dice it can kick out…

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TIE Phantoms are here too. They have a base speed of 4 but really, it’s 5 thanks to Cloak…

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And last but not least we have Whisper! If you’re an X-Wing vet you’ll know the name…if you’re not, well, get ready to deal with him in Armada now! His ability will make him a slippery weasel to pin down for sure.

Rebel Squadrons

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Here comes the Ghost! Well, at least the VCX-100 Freighter. The base ships is similar to the Lambda.

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The Z-95s are coming in hot too. For 7 points it’s a cheap ship squad but when it comes at you in a swarm it could actually be a viable threat.

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The E-Wings are here too! At a 15 point price tag, that’s not too bad. That Snipe ability is interesting, especially because it ignores the counter ability.

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Last for the Rebels we have the Lancer-Class Pursuit Craft. This ship is going to be able to catch squadrons or blow right through them. With a black die and that bomber ability ships might want to keep an eye out for this one.

Imperial Fighter Squadrons II Expansion Pack

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The Empire’s most advanced attack craft bring monstrous power into battle in the Imperial Fighter Squadrons II Expansion Pack for Star Wars™: Armada. Elusive TIE Phantoms ambush Rebel squadrons, while elite TIE Defenders outmatch the enemy with fearsome capabilities, and hulking VT-49 Decimators leave only wreckage in their wake. Supported by the coordination ability of Lambda-class shuttles, these eight miniature squadrons and eight squadron cards work hard to crush the Rebel opposition.

 

Rebel Fighter Squadrons II Expansion Pack

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Rebel pilots are masters of improvisation, and you can bring their talents to your games of Star Wars™: Armada with the Rebel Fighter Squadrons II Expansion Pack. The venerable Z-95 Headhunter, agile Lancer-class Pursuit Craft, and sturdy VCX-100 Freighter lend new strength and tactics to your fleet, helping you win even the most desperate of battles. Together with the advanced E-wing fighter, these crafts add firepower and versatility to your Rebel forces, and their pilots carry the hopes of freedom for a beleaguered galaxy!

 

What do you make of these new Starfighter Squadrons for Armada?

  • mafiacheese

    They look great! Coupled with the new pilots from the campaign set coming out, all of my fighters are getting reinforcements!

  • markdawg

    Dam that’s a lot of crazy new options. So many it makes my head spin.