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The Other Side is an upcoming game about allegiances doing battle across the Earth in a fight for supremacy and survival. Using 32mm miniatures, players will control squads of troops and massive titans as they attempt to defeat their foes and seize control of Earth.. Conflict is resolved through the use of a deck of cards, allowing players more control over their own destinies. The Other Side shares a world with Malifaux, but the games are not compatible.
The epic battles taking place across the Earth are played out on a 6 x 4 table with scattered, light terrain. Alternating activations keep you involved in the action every step of the way, while a five turn game keeps the fighting quick and bloody. The average game lasts about two hours.
Magic, steampunk, monsters, and soldiers collide to make the battlefields of The Other Side action-packed. In order to get you into the action sooner, every model in The Other Side will come preassembled and ready for play!
The Other Side also takes advantage of movement bases that allow small groups of models – known as Fireteams – to act independently during the game, making gameplay smooth and easy despite the number of models on the table.
The models in The Other Side are 32mm scale with high levels of detail, allowing painters plenty of opportunity to paint their Champions, Squads, and Titans in whatever way they wish.
This game is in the same scale (32mm) as Malifaux and it also uses a Fate Deck, similar to Malifaux – however, these two games are not cross compatible. Instead of Crews you’re using units from factions. Each unit also comes with it’s own stat card:
On top of this units cards are also double sided. When the right conditions are met you can flip them over and aspire to Glory:
“The Other Side takes the traditional idea of morale in wargames and turns it on its head by focusing on the inspiration that leads soldiers to greatness on the battlefield rather than the moments of panic and fear that make them break formation and flee.
Every unit in the game has a stat card with two sides: its standard side and its Glory side. When certain conditions are met, units are able to flip their card over and go into Glory. While in Glory, units have better stats, better actions, and abilities that can truly turn the tide of battle in their favor!
Don’t cower in fear of morale any more — rise to greatness; rise to Glory!”
This game will also feature Stratagems that can influence the tide of battle:
Battles are won and lost by more than individual troops. There are lines of supply, hovering zeppelins, and magical rituals that might have a significant impact upon the outcome of a battle. These advantages are represented by Stratagems.
Stratagems are used by shrewd Commanders as the battle unfolds around them, allowing them to call in reinforcements, unleash experimental weapons, or exploit the current battlefield conditions to gain an edge over their foes.
All of these gambits require your Commander’s attention to unleash, however, and knowing when to take advantage of a Stratagem will be something that separates the greatest generals of the era from those that are forgotten by history.
While it certainly sounds like The Other Side shares some of the same DNA as Malifaux it’s very clear that this is going to be a whole new ball game. Bigger tables, bigger models (in the form of new Titans on 120mm bases) and a new grand conflict. Are you ready to head to The Other Side?