This week’s we are going to explore some simple yet very effective ideas to use as the DM in your next RPG game.
The tasks and responsibilities of the Dungeon Master are legion- storyteller, rules lawyer, gamer, and director of the story…
It can be intimidation for the new DM, yet at the same time a chance to explore some fnatastic ideas and create an adventure that your players will talk in times to come.
In this week’s tabletop post we are going to explore some simple yet very effective ideas to use as the DM in your next game.
Think of them as another tool in your Dungeon Master toolkit to deploy as needed.
Let’s make that next game great!
What makes for a truly GREAT game? What creates the magic of Dungeons & Dragons where it moves from a game to a story? Can we explore and use some of those concepts?
Magic items are an important part of the game for players, but what about as monsters? If the players use them against monsters, what about monsters using them against players?
Make them work for that flaming sword!
Traps! Traps! Traps!
Using them as the Dungeon Master to not only deal damage, but to also create tension in your adventures.
Ready for more DM tips? Check out my Art of the DM guide HERE.