Geekery: The Genius of Nintendo


Shigeru Miyamoto’s game design put Nintendo on the map… this is how he does it.

Vox caught up with the legendary designer behind Donkey Kong, Super Mario Bros, Zelda, and Star Fox earlier this month. He revoluntionized the development process behind video games – taking them from tech driven to story and character driven.

“Well, early on, the people who made video games, they were technologists, they were programmers, they were hardware designers. But I wasn’t. I was a designer, I studied industrial design, I was an artist, I drew pictures. And so I think that it was in my generation that people who made video games really became designers rather than technologists.”

See the rest of the interview here…

Which Mario Bros. game is your favorite?

  • As long as it’s not the same “genius” at nintendo that brings out the NES classic and then produces about 20 of the bloody things…

    • Red_Five_Standing_By

      They made 196,000 units.

      Nintendo should have doubled that for the first wave, at least.

  • benn grimm

    Super mario world, still unbeaten at the top of the pile, despite some pretty awesome contenders over the last twenty years.

    • Indeed! First game I ever remember playing. Second game I ever played (that I remember)? Star Fox, got it when it came out back in 1993. <3

  • MechBattler

    Huh. Now that I’ve seen it explained, having the tutorial be incorporated into the design of the level without any explanation seems like perfect common sense. It’s so simple you don’t notice it, and that’s what makes it brilliant.

  • Slaanesh Devotee

    Can’t wait to get Zelda and the new Nintendo on the 3rd of March!

  • Louis