Shigeru Miyamoto’s game design put Nintendo on the map… this is how he does it.
Vox caught up with the legendary designer behind Donkey Kong, Super Mario Bros, Zelda, and Star Fox earlier this month. He revoluntionized the development process behind video games – taking them from tech driven to story and character driven.
“Well, early on, the people who made video games, they were technologists, they were programmers, they were hardware designers. But I wasn’t. I was a designer, I studied industrial design, I was an artist, I drew pictures. And so I think that it was in my generation that people who made video games really became designers rather than technologists.”
See the rest of the interview here…
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