AoS: Mastering The Charge

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AoS is filled with lots of tactical choices and one gamer breaks down how to master those charges!

The next time someone says that Age of Sigmar lacks skill and tactics be sure to send them over to this article from the Warhammer Community. It’s written by Matthijs Mentink from Aos-tactics and it’s a fantastic breakdown of how important charges are in AoS and tips on how to plan your charges better.

Here’s a couple of key excerpt to chew on:

via Warhammer Community

General Advice

Roll your decision-making charges first.
Do you need to lock down a unit before you dare to charge with your alpha striker? Roll that charge first!

Make room for your models.
If you charge with more units on one enemy unit, make sure that there is ample room for the next unit to join the slaughter.

Position to optimise your unit’s reach.
Can they stand in double rows? Make sure they do, if they can’t, make some room!

Prevent accidental enemy pile-ins.
Make sure you stay more than 3″ away from units you do not want to engage in combat. If you don’t, they can become a nasty surprise!

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Summary

  • Decide on a charge plan in the hero phase so you can use abilities and moves accordingly.

  • Choose a unit and target that can get you the biggest advantage out of the alpha strike.

  • Roll your decision-making charges first.

  • Make room for your other units on the charge.

  • Prevent accidental enemy pile-ins.

  • Minimise the damage on the units you will activate later by:

    • Preventing enemy pile-ins

    • Use abilities to optimise damage dealt and minimise damage taken

    • Strategically remove slain models

    • Create an odd number of activations

    • Kill enemy models that have yet to activate, first

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The article also has some really handy diagrams and examples to show how you can position your models for maximum effect – or to deny your opponent the ability to strike back on the counter-charge. These are all really important skills to master as sometimes charging a large unit with a ton of smaller units could cost you dearly if you don’t position correctly. I’ve seen it happen in multiple games of AoS where the more aggressive player gets off a few more successful charges than they needed and it ends up costing them the game.

Just because you can charge with a unit doesn’t always mean you should charge with the unit and Matthijs covers a lot of that minutia in the article. So remember: when charging it’s all about location, location, and LOCATION (of your models).

 

Charging at the wrong time will lead to some really bloody lessons to learn…trust me.

  • Drasek

    Definitely plan your charges out when charging with multiple units.

    Can unit A weather the attack an attack from the enemy if I activate unit B first?

  • Thrawn

    Is this for real? There’s about as much strategy in that article as there is making a checkers move.

    • BClement

      That’s because it’s a tactics article and not a strategy article.
      Strategy is a plan of action to achieve a major or overall aim
      Tactics are the execution of those actions.

      So yes, that article had very little overall Strategy tips. It was all about how to correctly execute charges to maximum effect. Or in your terms “how to move those checkers pieces.”

    • thereturnofsuppuppers

      The BoLS summary or the Click through?

  • ZeeLobby

    I mean really the only mechanic that sounds interesting is the drawing other units into combat via pile in within 3″. I imagine most good players will just avoid that happening.

    I guess killing a unit prior to their activation is an interesting mechanic taken from other systems. I still would have liked to see them go full you go I go but it’s a start.

    • CloakingDonkey

      it’s actually much harder than you’d think for some armies. At 2000 points some armies have a lot of crap on the table. Area Denial is a real thing in AoS 😀

      • ZeeLobby

        Yeah. I mean that’s kind of all games depending on size. Dunno if I’d really count that as a mechanic.

    • Seienchin

      Its REALLY cumbersome. Piling in, while offering interesting tactical possibilites, is really wasting everyones time. Piling in + moving each model are the reason (together with the unholy amount of special rules for each unit) AoS takes almost as much time as a warhammer fantasy match.

  • dave long island

    To avoid the premature charge, just think about baseball…. lol

    • Dennis Finan Jr

      Lol or your mother in law

      • dave long island

        If you’re married, then sure I think that’d work. Although if she’s a real battle ax then her mental image might just, y’know, cause you to ‘flee the field of battle’ altogether, and that’s not what we’re going for here… LOL..

        • Dennis Finan Jr

          Lololololololol valid point. Thats counter productive

          • dave long island

            Yes indeed lol

  • Angry Panda

    positioning is everything in war; just ask President Putin.

    #HILLARYDIDNOTHINGWRONG

    • Dennis Finan Jr

      If thats true flynn is a saint

      • Angry Panda

        I have pic of him next to my bed. That, and Sun Tzu and Machiavelli.

    • Mike mad cow

      Dude please leave my warhammerz out of it. What did warhammer ever to do you to deserve that…

      • Angry Panda

        but Hillary did nothing wrong!

        #HILLARYDIDNOTHINGWRONG

        (it’s a satire)

        • Seienchin

          Keep your rightwing nonsense from this page please. It has nothing to do with warhammer.

          • ZeeLobby

            Pretty sure Angry Panda is an anarchist.