The Lord-Aquilor leads his men into battle but an old foe approaches!
via Games Workshop
Commanders of the Vanguard Auxiliary Chambers, the Lord-Aquilors are masters of the hunt, tracking their foes across the Mortal Realms as they ride the winds aetheric. When the foe is cornered, the Lord-Aquilor will strike with their starbound blade, channelling their hatred of the enemies of Order into every blow as their Gryph-charger savages the opponent with beak and claws.
This multi-part plastic kit contains the parts necessary to assemble a Lord-Aquilor, mounted on a Gryph-charger and armed with a starbound blade, shock handaxe and heavy boltstorm pistol. He comes with a choice of bare or helmeted head, and a selection of accessories – a rope, grapple and bed roll – that can be used to decorate the Gryph-charger’s saddle. A magical astral compass can be attached to the pommel of his saddle.
This kit contains 32 components, and is supplied with a Citadel 90x52mm Oval base.
The Vanguard-Palladors of the Vanguard Chambers are without doubt the fastest ground elements of the Stormhosts. By transmuting into wind-borne lightning atop their Gryph-chargers, they can ride the celestial hurricane to circumvent the enemy army’s defences, before reassuming their corporeal forms to strike at the foe’s exposed throat with bolt, javelin, axe and claw.
This multi-part plastic kit contains the parts necessary to assemble 3 Vanguard-Palladors, mounted on Gryph-chargers and armed with boltstorm pistols and either shock handaxes or starstrike javelins. They come with 3 helmeted heads; these have the option of being modelled with either topknots or crests, depending on how you want your unit to look.
3 boltstorm pistols can be hung from the saddles of the Gryph-chargers, and 1 shock handaxe is to be mounted on the waist of a Vanguard-Pallador. Lots more details are included for hanging from the saddles – 3 grappling hooks, 3 drinking bottles, 3 bedrolls and the scalp of an unidentified creature, whose death was deemed important enough to commemorate…
One model can be assembled as the leader of the unit, a Pallador-Prime – this model is armed with a lunar blade attached to his waist in addition to the other weapons, and features his own shoulder pad, sculpted with a bear motif. He also has an optional bare head to replace the standard Stormcast Eternals helm.
This kit is supplied with a Stormcast Eternals transfer sheet and 3 Citadel 75x42mm Oval bases.
An updated version of the classic, iconic Chaos warrior, Slambo is a multi-part resin kit who comes armed with a pair of Chaos Axes which he can use to both carve up his enemies, and fling at those too cowardly to face him in hand to hand combat. Slambo includes a Warscroll, which includes points for fielding him in Matched Play games of Warhammer Age of Sigmar, and is supplied with a Citadel 40mm Round base.
Hammerhal. Built in the glorious image of Azyrheim, the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty, faith and intrigue, poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr, there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city, and that which lurks below…
A band of heroes has been brought together by circumstance, and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm, his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre, as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.
Warhammer Quest Shadows Over Hammerhal is a boxed game for 2-5 players, set in – and below – the splendid city of Order, Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city, while another acts as gamemaster, setting fiendish obstacles, controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.
After each adventure, the heroes can spend time in the Cinderfall district of the city, visiting shops, resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play, and Warhammer Quest Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.
Speaking of miniatures, Warhammer Quest Shadows Over Hammerhal includes an impressive 31:
– a Lord-Castellant;
– a Gryph-hound;
– a Cogsmith;
– a Black Ark Fleetmaster;
– a Loremaster;
– a Chaos Sorcerer Lord;
– 5 Putrid Blightkings;
– 10 Kairic Acolytes;
– 10 Bloodreavers.
As well as this, the box includes a 72-page guidebook, a 32-page adventure book for the gamemaster to use, 18 double-sided board sections, 55 cards, 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.
Mere days after the loss of their home world Sotha, the Scythes of the Emperor stagger to the Chapter outpost at Miral Prime to lick their wounds and formulate a campaign of vengeance against the tyranids of Hive Fleet Kraken. Devastated and leaderless, these Space Marines now look to their only surviving officer, the reluctant Captain Thracian, for guidance. But the psychic shadow of the xenos is growing in the warp once more, and the bastion atop the Giant’s Coffin mesa may yet become the site of a most ignoble last stand…
READ IT BECAUSE
It’s something quite unusual – a story about battered and bloodied Space Marines on the back foot. Their world lost, their command structure demolished, can they hold themselves together in the face of utterly destructive aliens?
Written by L J Goulding
It is said the Phoenix Lords arrive on the eve of great moments… Guided by fate, Asurmen the Hand of Asuryan comes to the craftworld of Ulthwé. At the behest of the head of the seer council, he joins the warriors of Ulthwé and the young seer Eldrad on a quest to the Crone Worlds in search of the oracle Hiron-athela. It is believed that this being holds an artefact that could safeguard Ulthwé’s future, but in order to obtain it the eldar must travel a dark road…
LISTEN TO IT BECAUSE
It’s an all-star eldar team-up with the first Phoenix Lord and a young Eldrad Ulthran fighting side by side for the future of Ulthwé!
Written by Gav Thorpe
Running time 1 hour and 10 minutes.
I’m ready for round two of Warhammer Quest – Who’s coming with me!?