Dark Eldar & Tau: Shadow War Armageddon Rules

The Dark Kin & Greater Good are coming to Shadow Wars Armageddon in style. Take a look:

Dark Eldar Kill Teams

images via La Voz De Horus 3-30-2017

Here we see some of the Dark Eldar Wych Cult Kill Team members.  Yay, combat drugs make a return!

Next up, the Wych Cult weapons.  All the standard gladitorial fare is here, alongside the splinter family.

Tau Kill Teams

images via Miniwars 3-30-2017

Here we see some of the Tau Pathfinder Kill Team members.  Interesting use for Supporting Fire to make up the dreadful WS:2.  If only the Pathfinders could make up for it somehow…

Next up, the Tau weapons.  I think the S:5 Pulse family should do a great job of keeping opponent’s heads down (or blown clean off).

Previous Stats

We have already seen some other stats at GAMA including these:

Orks

Genestealer Cult standard gang members.

 

I can hardly wait for this game. It should be hitting the shelves very shortly.

 

If you buy 20 copies of the game you can build this. It is cool.

 

~It sounds like all the other 40K factions are coming along any day now…

 

  • neshta

    YES! My box of wyches is now useful!

    • euansmith

      In deed, this is the sort of setting that should really allow the Dark Eldar to shine.

  • ZeeLobby

    Yeah, it’ll be tight if DE have a purpose again, haha.

  • CPENinja

    I’m glad the people taking blurry pictures of Bigfoot have joined the hobby and are now getting rumor shots of Tau rules

    • ZeeLobby

      Sometimes i wonder if this site has a filter it applies to all leaked images. They often appear more blurry, zoomed in, and at weird angles than the source images.

      • Aezeal

        GW has their old camera on a desk especially for this.. when they think.. lets feed BOLS a morsel then they take it out.

  • James Arnoldi

    I have a copy of the rulebook. The Ork list pictured is valid. The game has a lot of classic 2nd ed 40k/Necromunda feel.

    • Walter Vining

      that’s cause it is lol

  • Boondox

    I’ve never wanted to play either army until now. I never played the original but I’m getting this.

  • Basti Schreyer

    Now that’s interesting. In the combat drug rule Haemunculi and Scourges are mentioned as well. Will they be hired guns then?

    Honestly including Wyches but not Cabal Warriors (who might be playable, I just don’t know yet) would be hugely disappointing.
    I’d love to play my Trueborn as a hitsquad with some Scourges for air support. Wyches not so much. But hey, if the box does well, which it probably will due to its nostalgia factor and cool terrain, GW will probably feel obliged to expand the game anyways.

    • memitchell

      There should be enough examples of various gangs to make it somewhat easy to gin up alternatives, such as Cabal warriors.

      • Basti Schreyer

        Certainly. But that’s just not quite the same. Since I don’t have much time to play at the moment my trueborn will probably have to wait for their fresh coat of paint a little longer. I wonder how good the game will do in my area.

        • memitchell

          Yeah, it would be a stopgap. And, lack the “authority” to include special rules. Still, not an excuse to not paint. Join the crusade against unpainted minis. Think Globally, paint locally.

          • Basti Schreyer

            I agree with you. Still I can only paint so much. And at the moment I am working on my 30k Iron Warriors and Mechanicus. My Dark Eldar are a project I put on hold because with the current Codex GW killed my army concept by removing Lord Sliscus and Baron Satonyx from the game. I decided then that it wasn’t worth paying up to get a Codex lacking some of my favourite units.

            GW burned me once with the 8th Edt. WHFB Empire book. Now I’m extremely weary of GW’s rules releases.

            Shadow War would be a nice opportunity to revisit my Dark Eldar. Especially since I already have the minis.

    • Serpent Steve

      Yep. Haemonculi and Scourges are indeed hired guns.

  • memitchell

    April White Dwarf has the both rules for using Skitarii or Genestealer Cult. Each rules are 6 pages (Kill Team, Weapon and Equipment List, Weapons and Equipment stats and rules, Special Operatives, and Skills tables). Still need the main rules for Team construction to draw up a Team.

  • Pathfinders? I had expected specially equipped Stealth Suits.

    • Maybe they will be one of the specialists.

    • Serpent Steve

      Special Operative (hired gun) only.

      • yoash barak

        For the unknowing of us, what is a Special Operative (hired gun) anyway?

        • BaronVonYoloing

          I’m not sure on the exact specifics so don’t quote me too closely but Special Operatives (or Hired Guns as they were called back in Necromunda) are elite specialists that come with pre-existing gear that gangs could hire (for a few credits although I think the currency term has changed in this one) to use in one game. They also could not gain skills unlike your normal gangers.

        • Hamidreza Mohammadi Khabbazan

          in campaign mode you get resources. you can trade these resources for a hired gun for one game only.

          • James Arnoldi

            In campaign mode in Shadow War, you get 1 promethium cache per game. If you win the scenario, you get 1d3 instead. If you take Special Operative, you give up one of your Promethium Caches at the end of the game per Special Operative. According to the rules, you can take as many as you want, but you may end up with no caches at the end of the scenario. Personally, I think a limit of 2 per team would make sense.

  • Manuel Bateman

    wow tau seem preetty darn strong to me (again)..
    every dude has a str 5 / -2 rending weapon and can fire if his buddy is charged? how are you supposed to take out a group with 3 of them?
    also it seems one model can fire multiple times this way too (if there are two or more charges in his vicinity)

    • Serpent Steve

      Ammo checks. There’s a 50/50 chance of using all your ammo after that one set of shots on pulse weapons.

      Not to mention that there is a -1 to hit modifier if you ran the preceding turn. I don’t think shooting is going to play a huge effect on this game.

    • Hamidreza Mohammadi Khabbazan

      also if you are on overwatch ( a special action) you can shoot even if your not the one being charged. That also applies to every faction

    • Manuel Bateman

      yeah but on overwatch you can shoot once only right?
      and i think the ammo check is not after every shot but after every 6 to hit isn’t it?
      so if you have a group of 4 of those guys huddled up around an objective you can shoot 4x in your round (and don’t have to use overwatch you get it free basically) and 3x (with -1 to hit) if you’re charged the first time. if you kill the charging modell you can shoot another 3x at the next attacker and so on.. an if you didn’t kill the first attacker any of your guys who is not in CC can shoot again at another charging model.

  • Sam Nolton

    Looking at it again, I’m guessing the Genestealer Cult list is…older? The Neophyte Heavy says only 10 points. Which is way less than other heavies or even the other Neophytes.

    • Serpent Steve

      It’s a typo. I think it will be rectified soon. Like adding about 60 points extra.

    • euansmith

      It might be that the low cost of Heavy offsets the price of the weapon; so you get a 10pt dude and a 70pt weapon.

  • erion

    How is it that every schmuck in the world has at least a 10 megapixel camera in their pocket at all times, and the images BOLS chooses to post appear to be bad mimeographs of cave paintings?

  • Xodis

    Wonder why the points cost for weapons are not with the weapons?

    • erion

      They’re listed on one of the other 4 pages of the documents they won’t die is until Monday.

      • Xodis

        Thats good, just seemed like it would make sense to put it with the actual weapons….but maybe thats just me.