GW: Shadow War Rules Teaser & Pricing

The first preview of Shadow War: Armageddon unit rules has been spotted & we’ve got a confirmation on the price-point!

The past two days have been packed with awesome news about all things gaming. Games Workshop has had a particularly exciting set of announcements this year. With Shadow War: Armageddon announced, The Kharadron Overlords introduced and Warhammer Underworlds: Shadespire teased.

Now we’ve got more hints at the unit profiles we’ll be using for Shadow War – check it out:

via miniwars

So breaking this down we have a “Cost to recruit” point buy system and the same type of stats fans of 40k or Necromunda will recognize. In fact, a key difference is the addition of the Movement stat for these units. Really if you swapped out “points” for credits you’d have a stat block and cost you could easily drop in to a Necromunda game…which based on our initial info shouldn’t be a shock.

Aside from that if we take a look at the Wargear options it looks like each faction will have their own set of items for Hand-to-Hand Weapons, Pistols, Special Weapons, Heavy Weapons, Ammunition, Grenades and Miscellaneous Equipment.

Again – this is all sounding very Necromunda-like (or Second Edition 40k if you prefer).  And looking at the paragraphs on the left, you can start to see a little bit of the rules, possibly pertaining to how many types of Trooper, New Recruit, Leaders, and Specialists you can have in a starting force.

Personally, I’m looking forward to this style of game. I was a big fan of Necromunda and Mordheim. If this gives us a chance to play that type of game with some (or all) of the 40k Armies I’m totally in for that.

Finally, our boots-on-the ground at GAMA are also reporting that the price point for Shadow War: Armageddon will be $130. You can see the contents above and for everything you get in the box that seems spot on. I really want to get my hands on that modular terrain…

Shadow War: Armageddon $130

 

Shadow War is Coming in April!

  • Brit Bong

    Neophyte heavy has gotta be a misprint.
    10 points to recruit compared to the 50 and 60 of the other two.

    • Xodis

      I doubt its a misprint. The character doesn’t come with any “Heavy” gear and is the only person with access to it. Probably have to buy the gear which will dramatically increase the cost.

      • memitchell

        My “secret strategy” was to run one Heavy with a Heavy Bolter, and another with a flamer. Cheaper and more flexible. Saved enough to buy two ablative armor Juves for the Heavies (those rules required you to fire at the closest target). Whichever one got the BS increase, or the Move-and-Fire skill got the Heavy Bolter in a trade between games. I was a total Maverick!

    • Davis Centis

      Noticed this, but I also noticed that he’s called a “Specialist”, that the Initiate is a “New Recruit”, and the Hybrid is a “Trooper”. So you probably are more restricted in Specialists and New Recruits in that maybe you can’t have too many of them, so they heavily discounted their price point so that every force is fielding a similar number of “big stuff” in a way that point-buys don’t allow.

  • sniperjack

    You have to add the heavy weapon for the total cost

    • Drew_Da_Destroya

      But why not just get a Heavy for 10 points and give him whatever equipment you were gonna give the Neophyte, and then use your 50 saved points for something else?

      • Xodis

        Because…
        A) You lost a “Specialist” slot.
        B) Heavy doesn’t have access to the Basic weapons.
        The next things use Necromunda for reference:
        C) Specialist need more XP for upgrades
        D) There were other drawbacks to taking heavies in a campaign.

        • Drew_Da_Destroya

          I didn’t get to play Necromunda back when it was around (nor Gorkamorka, a source of infinite sadness for me), so I didn’t really know points C or D. I didn’t pick up on his lack of Basic weapons, but I figured pistols and hth would be fine for what would end up being a chaff unit. But yeah, having a limited number of Specialist slots makes sense.

          • Xodis

            I didn’t know/play about Necromunda either, luckily there are a couple vets that pointed it out.

        • Leif Leegard

          Hey buddy. 🙂 You sound spot on, almost. According to the wargear line he gets the same as all the others plus special and heavy.

          I think the key will be the specialist title. You’ll only have so many.

          So yeah, you can get him cheep and run him cheep to get more bodies, but you’ll be loosing the extended range or AP power of the weapons only he can get.

          • Xodis

            Sup Buddy! 🙂 He is missing “Basic Weapons” if you look closer, I missed it at first too. I agree that losing a Specialist slot to a cheap model with no upgrades is probably going to be the biggest downside though.

  • Lewis Everitt

    “M”
    Wow long time no see, it really is Necromunda. I hope they’ve streamlined/mordernised it a touch but I’m pretty excited over all

  • Red_Five_Standing_By

    I hope 8th edition 40k returns the M stat!

    The Heavy’s cost is strange being 10 points compared to the Initiate’s 50.

    • Xodis

      It only comes with a knife and mining suit. Heavy and Special weapons will probably increase the cost of the character a lot.

      • Red_Five_Standing_By

        What I find strange about it is that the Heavy can select the same weapons as the Initiate The Heavy can be armed with heavy weapons. Does not have to be. So there must be a restriction as to the number of heavies you can take, otherwise people will just flood the field with naked heavies, lol.

        • Xodis

          Yeah, its labeled a “specialist” not a “New Recruit” or “Trooper” So I doubt anyone will waste those slots on a Heavy without Heavy/Special weapons.

          • memitchell

            If memory serves, heavies stayed home between games and polished their weapons. So, did not gather income. A major drawback. Honestly, two heavies was one too many, unless one liked Overwatchfests.

        • Mr.Custodes

          There’s normally a 2 Heavy Limit.

        • Revolver Rossalot

          The roles (Trooper, New Recruit, Specialist) likely have squad composition restrictions and a different XP/skill progression to factor in, too. Presuming it isn’t a misprint, there may be a compelling reason not to fill out on ‘efficient’ heavies armed with pistols 🙂

        • Solaq

          A heavy also can’t take “Basic Weapons” while the Initiate and Hybrid can. I still think it’s weird. The Heavy should be 60pts just like the Hybrid (based on his stat line).

          • Xodis

            Didn’t notice the lack of Basic Weapons, but that makes sense too. Keeps them from being a cheap alternative to Initiates and Hybrids even if you have a Specialist slot to spare.

          • Solaq

            Yeah. I went over it like 3 times to figure out what the actual difference was (besides being a limited choice). I would have preferred they stuck with a point value based on the stat line though.

          • Xodis

            True, but that could also mean that heavy/special weapons are a game changers, also New Recruits/Troopers could have a different XP chart meaning that while your Heavy has access to the good weapons, in a game or two that headstart becomes very limiting and possibly detrimental.

          • Solaq

            There were other campaign disadvantages to heavies too. I’m sure it’s factored into that point cost, I’m holding my concern until I have more to go on.

      • Vorropohaiah

        so does the initiate. your point being?

        • Xodis

          Yes but the initiate doesn’t even have access to the Heavy or Special weapons. Its also considered a “Specialist” not a “Troops” or “New Recruit” so chances are its limited and not worth filling your slot with 10 point Heavys with no good weapons…..do you get my point now?

    • Knight_of_Infinite_Resignation

      an ‘M’ could do away with most of those complicated rules for bikes, jet/jump, beast, cavalry etc.

  • Movement stat… Now I’m sure it will return in 8th. Hurray!

    • zeno666

      First good thing I’ve seen GW do in years.

  • Xodis

    Movement stat? YES!
    Access to weaponry that has its own cost? YES!
    This could very well be an amazing game.

    • Karru

      Literally the biggest thing for me is the fact that you are able to customise your units a lot here. That alone makes me excited as it will allow for some extremely fun conversion work.

      • ZeeLobby

        It’s where kill teams always fell short

        • Leif Leegard

          DA vet squad. Never a problem for me in Kill team.

          • ZeeLobby

            True. Some factions had an easier time than others. I’m sure buying normal space marines with those same loadouts/special weapons would be cheaper.

  • Arthfael

    Maybe they will bring back movement to 8th too? After all, the Ynnari book shows they are departing from the “almost every distance is a multiple of 6” principle. That’d be great.

  • Raven Jax

    Completely honest question because I’m curious: Do people want to see the Movement stat return? It seems most people have been advocating for fewer rules and fewer things to keep track of in 40K.

    • Xodis

      Yes. Having a movement stat would actually simplify things really and allow models to be different without a ton of “add an extra d6 to movement when…”

      • memitchell

        Yeah, not Fleet-of-Foot, etc. Of greater impact would be a return to Hit and Save modifiers. And, yes, this would be a return to more rules, not less. Though, I think the current complaint is the about the plethora of special rules and faction specific rules.

        • Karru

          I believe it is more of the case of rules that just add more rules. For example the recent Triumvirate of the Imperium and Guilliman. He has a rule that just gives him all the Command Warlord Traits. One rule that gives 6 rules.

          You are basically stacking rules on top of rules at that point. That’s why going back to pre-6th edition would be ideal as there was very little rules that just added extra rules. It was more often than not just 2-3 rules from the main book and the rest were in your codex that you needed to run your army. Now you have to go to your codex/dataslate/supplement from which you then go to codex/dataslate/supplement and then into the main rulebook to check the rule.

          • memitchell

            Showed up to play a four-way 40K game with my spanking new Genestealer Cult from Deathwatch: Overkill. Found out one squad of Neophytes converted from Imperial Guard did not in fit the Datasheet. But, could be used as allies. And, that only required borrowing the AM player’s codex to get the AM-only rules, which are just the tip of the iceberg. For one squad of guys armed with lasguns.

      • John Bower

        I still think fixed movement, then run/fleet should be double, difficult terrain half, and so on. No dice rolling for movement, just straight clean doubles or halves or penalties. Charge should be 6″ too, like it used to be and fleet should allow you to run and charge the way it used to.

        By double I mean you already moved 6″ so you move another 6″ not 12″ on top of the move.

        • Xodis

          I like set numbers too unless its a special rule that should add a risk/reward element without too much rule baggage.

    • Karru

      It is a mixed crowd, as one can imagine. As someone who has used both fixed movement and movement characteristic, I find that both systems have their advantages and disadvantages. Fixed movement just makes it so everyone always knows how far everyone moves at all times. Movement Characteristic means that you get more “realistic” and interesting army movement going.

      The real deal breaker if movement characteristic is brought back in is who it will affect and how much. Armies like Orks made slower would be the final nail in the coffin. I’d guess they would give them 4″ of movement at most and then give them the regular 2D6″ charge range. This would kill of the remaining Ork players as it would just make them unplayable.

      Overall I’d say that most people don’t care. Some people absolutely love it, some don’t.

    • Maitre Lord Ironfist

      For boxed games. Yes. Why not. In the bigger Ruleset, not realy, there are just enough rules atm. So plz not moar rulz! plz

  • frankelee

    Actually surprised it’s $130 given the models included. It’s not a great starter box value even when discounts take it down to $100. (For a normal gamer, not necessarily a 40k veteran with a pre-stretched wallet.)

    • memitchell

      The models wont sell separately. I guess the terrain will. Hopefully, ebay sellers will sell components separately, I only need the rules and game components(?). I literally have more Necro terrain than places to store it.

      • frankelee

        Interested to see what just the terrain costs then.

        • NNextremNN

          I doubt that just the terrain will be much cheaper than the whole set.

          • memitchell

            To be more clear, should have said, “unlike games that have unique items that aren’t available as separate items (like Betrayal at Calth).” Distributors parted out the minis from Calth and Prospero, and sold the game components for a fraction of the original purchase. That wont happen with SW:A, because, as noted, the miniatures are already available. It did not happen with Lost Patrol. And, these are discounted much, in the game. The terrain becomes the main attraction. If it wont sell separately, neither will the game components.

          • NNextremNN

            Yeah that was kinda my point.

      • NNextremNN

        The models in the box are from already existing boxes. So they kinda are already sold separately.

  • PrimoFederalist

    Why the hell are Tau in Hive Acheron? So lame.

    • memitchell

      Which Battle for Armageddon is this, Second or Third? Did xenos show up in the Third?

      • NNextremNN

        According to regimental standard the third.

    • Xodis

      Pretty sure the “Shadow War” doesn’t take place entirely on Armageddon. Chances are there will be new locations for future boxes later.

      • Mr.Custodes

        What he said. Shadow War is the rule set, if you wanted to recreate Armageddon specifically you’d only use BA, Ultras, Sallies, IG, and Ork kill teams.

        • Xodis

          Would be neat if the campaign books for 40K had sections for the “Shadow War” as well, giving us special scenarios, missions, weapons, upgrades, etc…

  • John Traupman

    ouch, $130 for a couple troop units and terrain. I was hoping for a bit less. Compared to Kill Team box set i was hoping this would be about $100.

    • NNextremNN

      Well it’s a lot of big terrain which is always expensive.

  • silashand

    $130 is too much for what you get. At least Overkill had cool new Deathwatch and GC figs. I will wait and just buy the rules off eBay.

  • ZeeLobby

    130 is a pass for me. Might piece it out later

    • Knight_of_Infinite_Resignation

      it seems like a lot for low grade minis. The terrain looks good, but that won’t cost £100 when it comes out.

      • Solaq

        Considering a single Haemotrope reactor box is $40 (£25), I can definitely see this terrain set going for $100 (£62.50) when it comes out. I think $130 is a very fair price for this game (but of course I’d like it to be a bit cheaper $100 would be an instant buy).

        • ZeeLobby

          If they had just picked any units with value. I mean it’s clearly to generate money off molds they rarely use, but still.

          • Solaq

            I think it’s more to keep the price low by using molds that have already been paid for.

          • ZeeLobby

            I doubt they’ve been paid for. These are the push to fit scouts from lost patrol, so unless they sold boatloads of them (which I highly doubt) they’re still trying to recoup most likely.

          • Solaq

            The copyright for those scouts is 2002. And they aren’t push fit. They’re same ones from the $25 scout box. The only difference is they used red plastic instead of gray.

            They used them in Lost Patrol for the same reason. It kept the costs of the game down.

          • Adam Homer

            the scouts in lost patrol aren’t push-fit they’re the standard scout kit same with the genestealers in that game both need glue and clippers

      • ZeeLobby

        Yeah. I hate to say it, but the terrain will probably be 100. It and the rules are the only thing of value in this set and they know that.

        • Knight_of_Infinite_Resignation

          You might be right. Its a big block of terrain, but not worth £100.

  • Iconoc1ast

    £100? Looks like another BoP box for me….

    • Solaq

      Where does it say it’s a £100? GW doesn’t use currency rates to price their products. Wouldn’t this be more like £80 if it’s $130US?

      • Iconoc1ast

        It doesnt. People said 130 usd. I just currency converted it. It is how i usually check usd in gbp. Sorry for causing a stir.

        • Adam Homer

          USD is usually GBP + 10-20%