Hordes: The Grymkin Playtest is Here

Today we take a look at the new Grymkin Playtest by Privateer Press, the game’s new Hordes faction.

Privateer Press is opening up an entirely new way to bring new forces into Warmachines with the Grymkin.

A New Way to Do Things.

As  a previous Games Workshop fanboy I never really was able to give feedback on things.  Fantasy had armybooks that lasted for years once release and had spotty errattas if any at all.  Being part of a live playtest is really cool.  Not only do we get a sneak peak at what might be for the new hordes faction.  We also get to help shape the faction rule wise with feedback.  Being part of the playtest has been personally fun so far and really has gotten my local group interested in the new faction.  Things like what about 50 dread rots, or Old Witch is overpowered are common conversations.

How are Players Participating?

Proxying an entire 75 point force can be a daunting and confusing task.  What does a crabbit even look like let alone what could be a comparable stand in?  These things have lead the community to create new inventive ways to take part in the playtest.  From writing on bases, to laser engraving , even full paper image armies on bases.  Take a look at some of these proxy armies below.

Why Try Out the Grymkin?

Well the Grymkin warlocks are a lot different then what we are use to.  The biggest change to the way the game works is that Grymkin warlocks do not have feats but, these weird combination of arcana cards that are feat-like.  It gives them a serious advantage because they have a list of arcana cards and can tailor pick the cards they want to use before each game.  How would you like a caster that can change his feat every game but, keeps the same spells and abilities.  It almost sounds like a spell draft game of warmachine every game.  The arcana cards are pretty strong and with the combination of 3 definitely are comparable to some of the stronger feats in the game.   The Grymkin really feel like a unique faction already.


We are seeing real feedback from the community and already arcana cards , Old Witch, and Dread Rots have seen changes. Players are being vocal on what is giving a bad play experience.  I think it is interesting that Privateer Press has made this playtest open.  Obviously, they want to avoid the situation with the way Skorne came out in MKIII.  Can the entire Warmahordes community do a better job as a whole then Privateer Press did?  I am sure not everybody partaking in the playtest is a tournament level player and might not see some of the crazyier combinations.  The question is can the players who do find something that is rather rude and unfun drown out the voices of the filthy casuals that think POW20 weapon masters that cost 1 point are good for the game?

Privateer Community Integrated Development Forums



~Are you taking part in the playtest? Please share in the comments below.

  • thereturnofsuppuppers

    If only they had play tested for a consistent aesthetic tone.

    • Jay Barton


      • Severius_Tolluck

        The models do look all over. There is not a whole lot of cohesion other than that they are creepy looking. I do not find this a problem so much though. I like most of them.

        • DeadlyYellow

          Haven’t seen a lot of the models outside a few workshop shots. If they’re like the rest of PP’s line then the worst part about them will be the product shots.

    • Nathaniel Wright

      Creatures of fever dreams is pretty consistent.

    • Countdiscount

      I agree. The models individually look cool to me, but they are all over the place in aesthetic. They could have fixed a lot of this by just choosing a strong unique color palette for painting the army.

    • marxlives


    • Red_Five_Standing_By

      Some armies are bound by color or a look, others are united by a theme. This is a theme army. They are creatures of horror.

      • thereturnofsuppuppers

        How would you describe the horror that the pig riders evoke?

        How would you describe the horror that the two faced caster evokes?

        • ZeeLobby

          Gluttony. They’re all based heavily around sins.

          • thereturnofsuppuppers

            The two faced guy, and the pumpkins heads?

          • ZeeLobby

            A lot of it is in their monsternomicon entries in the old RPG. The only ones I know off the top of my heads are pigs for gluttony, there’s a glimmer imps for greed, the child embodies wrath, the tree lust, etc. It’s one of the themes running through the faction. A mixture of them and grim fairy tales.

        • bfmusashi

          I’ve spent enough time with pigs that their mastery of tool use and conception of ironic punishment is horrifying. 🙂

    • Hell-Nico

      They are supposed to not be consistent. They are nightmare creatures from different dreamers, they are boogymen.

      You will be able to easily tied them together if you really want by giving them a consistent color scheme.

      • thereturnofsuppuppers

        I don’t think creating a force that is specifically inconsistent was a good choice.

  • benn grimm

    It’s not about doing a better job; it’s about contributing data, the more the better I say. Liking the look of these guys, cool name too 🙂

  • Michael Matthews

    I find it particularly hilarious that playtesters are using Malifaux images on the paper dolls.

  • Hell-Nico

    That’s the difference between PP a REAL gaming company, and GW an toy seller.

    One care about hits game balance and player feedback, the other spew bad books filed of terrible rules that only aim to sell more toys.