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40K BREAKING: Let’s Talk Movement

3 Minute Read
Apr 27 2017
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Games Workshop spills the beans on some of the changes to the movement phase for Warhammer 40k 8th Edition!

We’ve known for a while that Warhammer 40,000 8th would see a return to units getting a movement stat. Then GW showed us what the unit profiles would look like:

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Well now, Games Workshop is talking about some of the OTHER big changes for movement:

via Warhammer Community

“In the new edition, every model has its own Movement characteristic…Some units will have a minimum move too – this mostly applies to flyers, who can’t stop.

Running has been rolled into the Movement phase now, too. You can “Advance” when you move by rolling a dice and adding the result to your Movement to go a bit faster at the expense of shooting… This applies to all models – infantry, vehicles, bikes – everyone.”

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Falling Back

“If you’re in combat at the start of your turn, you can Fall Back by moving away from the enemy. You’ll lose the ability to advance, shoot or charge that turn, and crucially, enemies will be able to shoot at you! This does, however, open up a vast range of tactical options for armies like the Astra Militarum, who will now be able to effectively deploy in firing lines, with each row falling back from any assaults in good order (if they survived) while the unit behind them fires at the attackers. It goes both ways though – if you have a dedicated assault unit that specializes in killing infantry (like Warp Talons) your opponent will find it much harder to pin them down in combat with heavily armoured units for the entire game.”

Read the full article HERE

Okay, WOW…I did not see that change coming! And honestly, the Fall Back move is another one that makes a ton of sense. I’m now very curious about the timing on this Fall Back move. Will units also break from combat? What about the “Sweeping Advance” and can units be run down?! Is there a way to “catch” units that are trying to flee? So many more questions. Although I’m glad they pointed out its a great way to bypass or avoid units you DON’T want to be tied up with.

Also, I just want to say that combing the run move into the movement phase was pretty smart. I know most folks were doing that anyway – it does impact the flexibility of seeing how things played out in the shooting phase and then opting to run…but you know what, I’m okay with the change for the sake of speeding up the game. I wonder how that will impact Eldar and their Battle Focus…it seems like the more answers we get the more questions I come up with!

 

What do you think of the changes to the movement phase?

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Author: Adam Harrison
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