40K: New Terrain Rules Spotted – ZZAP!

Three new sets of terrain rules have been spotted – to liven up your ever dangerous industrial tabletops.

rules images via Scanner (facebook) 4-12-2017

The three new terrain sets hitting the GW shelves this weekend have rules. It turns out fighting in an operational Imperial refinery violates many safety protocols 🙂

 

 

 

Hmm, improved cover, but watch out for the energy flares!

Sector Mechanicus Galvanic Magnavent $75

A collection of walkways, turbines, supporting beams and chimney stacks, the Galvanic Magnavent can be assembled in myriad different configurations, from a ring of walkways to a meandering stretch of raised gangway, and anything in between. The legs that hold up the walkways can be attached via the plug-in holes – re-arrange them to your heart’s content, and glue them in place for a super-solid structure when you’ve found your perfect configuration. The kit features balustrades which can be clipped on to the edges of the walkways – perfect for providing cover – and there’s a huge, skull-shaped winching mechanism which can hang under whichever walkway you choose. Rules are included for using this scenery piece in games of Warhammer 40,000.

This kit contains 4 frames of plastic components – one featuring the central silo and chimneys, one filled with walkways, one filled with floors and details and one featuring the legs to hold the structure aloft – and is compatible with every other kit in the Sector Mechanicus range, meaning massive, multi-level, labyrinthine structures can be built for your battle to be fought on. They can even be combined with the Haemotrope Reactor, Promethium Relay Pipes and Void Shield Generator. Your imagination is the only limit – no two gaming tables ever need look the same!

 

Hmm, a trend is developing -improved cover, but random hits as well. 

Sector Mechanicus Ferratonic Furnace $50

A large silo possibly filled with unmentionable chemicals, toxic waste or items too sinister to dwell upon, the Ferratonic Furnace provides an excellent platform for miniatures to battle on – as well as being stackable, and usable as supports for walkways. It’s covered in incredible details, with armoured panels and turbines making up the bulk of the structure. The door to the silo itself can be modelled open or closed, with the detail on the door being an especial standout with its complex locking mechanism visible. There are plenty of pipes, chains and winches included, which can be clipped in and out of place wherever you like using the plug-in holes beneath the gantries, and each piece of the kit features an Adeptus Mechanicus maker’s plate. Rules are included for using this scenery piece in games of Warhammer 40,000.

This kit contains 2 frames of plastic components – one featuring the silo, and one filled with platforms and walkways – and is compatible with every other kit in the Sector Mechanicus scenery range, meaning massive, multi-level-labyrinthine structures can be built for your battle to be fought on. They can even be combined with the Haemotrope Reactor, Promethium Relay Pipes and Void Shield Generator. Your imagination is the only limit – no two gaming tables ever need look the same!

Trend developed – DANGER WILL ROBINSON! Fighting in industrial sectors is quite dangerous.

Sector Mechanicus Alchomite Stack $50

The Alchomite Stack is a series of chimneys evoking the acrid, pollution-thick atmosphere that the dark industry of a forge world creates. Incredibly modular, the kit features a central dome and several chimneys: you have the option of assembling any of the included chimneys onto this, and either modelling the others as separate, independent pieces of terrain or attaching them to the exhaust vents on the side. Every piece in the Alchomite Stack kit is covered in detail, from Adeptus Mechanicus makers plates to cogs, valves and part designations. There’s a great deal here for a hobbyist to get their modelling teeth into! Rules are included for using this scenery piece in games of Warhammer 40,000.

This kit contains 2 frames of plastic components – one containing the components for the central dome, and one containing components for the external tank – and is compatible with every other kit in the Sector Mechanicus scenery range, meaning massive, multi-level, labyrinthine structures can be built for your battles to be fought on. They can even be combined with the Haemotrope Reactor, Promethium Relay Pipes and Void Shield Generator. Your imagination is the only limit – no two gaming tables ever need look the same!

 

~What do you think of the rules? They look quite dangerous to me.

  • Big Fat Fred

    Gorgeous. And too expensive.

    • thereturnofsuppuppers

      hush now poor boy. Back to the cardboard mines you go.

      • Big Fat Fred

        Noooo….you know about my Battlesystems addiction.

        • thereturnofsuppuppers

          I might pick some up, but it will be too expensive for the frugal hobbyist to make a whole set out of.

          I think with a bit of imagination you can build on what you have and make something great.

          Really hope we get some hammerhal type terrain for Sigmar.

          • Big Fat Fred

            Hmmm….I think you may be the cardboard addict.

          • thereturnofsuppuppers

            All about that plasticard. Sweet sweet plastic

  • WaarrggBobo

    The kits are great. But the rules are so dumb, and needlessly complex they make me NOT want to buy the kits. Christ.. GW.

    • Dan Wilson

      Disagree. It’s essentially the same rules for each bit of terrain. Reroll cover saves of 1, and on a six, units in vicinity take x damage. Helpfully, the amount of damage caused is relative to the size /height of the terrain piece, magnavent doing most, then stacks, then furnace.

      • Pendekar

        Slightly unhelpfully, only one of the three acts as you described. Despite having the same rule “Volatile Cover”, the rules are not the same. The other two with the same rule say to roll at the start of each turn. On a 1 the flare occurs.

        The Alchomite stack is more dangerous, because it can have more chances to kill you.

        Roll for cover save,.. ahah! a 6, glad your weapon didn’t hurt me! Kaboom!

        • Knight_of_Infinite_Resignation

          Its really annoying that each pieces rules are different. Why GW, when everyone wants to speed up and simplify the game, make the terrain rules so complex and hard to remember we will have to refer to them each turn?

          Also what happens when a walkway joins two pieces? Which rules are used?

          Lastly how do such tall ladders work in the movement phase? They look more than 6″ high but impossible to balance models on… how do you get up onto these pieces?

          • orionburn

            The rules for them clarify that. For the furnace you have to be physically on top of the kit (so walkways excluded), for the mag one you have to be within 3″ of a chimney stack. It is aggravating to have 3 different S & AP values, though. Honestly I would never use these rules in a game of 40k. Our group will play it as a normal cover save and leave it at that.

            In the SW:A rulebook it says for “wobbly model syndrome” to just use a counter/marker, but kind of daft. You can use your run move to make it all the way up and forego shooting, but unless you’re close to that ladder at the start of your turn chances are you’re going to get stuck halfway up leaving you open to be shot at. There’s specifics for falling off of a ledge but I don’t think the rules ever addressed getting shot while on the later. I’m assuming you would take the fall damage like you would for falling off a ledge.

          • Knight_of_Infinite_Resignation

            Are there still rules for falling, I thought that was in 6th?

            There are going to be masses of tokens blu-tacked to ladders as units try to climb up!

          • orionburn

            Sorry…I was talking about the rules in Armageddon. They’ll have to issue an errata for 40k to clear that up because that’s going to cause some confusion. It’s one thing when it’s a single model. Totally different story for a unit of 10 guys.

          • Knight_of_Infinite_Resignation

            Ah ok. It will be a pain when my 50 strong mutant unit tries to climb a couple of ladders!

          • Haighus

            They are 5 inches high apparently.

          • Knight_of_Infinite_Resignation

            well that would simplify things! Do they count as difficult terrain?

    • Alpharius

      Uh… you don’t have to use the rules if you don’t want to. I’m sure many people won’t. I can’t remember the last time I actually used the scenery rules for AoS…

      • orionburn

        I think these rules would make for some fun in Armageddon to add another element to it, but for 40k I’d leave the rules behind.

    • kingcobra668

      LoL, complex if your a turtle. How do you play this game at all if you think this is complex?

    • J Mad

      Rules are fluffy, dont use the rules if you dont want to play narrative fluffy games.

  • Xodis

    Seems fun but would probably get old after a few games. Luckily then you can just turn them dormant and use them because they are pretty lol.

  • dave long island

    That’d be sweet if they generated a real electric shock, and lightning arcs out and zapps peeps and minis alike when you reach too close…. LOL..

  • MechBattler

    “I’ll hide behind this barrel of gunpowder! What could possibly go wrong?”

    • Baldrick

      ROTFLOL……

  • The14th

    Those rules are serious feast or famine.

  • Master Avoghai

    I rarely use terrain rules.

    Current 40k has already too many rules over rules with detachments and super detachments.

    I don’t use mysterious objectives, I don’t use warp storms when I play with/against deamons… And guess what? I have fun

    • Troy G

      Don’t you understand GW’s Brilliance?

      MORE RULES!!! Not better rules. MORE RULES!!!!

  • Old zogwort

    An other source of re roll 1’s on saves. I am sure that this will never be abused to create 2++ rerollable.

  • euansmith

    I presume that the normal workforce wear appropriate coveralls that make them immune to their environment.

    • orionburn

      If you’re guy is wearing a hi-vis safety jacket you get a 4++ save 😛

    • Haighus

      They probably just know not to stand on the top of the thing when the warning light is flashing 😀

  • Perversor

    Worth to notice how the Cover rules explains Vehicles and Monstruous Creatures can’t get area terrain cover.. possible hint at 8th cover rules?

  • Wakka Woo

    No more rules!!

  • Amber Sbriglio

    Not happy to see them bloating up the rules already 🙁

  • JPMcMillen

    While I could see most people ignoring the special rules for standard games, they would be interesting to use for special scenarios. Like having to recover something that is on/near one of them. Otherwise most people would just do their best to steer clear of them.

    • orionburn

      I agree. For missions like that it would add an element to the game. Even if you put a regular objective marker on it that makes you have to decide how badly you want to get it. For ease it would have been nice if they’d kept all the S & AP values the same.

  • grumzimus

    Yaay more rules!! Something else to have to check every player turn/forget completely. Not only that, more rerolls on stuff. Your games will NEVER finish on time 😛

    Shame that GWs scenery sucks. Sometimes it looks OK. But only if you want grimdark industrial. Will be great for Necromunda though.