40K: How Will 7th Edition Be Remembered?

 

Every edition of Warhammer 40,000 brings back memories for those who played them – what will you remember about 7th?

Warhammer 40,000 is a game that means many things to a lot of people. It’s been around for seven editions and if you’ve been around for more than a single edition of the game you’ve probably got your favorites. If you’re like me, there are probably things that stand out for you in each edition of the game as well.

Perhaps it’s a certain army that you remember like 5th’s Grey Knights or 4th’s Big Bugs/Eldar Falcons. Maybe it’s a particular playstyle like 3rd’s Rhino Rush or Khorne’s “Electric Football” lists. Or maybe it was the first time you dabbled with allies or “real” flyers like in 6th. Or maybe you just miss 2nd’s Overwatch shooting rules…

Greatest Codex of All-Time?

But for each era of the game there have been winners and losers. Some armies come out on top at the end of the edition and some armies just get so hamstrung by the rules changes that they fall to the wayside. Regardless, those factors leave an impression on the folks that played them. So the question I have for you is “How do you think 7th Edition will be remembered?”

The Decurion Era

 

For me, this edition’s “big concept” that sticks out is the “Decurion” or the mega CAD/Formation. Heck, the idea of the CAD and all those changes too – but really it was this “Russian Nesting Doll” syndrome that seemed to come with every new codex update. Good or Bad, it’s “the thing” that I’ll always remember from 7th edition.

Reign of the FMC

Flying Monstrous Creatures are another BIG thing in my mind. There was a time when the Tyranid Flyrants were the scariest things on the tabletop. And then people realized that Daemon Princes could do it better. Because…

Psychic Overlords

Psychic Powers are a BIG deal in 7th. Invisibility and Summoning were two of the biggest hot button issues for 7th. If you built an army around one or the other (or both), you would probably have a pretty competitive build to deal with.

Don’t Forget the “D”

7th also ushered in a new era of “D” weapons. When these weapons hit the tabletop things got heated quickly. For some, they were too over-powered. For other they were the perfect defense against Death-Stars. And depending on how you played them you might fall somewhere in the middle. But the big “D” weapons certainly left their mark on the Era.

Amazing Models & Bigger Kits

Aside from all the rules debates and internet arguments on how “this” impacted “that” – I just want to point out we are living in an amazing time if you’re into the hobby side of things. From the Knight Kits, to Magnus, to the return of freaking Guilliman…It’s just been hit after hit in terms of modeling. And I won’t even go into how far the plastic kits have come in terms of being able to hide seams.

 

So again, I ask you: “How do you think 7th Edition will be remembered?”

  • Deacon Ix

    Honestly don’t know yet as I don’t know what will change in 8th I can’t know the differences to remember…

    • Zingbaby

      Eh? Regardless of 8th, 7th is the “How Shameless Are You Willing to Go to Win at Toys” edition, see LVO for reference.

      • +100.

      • captkaruthors

        Agreed.

  • Luca Lacchini

    Skitarii, Cult Mechanicus, Genestealer Cults as new factions. And technically, Deathwatch too.
    Plastic Primarchs. Older power armor and terminator armor Mks, and some neat chaos models.

    Rules wise, no big glaring issue, but lots of smaller loops and bits that could be abused to a critical level.
    Codex wise, some armies simply left out of the league, even with their newer kits/models.

    Overall, great edition for sculpts and new stuff, so-so for gameplay as it has become riddled with exploitable excesses and burdensome rules.

    • Adelaide Lee Rosa

      I do love the new factions and models – the model design is where they’re really shining lately.

  • markdawg

    People only remember the bad about editions like 5th all people remember is when it was at it’s end when they ruined it with the stupid Dark Eldar/ GK books. Before those books 5th was a super balanced and fun as a game that has an IGOUGO mechanic can be.

    • Karru

      Did I just see someone that actually liked 5th edition the same as me and didn’t judge the entire edition based on the last year(?) of it? Impossible.

      • Well, you both didn’t play Tau or Eldar, that’s for sure. Keep on objetives with such bland Troops was as hard as stupid.

        • Karru

          Actually, as a matter of fact, I did play Eldar in 5th edition.

          Rangers held the objective on your side of the board. Your Wraithlord and Dark Reapers, assisted by your Farseers, will kill the enemy troops and/or units that threaten your line and/or objectives. Then in the last turns, you turbo-boosted your Jetbikes on to the objectives or you dropped your Dire Avengers near them before the last turn.

          Their tactics always relied on speed and manoeuvrability, with some heavier units acting in support. Farseers were key to make sure your army didn’t just get rolled over and units like Striking Scorpions and even Howling Banshees caused a good chunk of damage to the enemy army.

          Compared to the current options of “jetbikes and wraithknights” I see from Eldar players, I’d much rather go back to the 4th edition codex.

      • J Mad

        I didnt like it b.c vehicles/skimmer rules, but i was playing nids so i had a bias with it.

    • Red_Five_Standing_By

      8th was pretty solid, all in all. Matt Ward and Robyn Crudface messed it up (the former made broken codex, after broken codex, the latter turned Tyranids into stinkers).

      • euansmith

        “8th”, have you rolled on Divination again and got “Prescience”?

    • Oggthrok

      I remember I and my regular opponents loving it. The only downside was that we all fielded power fists or klaws on every officer alive, because his squad were effectively ablative wounds.

      When challenges came in, we were like, yay, no more invulnerable power fist!

      All these years later, and that dang challenge step is just one more piece of what feels like a very bloated and slow edition… I’d rather play 5th, at this point.

    • SWISSchris

      5th is the best of the editions that came after the huge change from 2nd to 3rd.

    • Oggthrok

      I remember I and my regular opponents loving it. The only downside was that we all fielded power fists or klaws on every officer alive, because his squad were effectively ablative wounds.

      When challenges came in, we were like, yay, no more invulnerable power fist!

      All these years later, and that dang challenge step is just one more piece of what feels like a very bloated and slow edition… I’d rather play 5th, at this point.

    • Xodis

      I see quite a few people who compliment 5e until Ward jacked it all up with his 50 Shades of Astartes codices. Only issue was a balancing of IG and the dreaded “Leafblower”.

    • captkaruthors

      I liked 5th edition before GK ruined it. Footdar was fun as hell to play.

  • Nyyppä

    I think that the correct technical term for 7th is “fubar”.

    • Crablezworth

      accurate 🙂

  • memitchell

    RT-Rolling up random weapons for models.
    2nd-NOT using Overwatch when playing opponents who just did not “get it.” Just to keep it fair.
    3rd-Trying for years to convince myself there really was a challenging game there.
    4th-The unshakable sensation that “counter-intuitive” is NOT avaunt-guard game design.
    5th through 7th-Pass. Necro and boardgames were more fun.

  • LunaWolf

    Ideas bigger than the rules could support.

    That and the absolute death of the assault phase for all but the most brutal of deathstars

    • Adelaide Lee Rosa

      As a Dark Eldar / Eldar Corsairs player I’ve found success with small stabby units – Ssylth, Corsair Felarchs, Corsair Malevolents, Incubi. The game is so shifted away from assault that surprise backfield charges (which Dark Eldar excel at) are extremely punishing.

      • joetwocrows

        It’s a good tactic, and illustrative of how much the rules made other aspects (pun intended) difficult to use.

        • euansmith

          Genuine LoL.

    • Walter Vining

      I love how every edition I have heard that a phase has died. its like the furthest thing from the truth that there could be.

  • silashand

    As the edition I liked the least… 🙂

    Alternatively known as “How I learned to hate the Allies matrix.”

  • Adelaide Lee Rosa

    I could definitely go without the “3 hybrid factions within formations within detachments with battle-brother allies in a formation within a detachment” shenanigans. I’m looking at you Ynnari. It’s just too complicated for a fun game.

    • Drew_Da_Destroya

      Aww, I like Ynnari… but it’s mostly because it makes my DE actually usable again, and also lets me bring in my Harlies for some fun!

  • Prisoner 42

    I’m still having trouble remembering the rules so I guess it’ll be remembered not very well?

  • Damistar

    The road to gaming hell is paved with good intentions. 7th allowed for some truly epic games that came closest to matching the background and instead was abused by the players into an abomination.

    • Crablezworth

      “abused by the players” honest intentions are always dashed asunder across the rocks of mediocrity that are gw rules

  • Christie Bryden

    the addition of not fixing chaos till really late on.

  • Karru

    Personally 7th will always remain as the worst edition I’ve ever played, period. Extremely RNG based, balance is all over the place and the game was made Apocalypse Lite.

    It will also most likely remain as the last edition of 40k I’ll play really. 8th won’t fix the problems of the game, because GW loves its money. All the things that they focused on in 7th edition are those that ruined the game. Formations, Super Heavies, Gargantuans, Extremely powerful weaponry and extremely large armies. These won’t disappear with the coming edition, they’ll most likely do the opposite and add more of them so people would buy more of them.

    • SWISSchris

      Completely agree with this “All the things that they focused on in 7th edition are those that ruined the game. Formations, Super Heavies, Gargantuans, Extremely powerful weaponry and extremely large armies.”

    • AX_472

      I dunno appart from D strength being a bit overkill i like the giant things. The formations are good too because they give you a reason to use models that haven’t made it out of the display case for years. The big problem is that some armies, IG, Nids, chaos, dark eldar and so on got left so far behind the curve. Still surviving on late 5th early 6th ed rules right up til the end. But we got Ad mech and harlequins to make up for it.

      • Karru

        That was always the problem with the system. While I understand the Super Heavy/Gargantuan inclusion into the game from the aspect of “I finally get to play this model more than once in a century”, the problem was GW from the very beginning. Since they don’t do testing and don’t like balance, they gave some armies, like Tau, Eldar and Imperium, cheap Super Heavies/Gargantuans that possessed way more firepower and were way too strong in terms of survivability compared to all other units in the game. Then comes the key problem with the system. In order to “balance” it out, you would have to either give everyone such a broken unit OR give them increased firepower. Neither is a good solution as all it does is encourage Alpha Strike tactics.

        Same thing with formations. Again, the problem is the GW lack of skill when it comes to this stuff. They either don’t count out the total or actually test them out. The double demi-company is way overpowered compared to the absolutely worthless Ork Great Waaagh!-detachment that requires you to either take tons of Boys or around 1250pts of “barebones” units, for very minor benefits. Same thing goes for Eldar, Tau and Necron detachments. Then you had the Ad Mech Battle Mandible which was utterly dumb. Why would one not take it? It’s a standard Ad Mech army but with free upgrades, there is literally no downside to it.

  • Red_Five_Standing_By

    Pros:
    – Better than 6th
    – Lots of new armies
    – Great models

    Cons:
    – Too much RNG
    – Too many formations
    – Decurion formations
    – Split between kinda-simple early codecies and complex later codecies
    – Extreme lack of balance, exacerbated by some armies not having any good formations
    – Too many books required to play any given army
    – Too many variant rules layered on an otherwise simple base system, thus making it too complex

  • Knight_of_Infinite_Resignation

    The edition where you needed two codexes, two supplements, a White Dwarf, a Forgeworld book and a bunch of pdfs to play the average army. Plus the rules, of course…

  • Baldrick

    7th Ed will be remembered as a total bucket of s$#t for rules and the destroyer of the 40k hobby…….

    • Adrien Fowl

      I couldn’t agree more with you, dude.

  • SilentPony

    Probably, tragically, as the last great ‘true’ 40k Edition before the hobby shatters into a million disconnected underground groups like Fantasy did after AoS.

    I’m gonna’ miss 40k when its gone. Been here since 3rd, and its been a fun ride.

  • 7th has great ideas that were ruined by horrendous codex balance.

    I consider 7th to be as much a failure as I do 5th for me. Both had great ideas but the mismatched power-levels meant you could only get in good games if you chased the meta and power gamed too.

    Other editions of course had their power gaming bustedness, but 5th and 7th brought the MOA-WAAC builds that skewed any semblance of a game and extreme end of “i win in the list building phase, therefore i win”.

    Both editions caused me to box up my models and put them in storage waiting for the future and what it brings.

    • OldHat

      5th was generally all right… until GK and ‘Crons skewed it heavily.

      • GK, Necrons, and Space Wolf missile spam were pretty much all my region ever ran.

        • OldHat

          And all of those came towards the end of 5th. And I routinely trounced Wolves, but got hosed by GK and ‘Crons. My IG were pretty good back then… before the dark times, before Hull Points.

          • I used to run broken leaf blower IG 😉 i know.

          • OldHat

            It wasn’t broken at all. It just performed well against the meta at the time. 5th didn’t have much that was broken (ie thoughtless, autowin, or obviously OP stuff), while from 6th on that has radically shifted.

          • Guess that depends on your definition of broken lol. It was autowin for me until you get to regionals so to me thats broken. Once GK, Necrons, and Longfang missile spam became pretty much 95% of everyone’s army in 5th, I was done and boxed my stuff waiting for 6th.

          • OldHat

            I did fine at my Regionals, but none of my games were autowin (there or before). Then again… my dice were always awful. ALWAYS. I once killed more of my army with Gets Hot than what my enemy killed. It was absurd. 😀

        • euansmith

          Long Fang Spam, because the Space Wolves are famous for liking to hug the backfield and and avoid fisticuff. 😉

          • joetwocrows

            Long Fangs could be ‘reduced’ by taking DE Disintegrators. I never did figure out psyriflemen dreads, though.

  • Christian Zajac

    I got into 40k back in 5e, got burned out in early 6e. 7th edition is what got me back into the game. I’ll remember it for its formations and the full integration of super-heavies into the game, but most of all, I’ll remember the Warzone Books that came out in this period. While I was generally unimpressed with the Warzone books that came out in 6th ed (cough cough Damnos), I’ve been impressed with how they handled them this edition. They gave GW a way to advance the narrative incrementally, keeping the setting interesting, as well as a way to give some armies updates and keep them competitive. 7th edition also featured St. Celestine getting redone and Sisters getting a modicum more limelight than they’ve enjoyed in the past, so I’ll remember it for that as well.

  • Seismic Ghost

    For me, 7th will be ‘the edition that finally made me sell all of my models and move on with my life.’

    As soon as someone bites on kijiji anyway.

    • Ludwig Hesselbach

      So why are you here? No life to on with I guess.

      • Seismic Ghost

        Keeping tabs on the rules until 8th drops.

        Sold off my Dark Angels and most of my chaos.
        Going to see if 8th is a disaster before I sell my favourite Slaanesh babies. If the rules are somewhat playable I may hang on to a Kill Team or two. If not, I’m history.

        Also, quitting a 20 year hobby / addiction is actually pretty difficult. I realized I’ve got some pretty serious Patty Hearst / Stockholm syndrome with GW.
        I keep apologizing for the rules disasters and keep running back just to get abused again.
        So i finally realized that 7th is an unmitigated nightmare, and that I haven’t actually enjoyed playing the game for years. I just did it because I had so much invested.

        Anyway, I sold off most of it and bought more music gear. Feels good man.
        May keep some daemonettes for a sentimental kill team here and there if 8th doesn’t look awful. Til then I lurk the rumours threads.

        • euansmith

          Yeah, I stopped playing when 6th came along; but it is still fun to follow the ups and downs of the game and to play other games in the grim dark background.

  • joetwocrows

    How much all the little rule changes conspired to make DE even harder to have a good ti, err, very competitive.

  • Svenone

    Being swept away from the tabletop game I loved by the never ending tide of formations and the special rules they came with…

  • Drew_Da_Destroya

    One thing’s for sure… nobody remembers 6th edition. That was only out for like 6 months before we heard 7th was going… kinda killed the mood.

  • SWISSchris

    Gaming aside, it was one of GW’s most rushed products. So soon after 6th. It was a clear attempt to boost profits in that year (as a new edition always brings in the £££ when it’s released).

  • Sz

    Okay– way way OT, but I am going to bring it on topic. I am going to remember today, 4/18/2017 that I got word from one retailer that GW is relenting on their online-purchasing policy. Per the email I just got from the Warstore, they will be authorized coming this May 3rd to sell GW products directly on their website again. It only took nearly 15 years, but it’s happening!

  • euansmith

    I’m thinking “Fat Graceland’s Hermit Phase Elvis”, bloated and confused.

    • Commissar Molotov

      Now I want a fried peanut-butter-nanna-sammich.

  • Antipodean

    The edition that finally got me to stop playing 40k and start playing better games

  • Crablezworth

    the era when the marketing team drowned the game in mediocre rules at premium prices, codex’s became catalogs, the game became super bloated and the terrain rules and the foc comitted suicide. Oh and they made models for knights.

  • V0iddrgn

    As Apocalypse-lite 40K Psychic Phase edition!

  • Crablezworth
  • Adrien Fowl

    I will always remember 7th edition as the edition that dragged me out of the game after more than 15 years playing non-stop.

    I just can’t wait for the 8th edition to come to save us all from the madness and these chaotic games (no pun intended).

  • Xodis

    The short of it? It wont.

  • Talos2

    A mess I think. The Huge power creep between armies is something all editions can be criticised for but I think gw used to at least try to fill the gaps but the weak just keep getting weaker whilst the strong just get more. massive numbers of rules in unending numbers of books that don’t even stay around for long mean you can’t know everything so games are always interrupted by rules checks (should you be able to afford to buy all the books). Gws apparent admission that they didn’t know how to fix issues created a situation where they started to say they’re a miniatures company not a games company so you got ideas that were created to push the game to “beer and pretzels” style gaming like the strategy cards, that whilst often fun and varied, created absolutely no balance as one players gets every card they need whilst the other gets none of them. aos took this to the extreme on its initial release, but whilst they’ve evolved that into a system that kind of works from the disaster they dropped on us at the start, 40k has remained kind of lost in the middle with rules that don’t fit the direction gw seem to want to go in as it was never meant to be that way. It’s created a generation of players that only buy the broken stuff so you get cliques within groups that don’t mix and refuse to play each other on a level I’ve not seen before, which has created the 30k community that is steadfast against these types of players getting involved, which whilst prob just wants to keep the game fun, can come across as snobbish. There’s been a huge leap forward in the models available for 40k and the apparent sudden interest in releasing model ranges that we’ve been asking for like genestealer cult and ad mech is a good step forward, but I think those are the only positives of 7th ed for me.

  • Son_of_Corax_XIX

    Funny how sites like this, net list players, tournament players, power gamers and the internet keyboard warriors say exactly the opposite of the regular gamers at clubs, FLGS and GW stores.
    Real problem with 7th is the people that play it putting winning over having a good time.
    Clubs and stores with good atmospheres and communities don’t complain about it at all.
    Someone will disagree with this but since I play at multiple stores, enter multiple tournaments and play in clubs in different towns this is the major issue.
    Yes Orks and Nids need an update but that’s about it. Along with remembering what it says in the rules that not all of them need to be applied and rule one is to have fun. Yet someone will argue with this but it’s the same with any game that has frequent releases and is a concept GW call perfect imbalance that is done on purpose.

    • foulestfeesh13 .

      I agree. Some of the alleged problems in the game comes down to a lot of people not reading the rules multiple times themselves to make sure they understand them and take what others say on line as fact. When those people have only skimmed through the rules. This also resulted in a large number of stupid questions asked for the latest FAQ’s.

  • piglette

    7th Edition: The Viet Nam of editions.

  • SharpDeadFace

    Maelstrom missions, they were a good fun addition to the game pushing forces to be more mobile and providing a good chance of a victory if you played to the Mission.

    Improving the psychic phase and making it less realiable than in 6th.

    The creation of gargantuans and addition of superheavies.

    Formations and detachments offering different and in the most part thematic ways of running armies.

    Not a fan of detachments providing free models on top of other benefits when it’s a point based game.

    Otherwise my gaming group and I have had a great time with 7th ed.

  • SacTownBrian

    7th is that fat lovable friend that you always have the best time with and are too embarrassed to tell them to lose weight for their own good so you simply say I love you just the way you are…

  • Austin Bekken

    The edition where everyone else I know played XWing, Infinity and D&D instead, whilst waiting for 8th to not suck.

    • Senexis

      This.
      I will remember 7th as the edition I gave up on, after playing a ridiculous game against Blood Angels where four squads of jet-pack assault marines spent the game jumping about the table to claim random one-turn-only ‘objectives’ and never engaged in combat.
      I hope 8th is a wargame, not an orienteering game.

  • rtheom

    7th is the first edition that I really lost all hope of ever having any fun with my poor Tyranids. I miss my bugs…

    7th was also the era of Jink.

  • Marco Marantz

    Dont forget drowning in rules.

  • Christopher A. Herrera

    Hard to say without knowing 8th strictly on basis we don’t know what parts of 7th will be kept. Ex. will 8th be more like 7.5(super unlikely based off what we’ve heard).

    7Th to me most notably was the introduction of Formations, Decurions, the psychic phase(I started 4th).

    For a long time it has been the continuance of an edition promoting insane mobility, especially with the objective game.

    It’s an edition of in your face, rapid releases from GW.

    The edition GW decided to try and reach out to their community again. And even took advice from people that run GT’s.

    It’s been the edition where the psychic game has gone insane and become a major factor and even a backbone for many “meta” armies. Especially coupled with formations allowing powers to be cast more haphazardly.

    It’s the first edition we’ve seen THIS MUCH destroyer between knights and eldar. In many ways it’s the edition pushing us into superheavy apoc territroy.

    On that note it’s been an edition of insane model releases between the stormsurge, Bloothirster, Magnus,and many more not limited to a loyalist primarch.

    This has been such a busy edition compared to previous I’ve enjoyed. I think in that way it’s largely been a roller-coaster of emotions.

    I’ve played using some of the worst, most midtier, to lower top tier* armies this edition(from tyranids, to wolves+knights, to GS cult). I sold tau as well.

    I’ve played against some really fluffy lists, but this edition those have been on a decline with people trying for formations and detachments with bells and whistles like crazy. I get it. I’ve played against people with lists I’ve HAD to try and lose against as well as against people running split/pink horror spam or D spam eldar, or knights + riptide wings.

    It’s been a crazy edition. I at this point am very optimistic for 8th(i have a overly long list of “grievances” but I think the psychic phase has gotten out of hand as is).

    Oh yeah, did I mention I play Genestealer cult as a primary faction now? They’re SUPER fun and a blast from the past in terms of fluff. So the hobby has really expanded for me this edition(also I commission painted stuff for the first time, so much cool forgeworld). I finally don’t hate how my models look and finally have a fully painted army.

    For me the big 3 if I have to narrow my list, 7th is/was:

    -Insane releases/rate of releases(fluffy models, crazy centerpieces)
    -Insane psychic phase
    -Detachment insanity(especially formations)

  • Tothe

    7th Edition in 1 word: BLOAT.

  • Troy G

    The biggest thing about 7th ed to me is that GW tried so hard to make us play exactly the way they wanted us to. Getting rid of ways to play the game to force us all into Apoc all the time.

    If they had simply included some amount of scalability with the game so that Formations and Super Heavies were limited, and became available at certain game sizes, it would have been much more tolerable to a majority of us.

    The rapid shifts in design philosophy exacerbated this problem. If you couple that with the general incompetence / lack of effort / lack of care of the rules team, and you’ve got a pretty stinky mix.

  • Anasa

    As the D&D 3.5 of the game. Continues the previous eds work by expanding the game and ends up bloated as all hell, resulting in a newer, way more simplified edition that divides players.

  • 40KstillRulesTheTT

    A huge pile of good and bad intentions, which rotted away and now we just have a big pile of Poo. It is the edition where I saw a 1500 point game last 5 hours, yet both players involved had been playing 40k for nearly ten years… Good riddance you aweful, aweful edition ! I just hope you weren’t the final nail in 40k’s coffin (6th was overall very bad too, whereas 4th and 5th were overall quite good, barring a few broken builds).

    I’ll for one play 8th extensively before judging, and I am actually confident that it will be good. Because AOS seems really fine ruleswise (not a fan of fantasy at all though so i’ll never try AOS).

    We have flyers and big models, and the devs now have exerience on what works with that type of unit and what doesn’t (snapshots and stomp mostly and respectively). They will probably bin formations no ? Or at the very least tone down seriously their benefits. Its what most players want and they now listen to players !
    If so, then we have everything we need for a fun game, we have devs who kinda recognised their mistakes (“for once” I think, not sure they have in the past), lets have faith guys in this upcoming edition !

  • Hell-Nico

    It’s going to be remembered as the beginning of the end, the last edition with decent lore before the end times.

  • Heinz Fiction

    I hope I won’t remember it at all…

  • captkaruthors

    For me, 7th edition will be remembered as the edition that killed my desire to play 40k.

  • TheWanderingJewels

    I have up on Tabletop 2 editions ago with the Coming of The Cruddace and The Ward to the Tyranids Codex, nerfing the core of the army into uselessness. The Nids have yet to recover and have been relegated to a third teir army and are a bad joke compared to the fluff. GW can Burn

  • Commissar Molotov

    7th was very breakable, but I was fortunate enough to play with “narrative” and not “competitive” gamers. I’ll remember it fondly, especially if it’s the last real 40K edition before GW turns it into AoS in space.

  • wong40k

    Invisibility as the icing that ruined the whole meta.

  • Reese Martin

    And done forget the return of Genestealer C
    ults! 😉

  • Flavio Zancarli

    The edition that made me stop playing 40k……

  • Bigalmoney666

    5 editions (and counting) without updating the Warbuggie model.

  • GnomesForge

    I loved it. It can be summarized in a few pages. But then again I like reading books and prefer things above twitter length…