FFG: New Releases April Week 1

Game of Thrones get a Deluxe Expansion this week and Star Wars gets a TON of reprints back in stock!

via Fantasy Flight Games

Watchers on the Wall $29.95 (US release 4/6/2017)

At the northern edge of the Seven Kingdoms, there is the Wall. Built from massive blocks of ice and guarded by ancient, forgotten spells, it towers over 700 feet tall, forbidding entry to all who dwell beyond. A wall is only as strong as its defenders, and here, those defenders are the Night’s Watch. In the Night’s Watch, all men are brothers. Knights, lords, and the brothers of kings rub shoulders with slavers, murderers, and the scum of Westeros. Their task is grim and cold and thankless—no songs will ever be sung for them. Yet their vigilance is all that protects the southern lands from wildlings and the Others.

Travel north and join the Night’s Watch with the Watchers on the Wall deluxe expansion for A Game of Thrones: The Card Game! Within this expansion, the Night’s Watch explores new and existing themes, as you find new ways to defend the Wall, new ways to conscript your opponent’s characters, and plenty of rewards for focusing on the three branches of the Night’s Watch: Rangers, Stewards, and Builders. Along with the nameless men who swell the ranks of the Night’s Watch, you’ll find new versions of iconic characters from throughout the saga, including Jon Snow, Old Bear Mormont, Maester Aemon, and Samwell Tarly.

And although the focus of this expansion rests on the Night’s Watch, you’ll find two new non-loyal cards for every other faction, expanding your options for any alliance. You’ll also receive an assortment of neutral cards portraying the Night’s Watch’s most common enemies, the Wildlings. With seven new plots (one loyal to the Night’s Watch) rounding out the expansion, Watchers on the Wall offers new pathways to victory for every deck.

Race Across Harad $14.95

Race Across Harad is the second Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game.

After a small band of Middle-earth’s greatest heroes capture and tame some oliphaunts to help carry them out of Harad, the new scenario in Race Across Harad pits them against the pack of wargs and their riders who arrive hard upon their heels. Even while their towering oliphaunts may give the heroes an early advantage, the heroes know they cannot ignore the warg-riders and their barbed arrows. Instead, their only hope is to quicken their pace and ride for the Ford of Harnen where their massive oliphaunts might be able to crash through waters too deep for the wargs to cross…

Meanwhile, even as the scenario from Race Across Harad brings this frantic chase to life, it enhances your deck-building options with a new Dúnedain hero, plus three copies each of nine different player cards. These enhance a wide range of the game’s existing keywords, Traits, and mechanics. You’ll find support for everything from Mounts to side quests and from the Doomed keyword to the cycle’s new focus on events that offer powerful rewards when you can target specific pairs of Traits.

Lords of Nal Hutta $39.95 (Reprint)

Escape the oppressive rule of the Empire and engage in devious schemes with the galaxy’s slimiest and most notorious gangsters: the Hutts!

No matter your vice – gambling, luxury, spice, beauty, or other – Whatever your pleasure, you can find it in abundance in Hutt Space, and you can find it in Lords of Nal Hutta, the Hutt Space sourcebook for the Star Wars®: Edge of the Empire™ Roleplaying Game. Smugglers, freelancers and mercenaries flock to the galaxy’s many Hutt-controlled hives of scum and villainy to fulfill their depraved desires or make a quick profit. Opportunity is abundant, but it comes at a perilously steep price. Anyone who flies Hutt Space lanes and hauls their questionable cargo must continuously ask themselves how far they’re willing to go in the name of cold, hard credits.

In its 144 pages, Lords of Nal Hutta offers Game Masters all the information they need to bring the most corrupt and lawless stretch of the galaxy to life. The book places everything you need to base a campaign in this infamous region at your fingertips, including information on over a dozen planets and their history, people and culture, points of interest and plot hooks, as well as local creatures and challenges.

Fly Casual $29.95 (Reprint)

Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars®: Edge of the Empire™ Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society’s demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs.

Special Modifications $29.95 (Reprint)

Without the brilliance of Technicians, the Star Wars® galaxy would be unrecognizable. Their work has created sentient artificial beings, put the most distant systems within reach via hyperdrive, and defined the ways that wars are fought. Yet even with such advanced technological marvels, there is no replacement for good, old-fashioned, spur-of-the-moment ingenuity, particularly inthe Outer Rim. There, Technicians must be as resourceful as they are intelligent, in order to invent solutions for the myriad troubles they daily face.

Special Modifications, a sourcebook for the Star Wars®: Edge of the Empire™ roleplaying game, brings new specializations and signature abilities to the Technician career. Its 96, full-color pages also include new playable species and copious amounts of gear including cybernetics, slicing tools, construction tools, and remotes. Finally, the book contains detailed guidelines for crafting devices, weapons, and droids of your own invention, as well as new slicing actions and expanded rules for running slicing encounters in your roleplaying adventures.

 

Keeping the Peace $29.95 (Reprint)

Fight for justice with Keeping the Peace, a sourcebook for Guardian characters in the Star Wars®: Force and Destiny™ Roleplaying Game. In a galaxy ravaged by injustice and war, Guardians use the Force to make a positive difference in the lives of others, heal the galaxy’s wounds, and establish peace wherever possible. This career supplement offers Guardian characters incomparable tools and talents to use as they protect the downtodden, establish order, and even lead troops into war.

Keeping the Peace introduces three new Guardian specializations – the Armorer, the Warden, and the Warleader – along with three playable species: the hotheaded Lanniks, horned Iktotchi, and mammoth Whiphids. Two Guardian Signature abilities are introduced, along with a new Force Power that enables Guardians to shield themselves and others from harmful attacks. Players will find a variety of new armor, weapons (including lighstsabers), and starships with which to outfit their characters, while Game Masters will find extensive suggestions on crafting heroic adventures and epic campaigns.

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