40K 8th: Tau Empire Rising

ATTENTION! The Tau are coming back to the tabletop with all new powers and abilities.

Frankie is talking all about the upcoming Tau Empire in 8th Edition. He assisted with the playtesting of 8th, so he should know.  Here’s what to expect:

Look for a total redo of the entire range that will bring even the old “obsolete” units back to the tabletop.

Tau-2BAvatar

Tau changes:

Stormsurge: 10 weapons that can each split fire! +1BS when anchored, can retreat from assault and still fire.

XV8: 3 weapon hardpoints., Fly keyword allowing retreat from assualt and still fire.

Supporting Fire renamed “For the Greater Good”

Sniper Drones, fast moving, with a 48″ range and the ability to snipe enemy characters.

Missile Pods are AP -1, D3 Damage per shot

Single markerlight hit grants rerolls of “1s”

Overall the army works as is does currently with rebalanced units and a handful of characterful tricks. Not fundamentally different.

Take a look at the Sniper Drones


~ It’s going to be a very different world out there!

  • ZeeLobby

    sounds interesting.

    • Commissar Molotov

      At least the BS is lousy.

      • ZeeLobby

        Which was always one of the great things about tau.

        • erion

          Drone BS was always lousy. They depended on Marker lights and twin linking to make them actually hit.

          • SprinkKnoT

            I think that’s one of the things that Tau players really enjoyed. I don’t think Tau players want their units to have good BS, they want to jump through hoops and use synergy units. Makes it feel like a cool machine of war with their army setting up combos to take out enemies.

          • Crevab

            Guess you missed the people griping about losing the +1 BS wargear as the system shifted to solely markerlights

          • SprinkKnoT

            There’ll always be power gamers and people mad about losing something they probably thought was a core upgrade for their army. But I think between if it were a case of losing markerlights vs losing that wargear, most Tau players would prefer to lose the wargear. Obviously most people would want both.

          • Koen Diepen Van

            Well marker lights are gone now 2 so sigh

          • ILikeToColourRed

            the article mentions using marker lights in 8th more than once
            what makes you think they’ve gone?

          • Donald Wendt

            Because they’re not an automatic must spam item now. +1bs was awesome sauce in droves. Rerolling 1s….it’s just decent.

          • EnTyme

            That’s just what one hit does. Multiple hits will likely increase the reroll threshold, so 2 hits rerolls 1s and 2s, 3 hits reroll 1s, 2s, and 3s, etc.

          • Donald Wendt

            I hope you’re right otherwise the quote above…

            “Overall the army works as is does currently with rebalanced units and a handful of characterful tricks. Not fundamentally different.”

            …isn’t true at all.

          • ILikeToColourRed

            if their bs is 4+ then its 50% as effective as having a marker light before, and doesnt stack

            however, units can fire at multiple targets now- so your markerlights are less good, but your pathfinders are much better value

          • Donald Wendt

            True that. The new split fire makes mixing marker lights into every unit that can take them even more attractive than before and it kind of negates the need to carefully plan your order of fire for maximum benefit. That’s still a thing, but less imperative.

          • SprinkKnoT

            Markerlights aren’t gone, they mentioned them in the article… We know one function of them, that isn’t as good as the old BS buff, but to be fair this way is much more fair. Maybe we’ll see a drop in points for pathfinders now; they were pretty expensive for 5+ save, T3, and mostly immobile models, markerlights were just so good.

        • Keaton

          Tau BS was always meh.

          • ZeeLobby

            yeah, i like the new marker lights too. No getting to 2+ to hit with no cover, but still a good boost.

          • Keaton

            Yeah. I play Tau, and I like the change.

  • tau4eva

    Yay!?

  • Yahtzeevil

    Almost nothing there sounds good for Tau. A reroll on 1s from BS 5+ is a 1/3 chance that 1/6 of your rolls gets a hit added to your 33.3% you get 38.8%. Old rules a markerlight added 16.6% so it would be 50% hits from base 5+.
    The change to wounding means Tau str 5 weapons all went from wounding most infantry on 2s to wounding on 3s. Why are we talking about 3 man units of Crisis suits? Is the 1 suit unit gone? Fly lets you retreat and shoot but Tau fold in close combat. This is not a great synergistic tactic for them or anything. The new Fly keyword will seem to replace Jet Pack, but will it still allow assault phase move? I wouldn’t bet on it. Overall downgrade.

    • ZeeLobby

      Eh. I don’t think it’s a downgrade. I think it’s literally the entire game becoming more vanilla. They’ll still have unique mechanics, but there will be like 1 instead of 4.

      • Strategery.

        lol GW already publicly admits power creep in 8th starting with numarines and these comments are still being posted

        • SprinkKnoT

          Power creep is entirely dependent on points, something we haven’t seen for the numarines other than, “they cost more than tactical marines”. You wouldn’t say a land raider was a powercreeped rhino…

          • Numarines Power Level is just 6 whereas Minimarines are 5. Minimarines will cost 13 points, so Numarines probably cost 15-16. Simple and plain power-boost/creep for Marines. 30″, -1 AP, +1W, +1A. Everyone and his brother will say: “These are primaris, even if they don’t look like”. Just because it’s such an insane power boost even if they cost like 20 points. The weapons alone are insanely powerful in 8th for regular troops.

          • But Tactical Marines will rock a heavy weapon, and/or a special weapon and have gear on the sergeants. So probably not a slam dunk for the Primaris Marines

          • Screw that single heavy. Split fire Devastators will be much more useful again. Also, it’s just the ‘whatwastheirname’ that don’t have them, GW already said there will be more of them coming.
            Camping Tactical Marines were never fully fitting the fluff. Even though they could now advance and still shoot the heavy, it still doesn’t depect the same as the fluff. Dedicated Devastators (or whatever the Primaris will get) sounds more fitting to me.

          • euansmith

            “Aren’t you a little short for a Primaris?”

          • Josh Felstead

            That is the single best comment I’ve seen about 8th so far, and will probably remain so forever

          • AircoolUK

            Tac Marines will still be what they’ve always been, a Heavy Weapon with ablative wounds.

            Well, that how most people use them anyway. At least in this edition you know that the Heavy Weapon will always be the last model to survive in that unit.

          • In some of the new photos you can see one of the primaris marines has a flamer, and there has been some leaked shots of a plasma rifle (supersized like the new bolt rifle) being carried by some of the primaris marines. From what I have read in the rumours flying about, the Primaris squads wont get heavy weapons, but will have special weapons. This may be offset by a vehicle or the primaris redemptor dread. Then again, they may have a support vehicle /dedicated transport that carries their heavy weapons like a spartan land raider or the equivalent to a razorback. (or they do get heavy weapon squads but they are being kept secret as one of the surprises for the release)

          • Heinz Fiction

            Well in 3rd you could move and shoot two times with those Eldar shotguns, something bolters couldn’t do at that time. With 4th edition they decided that now everyone is allowed do that and Guardians got nothing to compensate.

          • SprinkKnoT

            But then they got Bladestorm (in 6th I believe) and they suddenly had one of the best basic weapons in the game.

          • Fergie0044

            lol at minimarines

          • EnTyme

            Can Primaris be taken as troops? If not, you’ll still need to take a couple Marines scouts or tacticals.

          • SprinkKnoT

            So far it only seems like the Intercessor Squad can be taken as troops, which has no upgrades what so ever. I’m guessing the ones we saw with special weapons are elites.

          • SprinkKnoT

            I don’t think it’s fair to try and extrapolate points based off of power level, we have no idea how the two balancing systems compare. It also seems like the Intercessor squad can’t take special or heavy weapons, which considering they don’t count for power level (see rubric marines), is huge.

          • ZeeLobby

            Thank you! Anyone claiming power creep or balance at this point just don’t understand what those words mean.

          • AEZ

            Well… there will always be powercreep.

          • ZeeLobby

            Eh. There doesn’t have to be. There’s also accidental power creep vs sales driven power creep. I’m OK with the former, and disdain the latter.

        • Power-creep is part of the business model. They don’t need to ‘admit’ it, it’s inherent.

      • Koen Diepen Van

        The jet being removed really ruins the army. That was what made it intresting. Now it is just IG manga edition. Gues I am going to play elder who seem to have kept their movement rules

        • ZeeLobby

          Yeah. That is true. It’s too bad they couldn’t have just streamlined the core rules instead of blowing it all up.

      • AEZ

        Sniper drone already has 3 abilities… AoS often have several too….

        • ZeeLobby

          But only one unique one (I’m assuming other drones will get the other two). My point was that unique abilities for actions will be limited. they’ll fall into the general USRs (like fly)

    • backoos

      I know what you mean, Tau have been very under powered in 7th and it looks like they are going to get even worse!

      • ZeeLobby

        It’s funny you say that, because they actually haven’t been top tier in a while.

        • SprinkKnoT

          They weren’t top tier in tourneys for sure, they are pretty one dimensional and bad at point taking, but there’s definitely an issue with them in non-competitive environments.

          The fact that they are based around synergy makes them somewhat obvious to build powerfully and they don’t care about close combat so they didn’t have many “bad” assault units that people like to take in other armies.

          • ZeeLobby

            can’t argue with that.

        • Gorsameth

          nigh unkillable deathstars are a huge problem for Tau(T’au) and with their seeming demise in 8th Tau will probably see a resurgence.

    • SprinkKnoT

      I welcome an overall power decrease to my Tau. Even their bad lists were too “killy” to have a fun match. I don’t think the “I shoot you before you do anything or I die” wasn’t terribly fun. I think having them getting charged and then retreating should be more fun for both players.

      • KingAceNumber1

        Agreed, I haven’t played Tau for awhile but I like the shift towards mobility we are seeing with them. Seems like their defense is being dodgy and hard to catch while filling your army with holes

    • Superstew

      “Overall downgrade.” Yes, and thank god for it.

    • The fact that the BS of the Stormsurge has gone up is an indication that the Suits have a better to Hit. Markerlights making every 2+ and stripping cover was too much.

      Yes S5 against T3 is less effective but still just as effective against T4 and more effective against T7+ aka vehicles and walkers. The missile pod is D3 damage which no one expected. Supporting Fire chains still exist. You get Hit and Run fro free now.

      If the JSJ move is gone, that will suck but we have no information on that right now.

      • SprinkKnoT

        The BS of the Stormsurge has only gone up while its anchors are down. It seems like it still has a 4+ to hit if it didn’t put its anchors down. I think Tau are staying BS 4+.

        • Ah yes combined those two in my head. Withdraw that statement then.

      • NNextremNN

        Up to now only Units with fly (all factions) and the stormsurge can disengage from melee and shoot. There are still plenty units which can’t shoot if they survive melee at all.

    • Xodis

      The standard “Power Level” is probably a 3 man team that goes up by multiple of 3’s just like the Sniper Drones. Im sure there will be a point version that has solo crisis suits though.

    • Nilok

      I’m expecting the Tau Fire Warrior Spotter to become a character in their own right as a T’au Fire Warrior Drone Controller that boosts the BS of Drones in an area around them. By stripping them from the Sniper Drones, they may be able to affect all Drones.

    • NIck Cathers

      Based on the one use they’ve shown (not sure if more exist) ML have taken a big hit on utility, S5 is now worse on infantry but better for taking on bigger dudes/vehicles than before (assuming the force multipliers don’t get better with updated characters), Fly seems to be packaged with boosted movement, so no JSJ but with the 3 weapons cap and being able to fire all of them the chance of wiping your target is better.

      So yeah seems like an overall downgrade from 7th, but it’s all relative and the ability to retreat means less running and mandatory focusing down of assault units.

      • Koen Diepen Van

        JSJ was fun an tactical. If you did good in the shooting phase you could advance and if things did not go to plan you could retreat. Now not somuch. Also they get a heck of a lot slower. M8 is way way les then 6+2d6

        • NIck Cathers

          Yeah, hears hoping that vectored retro thrusters provide that now. In general I’m looking forward to wargear and HQ rules.

    • KingAceNumber1

      Everyone’s getting balanced at the same time, cool your jets friend. Tau won’t be less competitive than anyone else (theoretically and from what I have heard)

  • Gorsameth

    Not mentioned in the article.
    Spelling has changed to T’au because GW likes to copywrite everything and the old spelling suffered from being a letter in the Greek alphabet.

  • NovaeVox

    ???
    Are T’au getting Chapter Tactics?

    • ZeeLobby

      Looks like it.

      • NovaeVox

        Intriguing indeed. That gives me some hope for the other xenos armies.

        • ZeeLobby

          haha, I mean it’s about time. Tired of SMs getting all the fun stuff :(.

          • Xodis

            Yeah, but looking at the Rubric Marines there is no Keyword only Thousand Sons, Tzeentch, Traitor Astartes, and Chaos…so it looks like CSM will have some sort of factions, but units like 1Ksons wont benefit from create your own faction rules.

          • SprinkKnoT

            I bet regular Chaos Space Marines will have a keyword. Rubric Marines are obviously Thousand Sons only so they wouldn’t have the option to gain any other legion benefits.

          • Xodis

            Probably means Berserkers, Noise Marines, and Plague Marines fall into that category. I can see if its all done by either God but that doesnt work forall the others. Also, What about the Rubrics that are following Abaddon in the Black Legion? They are Tzeentch and Black Legion, not Thousand Sons

          • SprinkKnoT

            Possibly an oversight? But more probable that Rubric/Berzerker/Noise/Plague Marines in a Black Legion army don’t synergize other than just being good units on their own.

          • Xodis

            Just has me worried as we have seen Tau and NuMarines with keyword like that but not the Rubrics. Maybe they will just be costed and buffed appropriately and the Regular Troops will get the buff to be more like them, as you said earlier.

          • Fergie0044

            Well now that they have their own planet and primarch again maybe they’re all back together as one big happy family? We’ve already seen Ahriman is chums with Magnus again.

            Or at least as happy a family that traitorous backstabbing maniacs can be.

          • Xodis

            Still seems blah. I doubt those working Under Abaddon are chummy with the Thousands Sons like that either, and kills the -create a chapter/warband- that most other armies get.

          • Fergie0044

            Yea I see where you’re coming from. But if we’re going to be getting all the daemon primarchs in the next few years perhaps the legions will now be the focus rather than warbands? I’m down for that and there would be nothing stopping you from using the thousand son rules for your own personal warband. Although this does cycle back to your original point about using cult troops in undivided warbands … so I guess I dunno?

          • COsteve

            Probably why the article said they could only be taken as elites in non thousand son armies.

          • Xodis

            Sucks for anyone making a Tzeentch list that isn’t 1Ksons then. As I said, that worries me.

          • Karru

            So what keeps you from making a Tzeentch army using Thousand Sons as a base? I mean, it’s like making your own Chapter with vanilla SM and just picking what Chapter Tactic you are using.

            I wouldn’t be saying that someone playing Sons of Orar Chapter is an Ultramarine player, even if they use Ultramarine Chapter Tactics.

          • Xodis

            Nothing, but nothing keeps me from making a Thousand Sons list with a Khorne Base, a Khorne List with a Space Wolf Base, or a Black Legion list with a Deathwatch base. Doesnt mean I have to like being put in that position though.

          • Karru

            So how would you accomplish what you want?

            I don’t really see the issue here.

          • Xodis

            Im not sure I can.
            Say I want an Alpha Legion army that uses cult troops, yes you can use them but they dont benefit from actually being Alpha Legion, same with Word Bearers, Black Legion, and every other chaos faction that isn’t solely dedicated to 1 god. Sure any Cult troops that outflank are powerful, but it would be appropriately costed as well…hopefully.

          • Karru

            That’s just it. You are not supposed to be able to use them like that.

            We call them Cult Marines while in reality they are original Legion Marines. Rubric Marines are from the Thousand Sons Legion, Plague Marines are from Death Guard and so on.

            If one takes Rubric Marines in a Black Legion army, they are most likely just Mercenaries of sorts. They got recruited, but are outsiders to the Legion.

            That’s why you have Marks of Chaos. Those are meant to be your way to make an army that is not Legion specific but still worships a god. The Cult Marine Legions are the ones that have been blessed by their patron god and only they have the better units. That’s how it has always worked.

          • Xodis

            Well you are 25% right. I haven’t seen any lore about Rubrics being made outside of 1Ksons, but we know for a fact there are Noise Marines, Plague Marines, and Berserkers that are not from the original Legions. So if its ONLY 1Ksons I can accept that because its fluffy, but if its the other 3 than its not that fluffy at all.

          • Karru

            Well, in that case an argument can be made where they are extremely rare outside the Legions. Old Legions can use them as Troops because they have a lot of them, but for Warbands, they will be about as rare as Chosen are.

            So again, you can take them in your Warband, but they are Elites to represent the fact that they are rare outside Legions that they originated from. Since those Legions are over 10.000 years old, one can assume they have loads of “Cult” Marines while Warbands created in the past 1000+ years would have them in relatively low numbers to the point where they cannot replace their entire core with them.

          • Xodis

            Which makes sense that they are elites and not troops unless part of that Legion. Im not arguing that at all, it makes perfect sense, just that they wont have that Legion or Warband synergy with the rest of their team as I believe they should.

          • Karru

            A fair point. Then again, it is possible that most of the synergy comes from the Chaos, Heretic Astartes and keywords, with the keyword being more aimed towards the way Legions operate.

          • Xodis

            Thats a possibility I am hoping for at this point, still a little worried until I see more.

          • ZeeLobby

            I think it’s just because they aren’t Sept specific. I fully imagine Farsight will be forced into the enclave Sept. Thousand Sons are clearly thousand sons specific. I mean I know we went all “rubric marines” there for a second, but they aren’t a real thing, haha.

          • Xodis

            True but Rubrics Marines and Sorcerers that left the Thousand Sons to follow other leaders is a real thing. Named Characters on the other hand are different, I dont expect an Abaddon that isn’t Black Legion.

          • ZeeLobby

            Yeah, that’s true.

          • Fergie0044

            ….thousand sons is a legion. you see that, right?

          • Xodis

            I guess not despite the fact I had it in the comment you actually commented on…..hmm /endsarcasm

        • Vachones

          Craft worlds perhaps for Eldar? Clans for Orks? Oh yes please.

        • Jabberwokk

          Except Nids. There’s no hope for nids. only an all consuming hunger to be relevant again. A hunger that can’t be filled.

          CRAAAAAAAWLIIIIING IIIIIIN MY SKIIIIIIIIIN!!!!!!!!!

  • Matthew Pomeroy

    the game has not even been released yet and already there is are units that “break the rules”?

    • ZeeLobby

      You say this like consistency was ever GW’s strong point :D.

      • Matthew Pomeroy

        I know 🙁 just thought we would at least get till release date 😛

        • SprinkKnoT

          Things that break rules tend to be popular regardless of power level. Players like feeling like they are doing something unique and special, even if it’s not very good.

          • Matthew Pomeroy

            cant argue that./

    • NovaeVox
      • NovaeVox

        And once again I’ve dated myself.

        • euansmith

          My clone sleeps alone.

    • kingcobra668

      Play chess, dude

      • Matthew Pomeroy

        chess is way too boring, and blacks saves are too good.

        • AircoolUK

          I misread that…

    • Hussein Alobaidi

      Can we just see the game in its entirety be released THEN we judge whether the rules are broken or not. How can anyone make such claims with the snippets of information being given. Reminds me of catchphrase where you can only see one tile of a bigger image and the contestants make all sorts of ridiculous guesses. xD

      • Matthew Pomeroy

        because they said the rules to disengaging and then made the tau not follow those rules.

  • Zakading

    “So, how about we make it easier for assault to bind shooting down, right?”
    “Yeah, sounds good. What else?”
    “Alright, to keep it fair, shooting units should be able to retreat for free from melee and let the rest of their army pepper the assault unit, but they can’t shoot because obviously they’re retreating in a panic, yeah?”
    “Of course, that sounds great!”
    “Oh, but also, Tau should really just get to ignore that downside, don’t you think? I mean, they can get all the shooting help they can get after how much they’ve been struggling with that. That should keep things fair, shouldn’t it?”
    “Johnny, you are a genius! Guys, ship it, this is what we’re doing!”

    • ZeeLobby

      To be fair, most Tau units will most likely not even exist when it comes time to retreat.

      • Xodis

        Truth^^

      • TenDM

        And at that point if you’re playing Tau you’re screwed. The enemy has broken through. The one or two surviving Tau models might fire some shots but they’re most likely going to be a broken, ignorable unit at that point. If you’re fighting Tau you’ll be moving on to more important targets at that point.
        I suspect Tau close combat is going to be like being at Initiative 1 with decent weapons. If you survive long enough to hit back you’ll do some damage, but it’s a pretty big if.

    • NIck Cathers

      The jetpack units get to shoot, and that’s way less powerful then the JSJ ability they’ve been using in 7th.

  • Dropped some comments on what we’ve seen so far for Tau.

    http://www.3plusplus.net/2017/05/8th-edition-tau-mini-preview/

  • SprinkKnoT

    I like the way that Drones apparently work so far. I hated that taking drones on a Riptide was a risk cause they could cause them to run away; turning other units into psuedo characters is a cool use of them. I assume you roll the save of the drone after assigning wounds to them, rather than rolling saves on the other unit and then applying the damage to the drones?

    I can’t stand GW’s double use of “wound” in AoS and now 40K.

    • ILikeToColourRed

      riptides are monstrous creatures in 7th, which come with fearless

      • SprinkKnoT

        Unfortunately, Monstrous Creature does not grant fearless in 7th; it was just a case of most Monstrous Creatures having the rule already or at least having an equivalent. One of the Riptide’s weaknesses was that you could get it to flee and then overrun it in close combat.

        Gargantuan Creatures do get fearless though.

        • ILikeToColourRed

          well, in that case I’ve been playing wrong

    • David Leimbach

      Wait until the two systems converge. When AoS becomes a planet in the rift, Scaven find and use an STC, Sigmar joins Guilliman and teaches him how to make shin guards, Eldar Exodites become the latest AoS faction (complete with shuriken catapults) and those squats with tophats and flying ships enter orbit around Terra.

  • Nyyppä

    Tau being Tau again, ignoring the rules that could have made them balanced.

  • Xodis

    I knew we could expect more “Sniper” styled weapons. Looks nice for TAU.

  • Crevab

    Assuming all else is the same(Ha!), looks like hordes are going to be an even bigger problem for Tau

  • Joseph Mancone

    They needed a down grade

    • NIck Cathers

      Depends on what they do with our force multipliers tbh.

  • Edouard Decaen

    They will still be incredibly powerful. Being able to leave the fight is nice enough for shooty armies since friendly units will be a able to shoot at the enemy units but being able to retreat and shoot seems overpowerful. We’ll see but I feel like my kids will have a bad time.

    • NIck Cathers

      Coming from the Tau perspective the new Fly, although useful for getting battlesuits out of a jam, will not be nearly as useful or powerful as JSJ was in 7th.

      • Edouard Decaen

        We don’t know in details their special rules. Maybe jsj will remain.
        But more generally I think tau were too powerful. They inflict to much damage. Their weakness was taking objectives because they lack assault units. So despite inflicting damages they would lose in tournaments under objectives grabbing conditions. But that’s in the lore. The tau don’t mind losing ground, what matters is overall victory. In a codex it was written that they won’t fight and die by thousands just for a few hundreds meters of ground, unlike humans or orks.
        But to compensate we need some Xenia fighting along tau. The kroots should be greatly improves.
        ( I diverge but the tau shouldn’t be an empire but a federation with other Xenos races fighting with them. It has always been emphasised that tau are open minded and welcome other spcies as long as they fight for them. wouldn’t that be cool the have four or five aliens species fighting under tau uniforms)

        • NIck Cathers

          It seams fairly clear that JSJ is gone, at least for drones, and heavily implied for suits.

          As for inflicting to much damage, outside of monster mash that wasn’t really true compared to other good armies. Good to see the ‘surge made weaker, but suits seem to be better.

          On objectives and lore-justification, they prioritize key positioning and making big plays, so implying they ought to be better a t tabling than obj grabbing is a bit odd.

          I do lament the lack of focus on Auxiliary races.

          Also, not trying to be mean, but is English not your first language? because it’s kind of hard to see what your main point is, and some of your sentence structure is very hard to make sense of.

  • Were they always called “T’au” ?

    • NIck Cathers

      The home Sept was called T’au, the race-name was simplified in the past. Probably changed for copyright reasons.

  • Marco Marantz

    “The Tau are coming back to the tabletop with all new powers and abilities.”

    Well you’d hope so, and you’d hope this was the case for all factions otherwise 8th is gonna bomb.

    • ZeeLobby

      Just like other times they’ve said this. It looks like they’re coming back with one new ability, and many less. It’s like when they praised nurglings for having this awesome new 5+ save. Oh. You mean FnP?

  • Thrust moves are FUNDAMENTAL to the army. If they’re gone, there’s no reason to play them over any other gunline. I WAS considering dusting off my 40K stuff for this, but, well, nope.

  • SirDavideo

    Seriously concerned for my Tau now, but I’ll try not to abandon all hope and burn my army yet!

    • SYSTem050

      Don’t burn them just give them to me 🙂

  • euansmith

    #makevespidsgreat… ever.

    In the Sniper Drone stats it says the Longshot Rifle can target Characters; so I assume this means you can’t use them to snipe special weapons and squad leaders out of squads.

  • Nyyppä

    So, I found this video of H. S. Repeatedly pronouncing T’au correctly. Just so that those of you wondering how it’s done would know.

    https://youtu.be/cnaeIAEp2pU

  • Mr.Fister

    filthy xenos…..

  • Graham Bartram

    I stopped playing Tau when they moved from “Halo covenant” to “Anime knights”. Vespid being …poor…. and Kroot losing the only real assault ability the Tau had irked me a bit. When an entire new wave of releases with loads of suits and floating buildings didn’t include one new Tau ally/subsumed species …..well, that just about told me that the anime fanboys had won the day. The Galg, Tarellian, Morralian Deathsworn and Hrenian are all known to have battlefield roles but not one, not one FRECKIN MINI!!! Anyway, needless to say I set fire to my Fire Warriors. HA, no I didn’t, I’m not stupid, I just put them on the shelf.

  • Maitre Lord Ironfist

    So Vespids stil lsuck?

    • Graham Bartram

      ….>sigh< … probably.

  • AircoolUK

    As Burst Cannons have been separated from Pulse Weapons for a long time, I wonder if they’ll get AP -1 to put them on par with a Heavy Bolter.

    I wonder if Markerlights will have any other function… presumably the ability for other units to launch missiles without LoS will be in.

  • AircoolUK

    Oh, and the way you can use Drones to soak up wounds is great. As templates are gone, you can effectively make mixed units of FW’s and Drones by placing the Drones in the gaps between each FW.

    The way it used to work for Shield Drones was a right royal pain.

  • Fergie0044

    So how on earth are we meant to kill them now? It sounds like lots of their units can retreat from combat and still shoot! Will we have to rely on killing them in that ONE round of combat or else?

    • ZeeLobby

      It’s Tau…. If you aren’t killing them in one round of combat, you must be assaulting them with gretchin.

      • Fergie0044

        Chris suits can be fairly sturdy. In the past I would happily charge them with a single (or maybe two) chaos spawn safe in the knowledge that while it will not kill them it will tie them up in combat for a few turns.
        But then new edition means new tactics and whatnot. Was just my gut reaction.

        • ZeeLobby

          True. I do think tying things up in combat will be much harder in this edition. Maybe GW just wants more dynamic interactions on the table. My friend is a Nurgle player and he seems to be the only one who got sick joy out of keeping a unit locked in combat for 5 turns. Everyone else he played got pretty bored and frustrated when that would happen. It’s not a pure negative play experience, as clearly it’s possible to end the stalemate through good rolls, but it’s not exactly the kind of tactics I personally get excited about, haha. I’d rather have nurgle simply have units that can kill them.

          • Fergie0044

            Haha, oh I’ve been there. A recent game had me feeding endless amounts of plague zombies into an invisible/armor save re-rolling deathstar for most of the game. While my spawn dashed around picking up objects and winning the game. Maybe not the funnest match but tactically satisfying.

            It does seem like ‘tying up in combat’ just won’t be a thing in this new edition.

  • Agent OfBolas

    Just please remember that Twin Linked means now “double the firepower” so I can assume that T’au can show a lot of firepower.