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40K BREAKING: Infantry & Wounding Preview

3 Minute Read
May 8 2017
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You can’t win a war without boots on the ground – GW talks how Infantry will have an impact in Warhammer 40k 8th Edition!

All hail the mighty footslogger! Games Workshop showed off how the big-boys will roll in 8th and today we get a look at how the little guys will work in 8th. Plus, we’ve all been wondering how the fact that “everything can hurt everything” will work – well now, we have a pretty good idea!

via Warhammer Community

One thing that is certainly going to help infantry out is the fact that everything can harm everything in the game. We’ve heard already that characteristics don’t cap at 10 anymore, so the old 10×10 strength vs toughness table was in for an update. In the new edition, there’s a simple but elegant system to find out what you need to wound:

“…in the new Warhammer 40,000, models in a squad can fire at different targets. So, this means your Tactical Squad can have your boys with bolters deal with that onrushing Hormagaunt horde, while the flamer bathes a nearby Lictor in prometheum fire, and the squad’s krak missile takes an opportunistic pop-shot at that onrushing Carnifex – just as you always imagined they should!”

Read the full article HERE

Okay – that’s some BIG news for infantry commanders. Those humble Lasguns might just get lucky and you’ll be able to knock a wound off the big stuff, but now you can split-fire! That’s huge! Infantry might not be the toughest option out there, but they can do stuff other units can’t do “…like hold ruins, use cover effectively and swarm the battlefield in numbers to claim every objective.”

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That is starting to sound alright with me! I’m glad 40k is embracing the fact that it never made much sense that if you declare a shot with a unit, everything in that unit has to shoot at it. Why would my Tactical Marine bolters shoot at the Land Raider they couldn’t wound when I only wanted to take a shot with my Multi-Melta? Well no more! Plus, if Infantry units are going to be the key to taking objectives, I’m alright with that too. It makes a lot more sense than having a tank park on top of an objective in my mind.

Let’s take a quick recap at the stuff Infantry can do:

  • Hold Objectives
  • Use Cover
  • Wound Everything
  • Split Fire

And how about that new chart, huh? I think it works for me. It’s actually very similar to the old chart, but functionally it allows what GW has been touting – “Everything can hurt everything” and I think that keeps things interesting.

 

How do you feel about the role of Infantry now? And how about the new “To Wound” chart? Let us know in the comments below!

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Author: Adam Harrison
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