40K: Top 5 Vehicles We Want To See Rules For

Vehicles are getting some big changes – here are the Five Vehicles we are most anxious to see the rules for!

In case you missed it, Games Workshop just showed off the teaser for how vehicles will work in 8th. Turns out they will be very similar to Large Creatures – which, we all kind of expected. However, there are a few vehicles around the galaxy that we are VERY curious to learn more about – here they are in no particular order:

The Space Marine Rhino

The humble Rhino is really the base-line vehicle in our collective opinion. It was this or the Chimera really. Once we see how this vehicle is stated out, pointed and given rules we’ll all know what to compare other vehicles too.

The Stormraven Gunship

There has been a distinct lack of news about flyers and how they will function in 8th. I know that I’m VERY interested to see how they will work and I think the Stormraven is a good canidate because it’s one of those base-line flyers. It also fulfills different battlefield roles and it had some funky rules, too! How will this and other flyers work in 8th?!

The Eldar Wave Serpent

Let’s not dismiss the reign of terror this bad boy had in 6th-7th, at least for a while. The Serpent Shield ruled with a Tyrant’s fist and I want to know how it will function in 8th. On top of that, the Wave Serpent troop capacity and disembark point was always interesting. Now, without Armor Values, folks just might fly it backwards to get those troopers out – anyone else wondering how that will work? I know it’s got me curious!

Blood Angels Furioso Dreadnought

Folks have been clamoring for Games Workshop to make Dreadnoughts good for this edition. I’m also a fan of them and in particular the Blood Angels Furioso Dreadnought. Oh and let’s not forget the other variants – The Death Company Dread and the Librarian Dread. Also the Flakk Cannon – it had rending before with 2 shots – what is that going to look like!? 2d6 shots? Still Str 6? I’ve got questions man!

 Ork Battlewagon

And I quote:

via Warhammer Community

“…get hit by a Deathroller, for example, and prepare to be a pancake.”

Uh…you have my attention! Plus, now that we know vehicles will have crazy stats like creatures, and Ork Vehicles in particular:

“Ork vehicles can be kitted out with some pretty deadly close combat options, which now function just like any other specialist close combat weapon”

Need I say more!?

Bonus: Catacomb Command Barge

The Chariot rules were/are weird in 7th. Look, I just what to know how it’s going to function in 8th. Will it be another split-profile thing? Who get’s to assign the wounds this time? Plus, how will that interact with the Will Be Back Rolls? This thing was a weird one and I hope it’s been cleaned-up in 8th.

 

Bonus Bonus: Drop Pod

After the reserves rules dropped, everyone wanted to know how these transports will work. We still wanna know! Plus – Drop Pods are kind of a big deal…and I didn’t want to leave them off the list.

 

What do you think? What vehicles are you most interested in learning about? Let us know in the comments below!

  • Karru

    I’m most interested to hear about Ork Trukks. As someone who has an Mechanised Ork army with 6 Trukks, I would very much like to know how they changed them. That Annihilation Barge doesn’t give me much… hope. If AV11 is equal to Toughness 6 and a 4+ save, I seriously fear for my Trukks. If they make them Toughness 5, I know for a fact that GW just hates Orks. A Lasgun could wound them on a 5+ at that point and with a 4+ save they will die by the dozens.

    Even with 8 Wounds, those things will die extremely fast. Especially if you start throwing anything that has Strength 5+, and AP or even extra Damage.

    Overall, my “hope” for this game is starting to fade out again. There was potential but now more and more stuff comes out that makes it sound like any horde army that relies on numbers will be unplayable in the coming edition. I mean, if they take away Ork Trukks as well, they will become completely unplayable in the next edition. The decisions they are making are all over the place and make little sense. 5″ blast is equal to D6 hits, AV11 is weaker than a unit of Wraithguard. What’s next? Imperial Knight AV13 is equal to Toughness 10, 20 wounds and a 2+ save?

    • McGibs

      Because AV10 trukks were a paragon of durability?

      • Karru

        They ignored Lasguns in the past and even Bolters could only Glance them. Now both can kill Trukks pretty easily if they make them Toughness 5, 4+ save. On top of that, shooting anything with more than 1 damage will most likely go through and do that extra damage. Overall, they are in way worse position than before.

        • Muninwing

          ramshackle should equal FNP…

          • Karru

            I believe they will have it. It is one of the “key” rules of the Ork Trukk. Ignore the wound on a roll of a 6+.

        • Toughness 5, 5+ because you forgot AP -1 of Numarine Bolters. I guess Trukks will get shredded to parts on 30″.

        • ledha

          In Age of Sigmar, the tiniest vehicle (the ship of the kharadron ) have around 10 hp with a 4+ save. No reason a trukk become less resilient than that. 5 hp is a character profile

          • Karru

            I am not sure what you are talking about here, are you confusing Wounds and Toughness?

            AoS doesn’t have Toughness, but has Wounds. 40k has Toughness and Wounds. A Dreadnought we have seen already has Toughness 7, 8 wounds and
            a 3+ save, while the Annihilation Barge has Toughness 6, 8 wounds and a 4+ save.

            Dreadnought was AV12, Annihilation Barge was AV11 and Trukk is AV10 in 7th edition. The “logical” outcome would be Toughness 5 and/or 5+ save, if they continue the same pattern.

    • Djbz

      I think trukks will also be T6 4+
      The armour 13 and 14 vehicles we’ve been shown were both T8 3+ after all
      I can imagine only the flimsiest being weaker than that.
      Seeker chariots I can imagine being T5 (They’re currently armour 11-as if that makes sense)

    • benn grimm

      I’m sure they’ll still be bad, but fingers crossed they overlooked the ‘Orks things must suck’ design principle this time around.

    • Flan man

      Statistically it would take 144 lasguns to kill 1 truck. Seems fairly durable.

    • davepak

      As a tyranid player, I share your skepticism, but lets keep a bit of faith here – so far lots of things look good.

      Besides, if we really can consolidate into combat now – that will be gravy…..

  • OldHat

    DUNECRAWLER?! IRONSTRIDER?!

    • orionburn

      Yeah I’m anxious to see how these guys are going to change for 8th. Made a promise to myself that I’m going to get my Nids finished up before I start on Skitarii, but still I really want to see how they’re going to change.

  • Foehammer7977

    Still wondering if vehicle facing won’t matter. Granted there are no rumors about it, it wouldn’t surprise me if vehicles got a toughness or save modifier if shot at from flanks or rear. The some vehicles like land raiders could have a special rule stating that didn’t apply.

    • There was no such thing when they talked about Dreads and Morkanauts and since vehicles and monsters will be identical, I’d say facings are simply gone entirely. I’m not too mad about that, considering that Rhinos should have been easy to determine, but were not and (Dark) Eldar skimmers were even worse.

  • Chuck

    This article is wrong. Top 5 Vehicles We Want to See Rules For:
    1.) Imperial Knight
    2.) Imperial Knight
    3.) Slightly different Imperial Knight
    4.) Maybe some kinda Chaos Knight? Sure.
    5.) Warlord Titan

    • Who’s that ‘We’ exactly?

      • Chuck

        Me and all my friends. Who happen to be Imperial Knights, not that that’s relevant.

        • Nwttp

          You can add me to that we

    • wibbling

      It has over 20 wounds, apparently.

      I’d imagine toughness 10? Maybe 12?

  • pokemastercube .

    warlord titan……..or rather just any of the imperial titans

    • benn grimm

      100 wounds, power level 200; look on opponents face; priceless…;)

  • benn grimm

    Fingers crossed trukks don’t suck now, actually, on second thoughts, that might just be too weird. Screw rules, just give us some new buggies…)

    • Mr_Pickles

      i’ve always wondered why the pictures/diagrams of warbuggies in the IA:8 book were never put into production by forgeworld. Those things would be amazing.

  • Camisa

    All flyers should be skimers…… simple rules

    • Vachones

      Sure, but how will they attack something in close combat?

      • Camisa

        And as flyers how would they do that also? They hare veicules also, they have T to, att, Wo…. its the same problem

      • highwind

        they dont – helicopters (=skimmers) cannot attack in close combat either

        • Vachones

          Well, Eldar tanks, land speeders, and all fast skimmers, are not helicopters, and will probably attack like every other vehicle. Flyers that are dual mode I would bet will act just like the vehicles rules outlined.

          “Zooming” fliers would probably have special rules that prevent close combat and require a minimum move, but who really knows. I’m excited to find out.

  • Vachones

    I love the vehicle rules as a way to keep things standardized and simple, but it feels like flyers are the limit to what you can do with the new unit profile. Can they attack in close combat? Ram other flyers? I’ll be most interested how they handle flyers that are not hovering, because it may be the exception to the unit profiles.

    • Camisa

      Lets wait 😁

      • Vachones

        Haha, of course, we don’t have much choice 🙂

  • highwind

    in terms of “I want to know the rules now”:
    Razorback > Rhino

    with the new vehicle resilience and the new twin-linked rules Razorbacks with assault cannons could get a very potent unit

  • davepak

    We are going to get rules for all of these …so the list is kind of “meh”.

    I want to see rules for;
    Tau Orca
    Damocles Rhino
    Old tau barracuda
    Necron tesseract ark

    etc.

  • davepak

    Regarding chariots – I think they will be incredibly simple.

    We already know vehicles can get “into” close combat, and that occupants of open topped vehicles can shoot pistols at units attacking the vehicle.

    I suspect the chariot rule will be something like:
    Chariot – if this vehicle is engaged in CC, then occupants are engaged as well and can fight.
    When the opposing unit declares attacks, they can choose either the chariot, or the occupants.

    Or hopefully something that simple.

    • Hugh O’Hara

      I’ll be shocked if Chariots aren’t just a single profile, with the vehicle’s defenses and the occupant’s melee attacks.

  • Mr_Pickles

    What about the Necron Monolith, if it can “summon” units through it’s door that’ll be pretty big.

  • GiftoftheMagi

    Personally, I would like to see the Falcon become relevant again.