Age of Sigmar RPG Announced!

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Fear not Age of Sigmar fans, soon you too will be able to adventure in the Age of Sigmar thanks to a new RPG just announced from Cubicle 7.

That’s right. One of the stealthier pieces of news amid all the 40K goodness out of Warhammer Fest–there’s going to be a new Age of Sigmar Roleplaying game, also in development from Cubicle 7. Interestingly enough, they are the crew who is currently hard at work developing the Warhammer Fantasy Roleplaying game, and these are going to be two discrete systems that will provide you and your friends with the opportunity to adventure in whatever realm you wish (as long as it’s related to Fantasy). Still no word on a 40K RPG, but if Age of Sigmar’s finally getting one, then we can only hope that 40K will get another RPG before too long.

At any rate, you might be wondering why even bother with this, when clearly Warhammer Fantasy will (hopefully) let me play a Ratcatcher or a Barrister who shouldn’t be having adventures, but is nonetheless forced into them, only to ultimately be killed by Chaos Cultists.

What do you mean the cultists have a bolter? Well…they were mutated by the warp. That’s just a mutation they can get. Champions of Chaos and all.

Well for one, whether in the Old World or the Age of Sigmar’s various realms, there are no end of Chaos Cultists waiting to slit your throat in the night. And two, there are untold realms of adventure to be had. For all that it’s kind of shattered, the world of the Age of Sigmar is ripe for the plucking. I mean, just take a look at the Kharadron Overlords. There’s a whole campaign just waiting to happen–adventure can be awaiting inside any Skyport or as the crew of an Arkanaut Frigate.

Or leaving that aside, there’s the potential to play a Stormcast Eternal. We’ve already seen them in action in Hammerhal, and we know that they are reforged by Sigmar, but with each forging they lose a little of themselves. That’s some real interesting roleplaying opportunities right there. Or maybe characters play as some of the Aeouliven Loremasters or blade princes or vowel singers or whatever their heroes are called. There’s a lot for people to be, even if it does tend to skew a little more heroic than ratcatcher. Although I could be wrong, and rules for a Stormcast Fishmonger are just around the corner.

I somehow doubt it. Especially if these are two distinct systems–we know that WHFRP 4th Edition is going to hew very close to its 1st + 2nd edition roots, so I imagine that Age of Sigmar will have to differentiate itself somehow. And the factions and heroes of the Age of Sigmar are larger than life. It would be a tremendous missed opportunity to not play as some of the models we’ve seen released. Maybe split the difference and let us play a Kharadron Skyfishmonger, but let us dive into the cool magitek environment they’re building.

Just replace the armored tophat with an armored fishing hat… honestly that seems like it would make the miniature look even better.

Actually, speaking of Magitek–one of the reasons I’m excited to play an Age of Sigmar RPG is to explore the shattered mortal realms. They’re largely undetailed for the moment, but they remind me of nothing so much as the World of Ruin from the best Final Fantasy game. A fractured continent with floating islands and monsters running rampant, full of ruined towns and cultists and airships and powerful magic creatures? Yeah, sign me up.

Not to mention the fact that the sky is full of terrifying flying creatures who you can mine for their own special magical material/mineral. Which, that sounds familiar… right? And just think of the boss fights…

Oh you’re a One-Winged Angel? How quaint. I’ve got three. And that’s just on one screen. Uwee hee hee! 

At any rate, information at this juncture is scarce indeed. Here’s the entirety of the announcement:

via Cubicle 7

Games Workshop and Cubicle 7 Entertainment have announced the Warhammer Age of Sigmar Roleplaying Game, for release in 2018.

Warhammer Age of Sigmar is Games Workshop’s epic tale of heroes, gods and monsters fighting a desperate battle for the fate of the Mortal Realms.
Dominic McDowall, Cubicle 7 CEO said, “The Warhammer Age of Sigmar setting is fantasy at its most imaginative. The Mortal Realms are fascinating, highly evocative and hold endless possibilities for roleplaying. I am enormously excited to explore them with the Warhammer Age of Sigmar Roleplaying Game!”

This news follows Cubicle 7’s announcement of the fourth edition of Warhammer Fantasy Roleplay for release in 2017. These two games will be independent game lines with different rulesets.

And there you have it. Like I’ve said, there’s a lot to explore here–and I have high hopes that they’ll do a good job of digging into the most interesting parts of the world and bringing them to the forefront to play around with. But time alone will tell.

What are your hopes for an Age of Sigmar roleplaying game? What races/classes/adventures would you want to see?

  • Kritarion

    But… But Sigmar has no fluff AT ALL! THIS IS PREPOSTROUS *glows with incandescant rage*

    • dave long island

      Now, now… No one likes a sore winner…. lol

    • The problem was never that it doesn’t have fluff, but that the fluff it does have is pretty one-dimensional.

      The novels have been full of mostly non-stop action, far in excess of even what Space Marine Battles brought to the table. There are no real stand-out characters yet. Even the characters they brought to the table at Black Library were unit XYZ down to the exact gear.
      I mean, the novels also didn’t do well at all. They canned Audiobooks after Vol.6 of The Realmgate Wars and had half a year full of no new releases after Vol.10.

      I’d actually go as far as to say that the fluff as it is right now makes RPGs in the setting difficult, because unlike with other systems, it is so barely defined that you will have to make up pretty much everything from scratch. The individual settings of the books are one-use towns or battlefields with nothing else in them than strictly required for the story. There’s no “let’s visit Nuln” or “what’s happening at Mos Eisley”. Even just going to Azyr is difficult because of how little is known about it.

      I dearly hope the P&P writers will be able to flesh out the setting and make it memorable instead of full of recycleable battlefields. It *could* be interesting if given more of an identity than “this is where 50 Stormcasts died to Khorne bros”.

      • Vicent Martín Bonet

        In my opinion we already have that kind of “let’s visit nuln” stuff. It’s called Hammerhal. We have that “what’s happening at Mos Eisley” it’s called Excelsis. Which both are beginning to be built up as these hallmarks of the setting (with CoS, the up and Coming 8 Lamentations: Spear of shadows, and the SOH book).

        As for standing out. I honestly don’t care about the stuff they carry out. A weapon doesn’t make a character memorable. Thostos’ arc: the loss of his personality up to an automaton’s level until he recovers his memories just a bit before his definitive death at the hands of Archaon was what made him more memorable. Gardus and Lorrus are “memorable” because we’ve seen them build their character across gates of dawn, the everqueen arc and more likely than not with the plague garden book, not because they carried non-reglamentary equipment. Hamilcar is memorable for his character, not because he has an uber-sword of doom no other celestant carries (and he doesn’t technically wear the standard gear either with those pelts of his, say what you want about Hamilcar, he isn’t one to go uniform)

        Also, WHFB had far less material and definition when the first RPG came out in 1986 and there was no real issue, so gonna disagree with that being an actual “issue”. What I’ve heard, them wanting to do the game “fallout style” as a survivor of the age of chaos very soon after the Season of War makes me be interested.

  • AEZ

    Are the realms really shattered?
    I thought there where different realms per design. Chaos has taken some over but I didn’t think they where really shattered.

    • Golden Yak

      Chaos spent centuries conquering and rampaging across all the realms except for Azyrheim. Ghyran is almost completely an extension of Nurgle’s garden. Everyone’s only just now starting to fight back and turn the tide. The realms are still all pretty messed up. Shattered figuratively. Also some parts literally.

      • ragelion

        Dude you missed the season of war campaign where order pushed out nurgle from Ghyran and he only has a few strongholds left here and there.

        • Golden Yak

          Right on, last I read Order only had a couple new cities and it was still mostly Nurgle.

    • dave long island

      Well they’re shattered-ish… lol… Actually, I’m pretty sure they’re shattered to all h**l…

  • Drew

    The problem with this is that AoS has done a very poor job of laying out both the world it inhabits and the lives/fate of the mortal characters living there.

    The Stormcast, Sylvaneth, Kharadrons, Fyreslayers, etc. all have interesting narratives, but there’s very little about the people of the realms themselves- and they are what would give such an RPG its heart and soul as opposed to just being a game of “what are we killing today?”

    Hopefully, this will help flesh out those (VERY important and for some reason largely ignored) elements of the mortal realms, but that will only happen if GW takes Cubicle 7 off the leash and gives the additional setting material it seems they will have to write the stamp of canon approval.

    • Karru

      Precisely on point. From an RPG standpoint, AoS is very, very lacking. The problem is that AoS lacks the “core of the world” completely. It is so dedicated on fighting these huge godly battles between massive armies of demi-gods and other enchanted monstrosities and individuals that we have absolutely no idea how the “normal folk” live. A story of constant fighting is extremely dull and gets repetitive very fast. It shouldn’t fall into the hands of the GM to flesh out the entire world of AoS, especially as long campaigns will be impossible to do as the chances are they will get completely “retconned” by GW if they ever release any lore regarding that.

      • AircoolUK

        I wonder if the initial setting will be Shadespire.

        • Karru


        • That’s what I’d guess. Hopefully it will be covered more in depth as I like what I saw in the Skirmish rules

    • ledha

      Hammerhall did a glorious job at it. 30 pages dedicated to the building, organization and politics of the city, and how people lives in here, with their guild, jobs, tavern, carnivals and trade market

      The first book of age of sigmar were able to take back a world corrupted and destroyed by the chaos. Now, cities are rebuilding and the civilisation came back (Hammerhall is several decades after the summer campaign of 2016), so it’s now possible to do the lorebuilding.

  • Hagwert

    This is a great idea, give AOS fans what they want and WHF fans what they like and double your chance of sales. This is a good common sense approach from the new GW team and a marked difference form the loony ivory tower mentality of the old regime.The new team should have been put in charge a long time ago !

    • Karru

      Indeed. This was the best approach GW and Cubicle 7 could have taken. Now fans of both have an RPG on their hands and who knows, maybe this will help out AoS lore big time!

      While not my cup of tea, AoS lore has potential. It is unfortunately very bland, boring and repetitive at the moment. The RPG might be just what they need in order to get some traction going. The core concept is nice and has potential, it is basically just a stripped version of the Magic: The Gathering lore. They just need to get talented people to write some good lore into the game that isn’t just the endless “let’s go fight these dudes”.

  • Shrew Perman

    I think that fleshing out this setting can only be a good thing. The best bit about The Old World was the sheer amount of depth it had. It felt like a real (ish – I know it had all manner of crazy beasts in it) world full of actual people.

  • thereturnofsuppuppers

    pretty excited for this

    • dave long island

      Me too. Almost as exciting as the return of suppuppers.

  • frankelee

    “Or leaving that aside, there’s the potential to play a Stormcast Eternal. We’ve already seen them in action in Hammerhal, and we know that they are reforged by Sigmar, but with each forging they lose a little of themselves. That’s some real interesting roleplaying opportunities right there.”

    Every time your character dies, he has less personality and gets more boring. What a roleplaying game!

    • thereturnofsuppuppers

      There have been no compelling stories that deal with a lack of fulfillment or memory loss.

      None at all.

      • euansmith

        Otnemem deyojed yllaer I

        • Matthew Pomeroy

          does that translate to “hold muh beer” 😀

    • ZeeLobby

      Lol. “Let’s pick the dullest race we’ve ever created and try to make a compelling story out of them!”

      • thereturnofsuppuppers

        How many books about spacemarines are there now?

        • ZeeLobby

          Well. Except that Space Marines have a great back story, genetically engineered super soldiers with questionable practices made to conquer and subjugate the galaxy, with stories told with heavy human perspectives to differentiate them from the humanity they protect. All being led by 18 brothers with varying strengths and flaws which translates to their genetic offspring. You take all that and make a much shallower and lifeless copy. Turning them in thousand sons dust soldiers. And yeah. They’re pretty boring.

          • Kk

            Except that Stormcasts are great heroes who died fighting Chaos and are unknowingly resurrected by a God who may or may not be brainwashing them to serve his own ends. They also have to deal with conflciting desires and memories, those of their past lives and that of their new ones. Plus you have the intrigue of knowing that you’ll never die, but slowly lose more of yourself each time and the evolution of your character as he changes, the strange and unknown effects of reforging altering the character physically and emotionally.

          • Sleeplessknight

            I like stormcast eternals because I can’t stand the traumatic experience of losing a game and having my imaginary men die. So big brother GW protects my fragile psyche by telling me they don’t actually die.

            Stormcast eternals appeal to me because they’re designed to be and look like the ultimate force of good and my simple mind can only understand that concept in black and white.

            I am more than happy to shovel big piles of my parents money to GW to appease their accountants and financial analysts because I am like a human sheep

          • Vicent Martín Bonet

            You’re a sad little being for doing that kind of stuff.

          • thereturnofsuppuppers

            I AM A BIG STRONG MAN

            The only moral choices I can deal with are grey, middle choices. No moralistic decisions can ever be made either way, I must forever sit of the fence. It pleases my cheeks.

            I must be able to role play fascists. They say its a joke, but really they are my heroes. I love the idea of the ubermensch, but god. It lets me feel like a strong man.

            I AM A BIG STRONG MAN

            Good and Evil have never been used to tell compelling stories. Now, where are my superhuman angelic saviors of humanity so that I might battle literal abominations of Hell.

            I enjoy grey moral stories.

            I can’t wait to buy the same guys again. THIS TIME THEY ARE SLIGHTLY TALLER.

          • Vicent Martín Bonet

            And stormcasts are simply badass: you see that eight foot tall, golden clad, musclebound warrior? He was a fishmonger who tried to fend off the chaos invasion when they invaded his home to kill his family.

            Liberator’s lore is literally that: they were civilians who, past the breaking point, tried a desperate stand to save their beloved ones. Only to be taken away from said beloved ones by a desperate god in dire need for such brazen warriors.

            Space marines just can’t compete with those origins: I was big, I was bad, and I got recruited by the skymen to be turned into a murder machine.

          • euansmith

            So to get a suit of gold, you’ve got to have balls of brass (or similar lady parts). I’d not heard that. It adds a lot to the Sigmar Cybermen. Thanks.

      • Matthew Pomeroy

        as I have said elsewhere, if anyone can do it, it will be the C7 folks.

  • euansmith

    “Murder Hobos, ASSSSSSSSEMBLE!

    • Hagwert

      As an experienced murder hobo, I mean adventurer, I can’t wait for the chance to break into, I mean lead a noble quest, into some pensioners , I mean evil necromancers , retirement bungalow, I mean dungeon lair , before beating up his care assistants , I mean defeating his evil henchmen , while grabbing his pension , I mean giving his treasure horde to down trodden villagers . I’ll just get my sock full of door nobs, I mean my shiny magic sword !!!!!

    • dave long island

      Great points you’ve raised. And I’m looking forward to solid info on the free peeps and where they keep their keeps and their sheeps as well. So basically I’ll be getting the game to use just as an atlas, to learn about the AoS setting. I have too many RPGs at the moment anyways, so don’t expect to actually be playing the AoS RPG, especially not with a new edition of WFRP coming out.

    • Matthew Pomeroy

      I have several C7 rpgs and IMO they are the best to do this,. they knocked lotr and lone wolf out the park, so if anybody can make the “mortal realms” interesting its them. their product quality is awesome.

      • euansmith


  • Vicent Martín Bonet

    You know, saying that Age of Sigmar has many characters larger than life and then uses a character whose sole motivator is: I’m going to make dad’s dream and mine come true… is kind of a whiplash.

  • Txabi Etxebarrieta

    Hmmm, this could be pretty cool. Admittedly I’m not super knowledgeable, but it certainly feels as though the setting needed a little more fleshing out. An RPG setting could be exactly what the doctor ordered!