An all new updated version of FirestormArmada is coming this year. Spartan Games’ designer is talking all about it.
Alpha Testing ends and Core Rules are then revised based upon their feedback. The Beta Team are unleashed on the rules and provide their feedback to Spartan Linde and I.
Core Rules are presented to Spartan Neil to begin the rules-pour into a nice shiny book layout. At this point, YOU, the Firestorm Gamer will have a chance to comment with each of the Core-6 Factions getting cut-down version of their Force List, along with an expanded rules synopsis of changes – see below.
Brand new models arrive with statistics and rules for the factions within and previously mentioned ‘shiny rulebook’. The rulebook will also contain a revised version of Taskforce, and a Campaign System known as Flashpoint (similar to the Dystopian Wars 2.5 version, but more expansive, given the nature of the Galaxy it is being played in!)
All Core Factions within Firestorm Armada are placed into a living rulebook format that can be adapted every quarter.
All Alliance Factions in the Firestorm Armada Galaxy are placed in a living rulebook format that can be adapted every quarter. Timeline for the next quarter starts with this release (…meaning that in 3 months’ time the stats will be reviewed and updated). Our goal here is to perform a continual rolling quarterly review to ensure we keep model balance under tight control.
December 2017 onwards
With the community fully engaged in the formation of the games, the Galaxy can move forwards, with new models, scenarios, campaigns and narratives developed under a more focused framework.
As you would expect, the move to any 3.0 ruleset requires a degree of innovation to prevent the game from becoming stale. Firestorm Armada is almost 9 years old, having first hit your tabletops in November 2009, and some concepts needs revisiting when viewed under the current gaming climate. Other mechanics are so core to the game’s function that they must remain no matter what! Here are a few changes we are making to 3.0 that we believe complement and improve the game rather than overhaul the system entirely:
~The space fleet combat sector of games is getting crowded these days.
Dad, Gamer, Publisher. All games all the time since junior-high. I should go outside more...