Torment: Tides of Numenera just got a big (free) update that brings new companions, quests, and more. And it’s on sale until Friday.
Torment: Tides of Numenera is the spiritual successor to Planescape: Torment, aka one of the greatest CRPGs of all time. Set in Monte Cook’s Numenera, Tides of Torment takes place in a future so far flung that it’s fantasy–it is a world of forgotten lore and ancient ruins that thrum with locked away potential and forgotten purpose.
It is the Ninth World. A world of inherited power and problems. What more do you want out of an RPG setting? While the RPG system is not my favorite, in a game like this, the rules are handled by the game engine (and have been modified slightly) and it plays quite well. More than that, the choices are interesting–you don’t have a standard “good vs. evil” morality system, bur rather there are all these “tides” which shape how your character develops and react to the choices you make.
If you have never played the game, now is the perfect time to jump in, as inXile has just released a new update that introduces Oom, a new companion to the game, as well as a whole new quest, new codex entries–all standard DLC stuff, but it’s all free. And between now and Friday you can pick up the game for 25% off.
So if you haven’t leapt into this tale of cast off bodies and a hunted god in the far future, this could be your chance. Check out the story trailer below.
And once you’ve finished you can head on over to Steam to grab your copy of Torment: Tides of Numenera while it’s still on sale. Here’s a quick look at the highlights of the latest updates for those of you who already have the game and maybe just haven’t picked it up in a while:
Torment: Tides of Numenera on Steam – $33.74(Sale Price)
- New Companion: Oom. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, “Servant of the Tides”, its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game.
- Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
- Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
Added a new user interface element to the Common Panel which better messages the Last Castoff’s current Legacy.
- Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types.
- Various balance improvements to Crisis gameplay throughout the game.
Various balance improvements to exploration gameplay, especially in the later stages of the game.
- Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
- Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up (fix may not be retroactive).
- Remove all non-gameplay Fettles from companions when they’re removed from the party. This should prevent certain freezes from occurring.
- Numerous small UI fixes.
- Numerous small quest fixes.