Total War: Warhammer 2 – Lizardmen In-Engine Trailer

The Team from Total War is back with another high-flying trailer for Total War: Warhammer II!

I hope you’re ready to enter the Danger Zone because the Lizardmen are bringing their Aerial Aces to this new trailer – an apparently this is all from the In-Game Engine:

via Total War (youtube)

“It is time to march on the Fallen Gates. The Elf servants have blasphemed not just by leaving Ulthuan, but by daring to interfere with the Cosmic Gates – an ancient device that can open a portal into the Realm of Chaos. For such a heinous transgressions, the Elves must be punished as decreed by Mazdamundi, the Lord of the Solar City.”

Killer moves! Also, if that’s what the new In-Game Engine can do then this game is going to look even crazier than the previous one and that’s a pretty impressive feat. The High Elves are going heads-up against the Lizardmen in this time and it’s not looking too good for the Ol’ Pointy Ears.

Total War: Warhammer II

Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities.

Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal new combined campaign. Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.


The sequel is scheduled for 2017 – Are you ready for Total War!?

  • Heinz Fiction

    I bet someone at GW is wondering if it really was good idea to ditch the Warhammer World…

    • No, because those people have all left GW by this point.

    • Damian

      They know it was a bad idea at this point, but they are making the best of what they have

    • Wtyn

      Well given they are now getting better AOS sales than they had in fantasy, and have the most enthusiastic tournament scene in years, and given that their AOS rules are considered good enough to be making the basis of the new 40k rules as well, they are probably pretty happy with that decision as of today. A year ago, less so, and goodness most people think that regardless of AOS eventual success, they did the ditching badly.

      • Heinz Fiction

        So you’re saying these great new rules wouldn’t have worked in the old setting?

    • Angus MacKenzie

      Obligatory ‘shouldn’t have blew up the world’ comment.

  • Gunther Clone C

    C’mon, Skaven! They HAVE to make an appearance with Dwarves and Lizard-things in the mix.