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Total War: Warhammer 2 – Lizardmen In-Engine Trailer

3 Minute Read
May 13 2017
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The Team from Total War is back with another high-flying trailer for Total War: Warhammer II!

I hope you’re ready to enter the Danger Zone because the Lizardmen are bringing their Aerial Aces to this new trailer – an apparently this is all from the In-Game Engine:

via Total War (youtube)

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“It is time to march on the Fallen Gates. The Elf servants have blasphemed not just by leaving Ulthuan, but by daring to interfere with the Cosmic Gates – an ancient device that can open a portal into the Realm of Chaos. For such a heinous transgressions, the Elves must be punished as decreed by Mazdamundi, the Lord of the Solar City.”

Killer moves! Also, if that’s what the new In-Game Engine can do then this game is going to look even crazier than the previous one and that’s a pretty impressive feat. The High Elves are going heads-up against the Lizardmen in this time and it’s not looking too good for the Ol’ Pointy Ears.

Total War: Warhammer II

Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities.

Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal new combined campaign. Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.

 

The sequel is scheduled for 2017 – Are you ready for Total War!?

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Author: Adam Harrison
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