40K: A n00b’s Perspective

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8th Edition 40K’s basic rules are streamlined enough so that anyone can play. Even me.

With 8th Edition on the horizon, it’s time to start looking at the rules. Now–full disclosure, I am not a big wargamer. I think I’ve played a grand total of 3 games in 4th Edition, shortly after the Tau were released. Most of my 40k knowledge comes from diving into the lore and being around certain corners of the internet. So when the BoLS crew press-ganged me into playing 8th Edition, saying that the rules were more accessible, and that even a n00blet like me could pick up the game, I had my doubt.

It’s got some riveting performances.

But, seeing as how I am going to be trounced in the office league otherwise, I have sat down with the basic set and am now determined to at the very least kill one of Adam Harry’s Tyranids with a Tau “shooty man with the long gun,” I believe they’re called. In the meantime, here’s a first impression of the rules from someone who’s approaching the game effectively for the first time.

So let’s dive in. First things first, the core rules are only 8 pages long. Fairly simple, straightforward rules that present a 6-phase turn over the course of 8 pages. Most phases get about a page of rules, with Shooting getting the most detail (it weighs in at about 3 pages of rules). But they’re presented in a handy foldable pamphlet (seen above) that you can reference pretty easy.

Tucked into the margins you’ll find a little bit on rerolls and what to do with models that can’t balance where they’re supposed to end up, etc., but for the most part, the flow of the rules is meant to match the flow of the game. You get a quick overview about coherency and what is a unit, then the pamphlet dives right into the turn sequence, taking you step by step through Movement, Psychic Powers, Shooting, Charging, Fighting, and Morale.

And there’s a secret, 7th phase known as the “Awesome Phase.”

Now as I mentioned, I didn’t come to this completely blind, but it feels incredibly new-player friendly. Sure there’s a lot of advanced rules (like stratagems, etc.) that are meant to broaden the game and offer new tactical options, but you get a lot of game out of those 8 pages. Of particular interest to me was seeing the breakdown of how combat is resolved. Shooting has the weapon/damage mechanics rolled into it as well–the new to-wound rules are super easy to get the hang of, as is the whole ballistic skill mechanic.

You don’t need to memorize a table anymore, or constantly look up a chart, it’s just a quick and easy formula. Did you roll equal to or higher than your BS? You hit! Is your weapon as strong as your opponent’s toughness? You wound on 4 and adjust it up or down depending on how much difference there is. The whole game (or at least its core rules) feel streamlined like this. So if you’ve got friends who maybe haven’t dipped their toes in the waters of 40K, this is the perfect opportunity to bring new players into the fold.

I mean, in 8 pages you’ve go what you need to start enjoying the game. The rest comes down to mastering your chosen army and knowing what they can or can’t do–which sounds easier than it likely is, but, the core rules are a great place to start.

So what are you waiting for? You can pre-order now, and if you’ve been thinking about getting into 40K, this is the time to do it!

Now if I could just figure out why Adam Harry keeps looking at my army list and laughing.

  • GrogDaTyrant

    The single greatest bit of advice for noobs regarding 40k, is that it’s all space marines, all the time. If you play anything else, then make sure it’s still imperium, still a marine, or at least a “good xeno”.

    • Nyyppä

      Aint that the f’n truth.

      • Shawn Pero

        Nope, it ain’t the f’n truth. Orks are spanking everyone with big blobs of boyz

        • Mr.Gold

          don’t forget teleporting them behind you lines and charging…

        • Nyyppä

          Yes, because orcs did so well in 6th and 7th editions. Actually, when was the last time orcs were viable?

          • Karru

            4th and 5th edition.

          • Massawyrm

            Yeah, but even then it was about Nob Bikers rather than Green Tide.

          • Karru

            Well, my friend ran a Green Tide army in 5th. KFF bubble with two units of 30 boys each was quite scary back then.

          • ZeeLobby

            It wasn’t bad, but it wasn’t really great either. Some factions just crushed it.

          • ZeeLobby

            Yeah. Solely nob bikers :/

          • memitchell

            Now I remember why I have an unopened box of Ork bikers. I drifted away before they got built an played. Stupid Internet.

          • Spacefrisian

            When i saw them being played by someone not carring for what the interwebz claims, same case as with Dark Eldar.

          • Nyyppä

            So, in some person’s kitchen table meta they were ok. Right. Well, I wish I could claim otherwise and not feel like an idiot but any local meta of less than 100 players and that is void of ultra competitive cheese fest is simply 100% meaningless when we are talking about power levels. Anything can work when the environment is tailored for that faction but only the proverbial NHB matches tell us things about the actual power situation.

          • BrianDavion

            “blah blah blah tournment scene is all”

          • Nyyppä

            Correction: “blah blah blah game wide meta is all”

          • Shawn Pero

            With all the rules changes, their history doesn’t matter. Players are already doing well with them (see the other comments in this thread) and that’s before the official release. Can’t wait to see what the Codex brings.

          • Nyyppä

            People have yet to learn how to play properly. We have no idea what’s on top and what’s not.

          • Karru

            Says that people have no idea how to play properly yet, so we have no idea what’s on top and what’s not.

            Agrees with the person saying that SM/Imperium and “good Xenos” are at the top.

            Flawless logic.

          • Nyyppä

            It is since the first is about 8th edition at this moment and the later is about general attitude GW designers have for the factions. Both are true if you don’t take them out of the context.

        • Matt Halkos

          I’m 2-1 with orks vs BA, in 8th so far. Been playing with the leaked rules. Ork blobs very good

    • Randy Randalman

      Except that every army beats Marines pretty regularly in the new rules. Orks, Dark Eldar, and Tyranids are all much stronger on average. Marines just have the most tools, but they aren’t great tools.

      • How many games did you play with Dark Eldar yet to be so sure of them being so much stronger?

        • ZeeLobby

          Absolutely none. But he does not require facts to make factual arguments. Duh!

    • 301stFeinminsterArmoured

      I would say: Chainswords, Pistols, Assault Weapons,and Flying, because everything else pales in comparison.

      • Red_Five_Standing_By

        Tau have so much flying. It is amazing.

        • 301stFeinminsterArmoured

          And assault weapons O: 4 shot Gun Drones and up to 12 shots on Crisis suits. Potentially 18 a piece with Flamers.

    • Red_Five_Standing_By

      Orks, Eldar, Tau and Nids all looks solid now.

      • Heinz Fiction

        They do indeed but Marines might still get more releases, rules updates and general support in the future if GW doesn’t change its habits…

      • Porty1119

        The IG lost Vendettas this edition 🙁

        • Karru

          For now, Forge World is bringing out rules for it.

          Also, you can just ask your opponent if you can bring the Vendetta. Take the base Valkyrie which is 130pts and then buy 6 Lascannons for it, which is basically how this edition works and what the Vendetta was.

          • Porty1119

            That’d be a 250pt aircraft…which honestly sounds reasonable for something that amounts to a flying Terminus Ultra. Valkyries are crazy tough this edition, as in one Toughness less than a Leman Russ, and two more wounds than the tank.

          • Karru

            I finished a quick 1000pts game where I used the Valkyrie and I concluded that it wasn’t really worth it. It got hit by a single Lascannon from a Tac Squad, lost 5 wounds in one go. Before that, he got hit with a Smite and lost 2 wounds. After that, it couldn’t hit the broadside of a barn and was pretty useless. It did deliver a unit of Veterans into middle of the enemy lines though.

        • Iconoc1ast

          Noooooooo!!!

      • Iconoc1ast
    • Karru

      Actually, not the case completely. SM got hit hard with a price hike. 1850 SM armies (without demi-company) are now around 2500pts in worst cases.

      The SM army I fought the other day was 47 models and 5 Vehicles, it was 2000pts. You can now overwhelm the Marines and thanks to the AP system change, they can’t rely on that almost constant 3+ save they used to have.

      You also no longer have to fear about things such as the Sternguard Suicide Pod killing two of your important units in one go or a Grav Centurion spam. Grav got balanced now.

      The only reason why I would say new players should go with Marines is that they are the cheapest option right now in terms of money. You need very few models for a full army.

      • euansmith

        And you can paint them with one can of coloured under coat, one pot of metallic paint for weapons, trims and pipes, one pot of brown for leather and the base, and one pot of wash.

        • memitchell

          Hey, I resemble that remark! Besides, you left out decals.

          • euansmith

            Decals? I was thinking “pro-painted” level; not Golden Demon! 😉

        • Commissar Molotov

          Ah, yes – the Leathermarines. Weren’t they declared excommunicate?

          • euansmith

            Ad Mech didn’t like the competition; the Leathermen always had the right tool for the job.

          • Iconoc1ast

            XD

        • BrassWitch

          Just paint them black and dry-brush grey. Cristal brush winners right there 😉

          • euansmith

            Dry-brush Grey? Ain’t you heard of the rattle-can zenith highlight? 😉

      • Shawn

        However, cover grants a bonus to armor now, so stick those marines behind barricades and now they’re throwing up 2+ saves all around.

        • Karru

          But only Barricades. Remember that most cover in the game relies on you being physically in a piece of terrain. For example, you no longer gain cover from standing behind trees or bushes, you have to be inside them. This means that cover is slightly more rare.

          Static warfare no longer works, so those Marines really have to move, but because there is so few of them now, they will have a hard time moving safely against an army that has numbers. Even Guard can overwhelm them fast this way.

          People have seen how fast Terminators die in the past. Even with that 2+ save, Lasguns, Bolters, Shootas, Shurikens and so on can still kill Marines with volley fire. With Marines having reduced numbers now, that means that even with a 2+ save, every loss is significant.

          It balances things out very well.

          • Sergio Celi

            Just watch the Miniwargaming Nids vs CSM report.. Poor Dave lost most of his CSM at Nids shooting, despite their +3 reduced everytime to +5. Due to the size of his units, he had to wait for his squads being reduced to a few in order to fit all the unit inside cover. :/

          • Shawn

            Balances for who?

      • BrianDavion

        depends, vehicle heavy marines yeah, but I can field a full battle company of infantry for under 2000 points

    • Farseerer

      What is this based on? SM are probably the most nerfed of all the factions. Read the rules and play some games before you complain.

      • Nyyppä

        Disregard the formations from the equation and you’ll see that what you just said simply is false.

        • Shawn Pero

          What formations? They don’t exist in 8th. Especially right now, when every army uses the same detachments.

          • Nyyppä

            Exactly. You can not take 7th edition cheese in to count when that particular cheese does not exist in 8th.

    • Xodis

      I believe this use to be true, but it seems like its much better now. Im actually looking forward to playing my Necrons more than my Black Legion CSM or Mymeara Eldar combined.

    • Gunther Clone C

      I’ve got a Nids main army, and am just starting to build GSC, Space Wolf, and Ork armies as well. Am I doing it right? 😛 I’m actually getting the new box so I can have primaris wolves. We’ll see if the SW heads fit so I don’t have/want to give everyone a helmet. 🙂

  • 301stFeinminsterArmoured

    Is anyone else spitballing some ridiculous plan to play whatever gravely imbalanced list they built in 7th using the new detachments?

    • spla5hmummy

      Free transports are definitely not a thing so my Gladius is super dead. I’ll be starting a new army with an entirely new perspective.

      • 301stFeinminsterArmoured

        The Drop Pod nerf, combined with having to take the new Hover Tank for Primaris squads is going to be the real final nail in the Gladius’ coffin. But at least Hunting Force is viable. Cent-Stars are the biggest losers in trying to convert over, as the only Transports you can ride cost Heavy Support Slots.

        • Shawn

          Yeah, it irks me to now end that Girlyman shows up after 10k years of sleep and suddenly dreadnoughts forget how to come down in drop pods.

          • 301stFeinminsterArmoured

            Didn’t see that before. Just hope FW kept ahead of that when they stated out the Dreadclaw and Kharybdis, or I’m going to be very unhappy.

      • 301stFeinminsterArmoured

        The Drop Pod nerf, combined with having to take the new Hover Tank for Primaris squads is going to be the real final nail in the Gladius’ coffin. But at least Hunting Force is viable. Cent-Stars are the biggest losers in trying to convert over, as the only Transports you can ride cost Heavy Support Slots.

      • EvilCheesypoof

        I’m really happy I never got around to constructing my Battle Company, I used the Skyhammer. I got a lot of NIB Razorbacks and drop pods I can sell because I don’t think I could ever comfortably run more than a handful of transports in 8th.

        I played 8th today and my 2000 point list only had 1 transport. A Stormraven! New and exciting times.

        • spla5hmummy

          Don’t get me wrong, I’m glad to see it go. Although it felt fluffy and was powerful it was tedious to play with. I’m looking forward to converting all those razorbacks into predators and whirlwinds.

          • EvilCheesypoof

            Yeah I plan on getting some predator parts for sure.

      • Maitre Lord Ironfist

        can not say that i got pity for no more Free transports.

        • highwind

          because 2x 5 scouts with sh*tload of elite fom-units is so much better than having an actually fluffy army composition that is also actually capable of winning, right?

          • Karru

            If I understood correctly, you are saying that the double demi was fluffy because it equalled numbers with Guard armies?

            Sorry to tell you, but in the fluff, SM don’t deploy into each battle with numbers that rival your average Guard Infantry Company. That was the case with SM in 7th because you got so much free stuff. Demi-company alone brought 50 Marines on average + Command + their Transports. This of course didn’t include things like Allies and additional Detachments.

            In the fluff, a Battle Company is not deployed in every single battle. Believe it or not, most SM forces are a more or less balanced mix of Scouts, Tacticals, Assault Marines and Devastators with supporting elements and some transports.

            What does this mean to you then? Nothing is keeping you from making a “fluffy army composition” in 8th. You just make a balanced SM army with some Tacticals, Assault Marines and Devastators in small games while in larger games (which is the same as a major battle) you can take your Battle Company when it would normally be deployed.

          • Maitre Lord Ironfist

            i do not get what your point is.

    • Jack Jomar

      Spearhead detatchments are a thing so my guard are happy. E: Ditto Vanguard, and Outrider. Lotsa guns!

      • 301stFeinminsterArmoured

        Definitely want Vanguard if you plan on running any advisors, or other units that used to not take up Slots.

        • Karru

          Yeah, my Guard is running with Battalion + Vanguard as the core and then depending on what I want, I still have one more detachment to pick for my 2000pts army.

          7 CP right out the gate with 12 Elite Slots to fill.

          • Jack Jomar

            now that veterans are elites again, instead of troops, I’m almost purely vanguard for the first company, and vanguard+ outrider for 3rd. 2nd and 4th companies are still battalions though.

          • 301stFeinminsterArmoured

            Wow.

      • Porty1119

        Vanguard here, with an Air Wing as support. My drop troops ride again!* I also anticipate using a bunch of advisors; the Officer of the Fleet has a nice bonus for flyers, basically acting as a FAC.

        *Once FW gets its act together and releases the Imperial Armor index covering…imperial armor not driven by smurfs.

    • Diagoras

      I cannot wait to bring the Trinity of Blood to 8th edition.

      Just kidding. No one has one of those.

      Hopefully.

      • 301stFeinminsterArmoured

        2169 vanilla for 3. Might even have room for some chaff.

    • Karru

      It’s very hard to do now. Many of those broken lists are either not outright possible any more or they are way too expensive in points. Gladius is now around 2000-2500pts just for the models, while the Transports they used to get are around 1000pts depending.

      All old super heavies are now less viable in large numbers as well. A Knight Paladin costs 458pts with its base weapons. A Wraithknight is around 400-500pts. You also have very limited ways to “spam” them.

      In games of 2000pts or less, you can take up to 3 Detachments. Super-heavy Auxiliary Detachment is a single LoW. The Super-heavy Detachment requires you to take 3 LoWs minimum.

      They fixed a lot of the problems when it comes to army construction. There is also the fact that these vehicles aren’t nearly as powerful as they were in the past. Massed AT fire can cripple them pretty quickly, even the Knight can’t sustain fire from a handful of Missile Launchers and Lascannons forever.

      • Jennifer Burdoo

        Wait, there’s a limited number of detachments now?

        • Karru

          There is and isn’t. It will depend on the group, but there is a suggestion in the book that states the following:

          Up to 1,000, Up to 2 per army
          1,001 – 2,000, Up to 3 per army
          2,001 – 3,000 Up to 4 per army

          It is a solid way to avoid large scale spamming with the detachments as some of them are quite small and it also makes the Auxiliary detachments less appealing, which is good.

      • 301stFeinminsterArmoured

        With the stuff from the Starter and a few conversions, my Iron Hands should be getting to be around 2000 points, with a good size Death Star in the middle, and some decent Armour and tight Buffs.

  • Crevab

    As I’m poring over the rules and thinking of what to use. I keep getting tripped up by what’s been removed. Like cover is only when you’re in terrain, unless you’re using a few advanced rules.
    After going from 3rd to 7th where each edition mostly added, it’s a bit weird.

    Sidenote, with the removal of special rules. Chaplains have “Litanies of Hate” again! Instead of Zealot or Ward’ “Liturgies of Battle”. Always liked that name

    • euansmith

      “By the Greater Good, I think we can work with these Spays Ma’ryns. It appears they like a strong and table government.”

      “But, Ethereal, their basic military doctrine is called, “The Litanies of Hate”.”

      “Ah… Okay, lets put them in the “Come the Apocalypse” column of the Great Allies Matrix; along with… every other phrelling race we’ve encountered during out Great Expansions. What’s with this Galaxy? Is there only War?”

  • euansmith

    Eight pages of rules… Eight… Pages… Man, I was hoping for a nice simple game.

    • ZeeLobby

      I really hope we haven’t entered some new era where the worth of a game’s rules is determined by how few pages they can be printed on..

      • euansmith

        I’m back off to the safety on One Page 40k.

        • ZeeLobby

          I’ve heard the easiest way to play is 0 pages. You make pew pew noises and whoever pews the loudest wins. It’s just so simple!

          • Porty1119

            I mean, I played a version when I was 11 and couldn’t afford models or rulebooks (sculpted my own models) where attacks were automatically effective and the game was one giant exercise in wound allocation and maneuver. It…wasn’t the worst gaming experience I’ve had, but was definitely the simplest.

          • euansmith

            Pew Pew is for Imperial Guards. Orkz go dakka dakka. Chaos Space Marines go whine whine whine. 😉

          • Richard Palmer

            I think, you sir, win the internetz for today.

          • Nyyppä

            You mean vanilla Sigmar or narrative 40k?

          • ZeeLobby

            Psh, nah. There’s like all these complexities and intricacies man. It’s like, probably the deepest game in the world!

          • Nyyppä

            Dude, my man, my bro. I know what you mean.

          • ZeeLobby

            Haha .

      • Fergie0044

        obligatory ‘size doesn’t matter’ joke

  • highwind

    oversimplified rules + making most troop choices completely useless = 8th edition

    • Knight_of_Infinite_Resignation

      I am glad I built most of my Battle Company with MKIV and can now use them as vets in 30K.

      • euansmith

        Any idea when is FW bringing out the Data Slates for their version of 8th?

        • CthulhuDawg

          The Imperial Armour updates are up for pre-order on ForgeWorld’s website.

          • euansmith

            Cool, I’ve got two boxes of Betrayal at Calth awaiting some hobby attention; so, like you, I’m going MkIV and so can go 30k or 40k.

        • Knight_of_Infinite_Resignation

          30K is luckily staying with 7th, and releasing a new version of it tailored to 30K apparently in a few weeks. I think FW have books for 40K use of their models in 8th already on pre-order.

          • euansmith

            Oooh, I’d not heard that. That actually makes me less interested in HH now 😀 unless FW do a good editing job on 7th.

            From what I understand, the FOCs in 30k are less open to abusive shenanigans that poor old 7th Ed 40k. So I guess it might be worth a look anyhow.

          • Knight_of_Infinite_Resignation

            30K actually worked really well with 7ths rules. Partly because most of 40Ks problems were with the army books not the core rules, and the problems with the core rules were largely sorted out by 30Ks own missions, army lists, FOCs and the nature of 30K games which tend to be between small numbers of elite forces.

          • euansmith

            Elite for their day… #obseletemarines 😀

          • Knight_of_Infinite_Resignation

            true that 🙁

          • Red_Five_Standing_By

            30k was deeply wounded by GW’s odd ball FAQs too. So I imagine FW will be sorting those out as well.

    • Heinz Fiction

      Invalidating old army concepts with new editions has been GWs game since 30 years. Welcome to Warhammer 😉

      • Red_Five_Standing_By

        It’s pretty much the motto of every new edition of most games.

    • Tushan

      Spot on!

  • benn grimm

    Maybe just ask him? Tbh it sounds like you’ve had plenty long enough to get involved and chosen not to, good luck maintaining interest when they start adding complexity.

    The core rules, the very basics, have always been fairly short, pretty sure 3rd edition onwards all the core rules fit on less than 8 pages. This is just a promotional gimmick, like saying it’s sooo much more streamlined now. It’s simpler in areas and still over complicated in others. They still have silly charts, they’ve just combined it with incredibly generic stats and psychic powers, which I’m sure will be added to as time goes on.

    Now that I’ve started to see the material properly I’m kinda excited to try it out, Orks look good again, Dark Eldar too and genestealer cult looks pretty much exactly the same as it was before the jump. Chaos, on the other hand, looks dull as all heck and considering the awesome recent traitor legions book it’s a real shame. On the whole it’s looking interesting, not particularly streamlined or simple. Just different.)

    • euansmith

      The thing that most tempts me about the new box set is the 8 page fold out 😀 I guess I could just wait a few weeks for them to come up on eBay. By then, I should be able to pick up the Hardback rules at a knockdown price too. Then I’ll just need Imperial Codex I and I’ll be done.

      • benn grimm

        Im sorely tempted by the box set, those death guard look amazing, but I also quite fancy just grabbing the xeno book and spending the money on some new Ork toys, maybe grab some of the plague marines when they get their own box. Expect I’ll get the rules via digital.

        • euansmith

          I can see the cyber allure of going digital; but there is something about the heady smell of a new book that is so wonderful.

          Having said that, I think I prefer books like the AoS Skirmish Rules, that are folded and staplebound to the hardbacks and perfect bound soft backs.

          The stapled books fold flat, making them easier to handle on the tabletop. Not an issue with your phone, phablet or tablet.

          • benn grimm

            Yeah books are great, they do take up room though, which of course is the main bonus of digital. I love the HH books and I’d recommend them as worthwhile in of themselves; much like with comics/graphic novels, they have a quality which (as yet) can’t be satisfactorily digitally replicated. Rule books though, and straight prose, particularly of the disposable kind, lends itself really well to the platform.

  • CthulhuDawg

    It seems like some people in our community think that if you play at home for fun instead of in a convention hall for prizes your opinion on the game doesn’t matter. That’s not just wrong it’s also sad.

    • Karru

      This has been the case for a long time now. The best part about this is the fact that we have yet to have a single 8th edition tournament happen, but for some reason people are invalidating people’s findings by stating that certain armies are not just that good “out of experience”.

      • ZeeLobby

        Lol. It’s exactly why I’ve made no claims about balance or power level yet. I have no stats to make these claims. A couple skirmishes played with friends is no indicator of power level, especially when a bunch of people are taking lists that emulate last edition, which is a completely different game imo.

        • euansmith

          Make wild claims, stand by them until a growing body of evidence makes them untenable, then claim you account was hacked, and you would never had made those claims yourself.

    • ZeeLobby

      Well. It really doesn’t if your trying to discuss power levels and competitiveness.

      • euansmith

        Grot Tide! Bring back the Snotlings, so we can hacve Snot Tide!

  • Bootneck

    Please someone tell me I’m reading this right, with the new detachment system I can pick my units freely as long as they have the same “Faction” key word to satisfy the various roles (HQ, troop etc).

    I find this very unfluffly and will only benefit power gamers.

    A cheesy person could pick the best units from across the “Imperium” or “Aeldari” faction and mash together for a very unbalanced force.

    I guess this does allow for some nice story lines etc but seems unlikely to be able to have such a wide spectrum of choice.

    • Karru

      It is the same thing with AoS.

      You see, many units and characters within armies improve each other and work better with units from their own “sub-faction”. Same thing with Psychic Powers and such as well.

      For example, SM Captains give all friendly units re-rolls of 1 to-hit rolls. Sure, I can take a Knight with that army as well, but that buff isn’t helping me if I don’t take SM units.

      Also, something to consider here is that these are just the Indexes. When they roll out the codices, then taking a single “sub-faction” will be the best choice pretty much always. Codices will most likely have the rules in place that AoS has, where all your units must share the same specific keyword in order to function.

      To give you an example, SM codex could have a Relics, Warlord Traits and even Stratagems in it. In order to get those, you need all your units must have the same keyword. So if I take a Knight into that army, I kiss goodbye to all those extra rules and benefits, because the Knight does not have the keyword and as such my army isn’t “pure”.

      • Bootneck

        Thanks!

        I thought that would be the case, but i just wanted to check.

        I suppose the good thing is which the changes to the detachments will allow people to field the themed armies more befitting.

    • Red_Five_Standing_By

      Once we get codexes, you will see greater specialization as you will be more heavily favored for picking a tight rather than open theme.

    • EvilCheesypoof

      It’s certainly possible to do, but they’ve claimed the codexes will reward more specific faction keywords, such as Adeptus Astartes instead of Imperium, with better stratagems.

      Also one of the reasons allies were broken in 7th was because of the bonuses they could give each other in some way, but now that is gone with keywords, Space marines only affect their own chapter, Guard only affect their own regeiment, etc.