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40K: Dawn of War III: “Annihilation” Update

3 Minute Read
Jun 21 2017
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Dawn of War III’s Annhilation mode is here and base destruction is back!

The Folks at Dawn of War III have been hard at work testing, tweaking and polishing DoW III. They have listened to the fan feed back and are delivering on a new mode of play along with some new features. Check it out:

via Dawn of War III

Hey everyone!

It’s been a wild ride since the release of Dawn of War III – a game we loved making and are so glad to finally have in your hands. We’re thrilled to put out a new installment after an eight-year hiatus, we’re proud of the innovations we’ve made within the genre, and we think the game is full of potential.

But…we’re humans who have the internet. We know there are lots of you who don’t feel the same way. That matters. We make these games for you, and we need you in order to keep making games. So, let’s talk about where we go from here.

Dawn of War III was meant to reunite our Dawn of War and Dawn of War II fans with a bombastic, action-RTS packed with incredible heroes, giant space lasers, and whole, new planets made of things that go BOOM. While we’ve checked those boxes, it’s clear that those weren’t the only things that you were looking for. So, what now?

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It started at launch by keeping our eyes and ears open. We spend a LOT of time on the forums, and just as much looking through the data on what you’re playing, and what you’re not. We’re using that to plot out our next steps and are hoping to share plans with you soon, and get you involved in how we bring them to life. But that takes time.

So, what happens in the short term? Great question…

NEW MODE: Annihilation

To start, we’re going back to our roots with new multiplayer modes that challenge you to wipe out every last Waaagh Tower and Webway Gate to earn that victory screen. Get ready for Annihilation Mode. Wait, make that: Annihilation MODES.

Dawn of War I fans will feel right at home in Annihilation Classic. To win, you’ll need to destroy the core structures of your opponent. It’s tough, but we’ve added a couple tools to help you out: new doctrines that will let you build faction-specific turrets throughout the map.

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Want a headstart? Load up Annihilation with Defenses to kick off the match with several of these turrets already installed throughout the map, buying you more time to build up your army. Both modes will be available in Custom Match for 1v1, 2v2, and 3v3.

Read the full update HERE

That’s not all – the new doctrines allow for buildable turrets for base defense – these aren’t available in campaign mode but you’ll sure want to utilize them in Annihilation mode! There is also a new map called Mortis Vale. It looks pretty dark and creepy:

But wait, there’s more! The team at DoW III is also releasing some new skins for free and they look pretty rad. The Annihilation Update went live yesterday, June 20th and it’s been a blast so far. So if you were looking for more a traditional base building/defending/eradication type of game play now you have it.

 

I chalk this one up as a victory for the fans of DoW I. Here comes the base building RTS genre in the 40k Grim-Dark you’ve been waiting for!

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Author: Adam Harrison
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