40K: Meet the Deadliest Tank in the Galaxy

OH, guess who’s back and looking for trouble – the not so humble Rhino!

Today is storytime…

Once upon a time many editions ago, there was a thing called Rhino Walls.  Back then in the time before the thunder-lizards, Astartes aspirants didn’t want to grow up to be Terminators, or Captains. They wanted to grow up to be the most important people on the Grimdark’s battlefields – Rhino drivers!

I’m sure you old timers remember the hey-days of the “Precision Rhino Racing Team”.  Back then folks would use handfuls of Rhinos to form moving walls for a variety of purposes. They provided a moving fortress, mobile line of sight blocking cover. They would tank-shock enemies off of objectives, open up gaps to allow friendlies to fire out, then close back up to block incoming assaults.

It was ridiculous and highly irritating.

But you should expect some of that to return, because in 8th Edition, Rhinos are a pain in the butt and can win you games. Here’s why:

Rhino Basics

 

So the key stats to look at are: M:12″ T:7 W:10 Sv: 3+

101 Rhino Uses

Here’s just a few uses of the amazing Swiss Army Rhino:

It’s Tough. Sure, any army can easily take down a Rhino. But it no longer explodes when exposed to harsh language.  You will have to actually try to kill it and devote a decent amount of firepower. 10 wounds a 7 toughness and a 3 up save won’t just roll over and die.

It’s Cheap. 4 Power Level, or 70 points is pretty cheap – so marines can afford to load up on these.

It’s Mobile. Units are moving much faster in 8th on a tabletop the same size or smaller than you are used to. A 12″ move and no reason to slow down means the Rhino can get where it needs to easily by turn 2-3, either to jam up your army’s line of sight, or to get occupants where they need to be.

It Shuts Down Tanks. One of the odder concepts in 8th to get your head around – remember that tanks can charge and take part in the Fight Phase. Then note that unless you have some kind of special rule, a unit within 1″ of an enemy model has to Fall Back to be able to fire weapons. If it falls Back, it gives up it’s ability to Advance, Charge, or Shoot later than turn.  So if you hate that pesky Land Raider blowing up your army – do this:

  • Step 1 – Rhino charges the Land Raider (it’ll probably live with unreliable overwatch fire)
  • Step 2 – Land Raider Falls Back 10″ (giving up a turn of shooting)
  • Step 3 – GOTO Step 1

Honorable Mentions

Luckily the Rhino isn’t the only mighty dirt cheap vehicle looking to come back to the tabletop in a blaze of glory. It may be the “sweet spot” however with it’s nice mix of durability, cheapness, LoS-blocking size and ubiquity. Here are a few contenders for the throne:

Golliath Truck, M12″ T6, W10, Sv4+ (more expensive, but it’s beeefy in size)

Chimera, T7, W10, Sv3+ (more expensive, but more models can fire out)

Taurox, M14″ T6, W10, Sv3+ (smaller, blocks less LoS, but faster)

~All hail the Rhino – master of the tabletop!

 

 

  • YetAnotherFacelessMan

    I’m sorry, Bell of Lost Souls, I just came from another article where the comments section CLEARLY told me that tanks were flimsy paperthin things that die to lasgun fire and will all be wiped off the board turn 1. Surely, those people wouldn’t lie to me, so one of you MUST be misinformed.

    • kingcobra668

      Or maybe… there is a middle ground…

      • helter266

        IMPOSSIBRU!

        • Tomoyuki Tanaka

          Yeah, well, people tell me Imperial Knights are overcosted and die easily. I played 3 games where all my Knights survived the first 2. In the third game, my opponent focused all his heavy anti-tank weaponry on my Knights and killed them by the 3rd turn or so, but by that time I had basically wiped him out and he only had 2 characters and a single Longfangs squad left. In the next 2 turns I killed the 2 characters, but it ended a draw because of my stupid mistakes.

          Basically, don’t let people tell you what to field. Go try your favorite units out on the tabletop and see what works best for you.

          • ZeeLobby

            Anyone who claims that one of GW’s most expensive and highest selling large models is going to be weak in the new edition is just a fool.

          • Tomoyuki Tanaka

            I love Imperial Knights because I’m a fan of mecha and giant robots. Not because they’re strong or competitive.

            Wish I could field more of them, though.

          • ZeeLobby

            Wasn’t implying that you were playing them for their competitive aspects (though your immediate defense clearly shows you probably get that a lot, haha). Just that GW may write horrible rules occasionally, but the last thing they’re going to do is kill the golden egg laying geese. Anyone who assumed that knights were going to be weak clearly didn’t understand that.

            I just hope they’re in line with more of the rest of the game now. Before your faction either had the tools, or they didn’t. Hopefully everyone has the tools now.

          • Tomoyuki Tanaka

            People tell me they are unfriendly.

            I kind of tabled Genestealer Cultists and Blood Angels without losing a single Knight, but when facing a Space Wolves list with 3 Longfangs squads, they killed all my Knights. On the other hand, I almost tabled him with my remaining Adeptus Mechanicus forces and he only had 3/4 of one pitiful Longfang squad left. I don’t know if that makes them more in line with the game, but my record stands at 2 wins, 1 draw.

          • ZeeLobby

            Yeah. I mean I wouldn’t be shocked if they were OP, as they were at that level last edition, and I’m not sure if GW really did much more than a copy-paste as far as balance goes. Do you think the GSC or BA player could have beat you if he’d brought the right loadout? Was there any pre-planning in lists or were they just pickup games? Would be curious to know.

          • Tomoyuki Tanaka

            I think they could have beaten me with the right loadouts. The Genestealer Cultists seem a bit unlucky to me. He failed his charge, but if he had succeeded in his charge, I suspect his Genestealers would have destroyed one of my Knights in close combat with their 80 rending attacks.

            The Blood Angels seem to be a pickup game though, and for some reason he only had 3 units that could pose a threat to Knights, and 2 of them were meltaguns and missile launchers in 2 tactical squads. The last one was a Dreadnaught who did the most damage to my poor Knight Warden. On the other hand, the rest of his list was anti-infantry, from Sanguinor and Sanguinary Guard (why?), Baal Predators with heavy bolters and assault cannons (no lascannons) and a Death Company squad with no anti-tank weapons. I guess he expected to glance my Knights to death or something.

          • ZeeLobby

            Yeah. I mean my issues with knights is that you basically have to build a list for them. It’s not a huge issue when you tailor before the game, but at competitive events, or even store events, they can be a real downer. I mean 2/3 anti-tank options is sometimes the best an army can put out, especially in a TAC list. If it’s still like 7th where I need to basically build an army of AT to take out an army of Knights, it’s still pretty broken imo.

            Of course others might feel differently, but it’s one of the aspects of 7th that drove my group away from the game. The fact the fact that we couldn’t independently write 2K pt lists and end up having close games was a downer. I’m not a fan of having to have a pre-game discussion to tell my oponent what I don’t think he should take because it’s too strong. Who knows, maybe GW will rebalance things efficiently this time around and TAC will be the way going forward. It’s either that or they need to add something to match play to allow a side board for dropping into an opponent running 5 knights, hehe.

          • Tomoyuki Tanaka

            I don’t know, I mean the same can be said about horde armies. If your opponent brings a horde army and your list has a well balanced mix of tanks and infantry, you probably won’t be able to deal with hordes very well and they’ll overrun you with all their heavy weapon squads and First Rank, Fire! Second Rank, Fire! rapid fire 4 lasguns.

          • ZeeLobby

            The thing is, heavy weapons still kill infantry quite easily. Your still taking models off the table. That isn’t necessarily true the other way around. Sure a horde might eventually overwhelm, but every unit in an army can kill infantry. It might be one sided, but it’s not a negative play experience. If we learned anything from 7th, spending 5 turns shooting at 2/3 targets and failing to kill them is just a demoralizing game to play. I mean at least now it reduces their effectiveness, but still…

          • Tomoyuki Tanaka

            Karru might have something to say about that.

            I mean, having a lascannon kill 1 model out of 10 is super-ineffective shooting, and your 10 heavy weapons probably wouldn’t be able to kill 100 models even with 5 turns of shooting.

          • ZeeLobby

            I’m pretty sure Karru would take killing something over nothing. I mean you know, youve been playing knights. I guarantee there be been times your opponents claim that they’re indestructible. I have a couple knights and ran them as well. I had no illusions about people’s dislike of playing them tho. Just the fact that 3 only made up half an army and they still had to deal with the rest that they hadn’t even thought about shooting yet. It’ll just never be a main army for me, unless they’re finally costed as they should be, so we’ll have to wait and see how good they did for 8th.

          • Tomoyuki Tanaka

            Actually, they cost about 2/3 of my army. My 3 Knights totaled about 1,354 points.

            Well, they certainly aren’t indesctructible, my last opponent killed all 3 of them (granted, his army was wiped out by my Kataphron Destroyers save that last Longfangs squad). But that’s neither here nor there, I thought we were talking about hordes.

          • Keith Wilson

            true in 8th … not as much in 7th

          • marxlives

            Should just do what other games do. PP allows 2-3 lists per player with players being able to see each other’s lists before deploying. This way someone can bring an anti horde option and an anti tank option. Or do what CMoN’s Dark Age Immortal rules. For 2000 point game allow like a 750 side bar. You can see your opponents list and side bar.

            Personally, I think a one list takes them all is kinda of a trap. Allow multiple lists or side bars so players can build towards a purpose.

          • ZeeLobby

            Totally on board with this. It’s def reduce the amount of spam lists, whose biggest strength was can your random list deal with this much X. I’d be a fan of either system honestly. Both would be better than the usual rock paper scissors.

          • Tomoyuki Tanaka

            Here’s the full battle report for the Imperial Knights and Adeptus Mechanicus versus Blood Angels: http://admechknight.blogspot.sg/2017/06/battle-report-13.html

            Here’s the battle report for Imperial Knights versus Genestealer Cultists:
            http://admechknight.blogspot.sg/2017/06/battle-report-12.html

          • ZeeLobby

            Sweet, thanks!

          • EnTyme

            They can be very rock-paper-scissory (yes, that’s a word! who says that’s not a word?). If you have an army built for anti-tank, Knights are going to die. If not, well, I hope you like picking up models.

          • Tomoyuki Tanaka

            They still do somewhat decently against anti-tank lists as long as you have Adeptus Mechanicus units to compensate for their weaknesses.

    • ZeeLobby

      Lol. If you trust BoLS writers over people in the comment section, there is no chance for you :D. I’d say 50% off their 7th edition tactic articles we’re just erroneous, not just bad advice.

      • YetAnotherFacelessMan

        I don’t trust any of you. Text has betrayed me before. My rhinos have been doing just fine this edition, spraying reasonable amounts of bolter fire and surviving the entire game. That’s all I need.

        • ZeeLobby

          I mean I might give you bad advice but it’s not illegal. Lol. BoLS tacticians on the other hand…

  • Karru

    I find Rhinos to be somewhat useful this edition, mostly of the reasons that were given here. First of all, they are dirt cheap. 70pts for those stats is insane. It is a good harassment vehicle after it delivers its cargo to the destination. You don’t want to keep those units in there for long as that Rhino is still a vehicle and if the opponent has proper list, he will have multi-wound weapons galore.

    They are one of the rarer vehicles that still find use this edition. Transports in general are pretty nice, because you can usually get them for cheap compared to fighting vehicles such as Predators or Leman Russes.

    What I find annoying is the fact that Rhino is cheaper than a Trukk. In comparison, Trukk loses on Toughness, Save and BS. Only things Trukk has over the Rhino are Ramshackle and Open-topped. Trukk really should be at the very least the same price as a Rhino.

    • Byungwook Kim

      Open-topped is THE best rule any transport can have now. I would gladly pay like, 20 more points for the rule.

      • Karru

        Not for Orks really. You can shoot normally out of the vehicle, which isn’t really that much for Orks. With BS 5+, you aren’t going to be dealing a lot of damage when sitting inside a Trukk.

        Considering that the Toughness 6 means that Autocannons wound these things on 3+ instead of a 4+ means that these things go down quick. The Open-topped really doesn’t make up the difference.

        • Bigalmoney666

          12 Tankbustas in a Trukk is pretty dangerous.

          • Juan Carlos González

            It will also draw a lot of fire to it because you’ve got 200 points inside what amounts to a cardboard box. Also, for the price of that Trukk you could have fielded five more tankbustas.

          • Bigalmoney666

            Ten S8 AP-2 D3 shots in addition to whatever you have on the trukk for about is pretty good. If you throw a Mek on there for 20 pts you get d3 repairs and is a grand total of 150pts. That’s about the same points as a 10 man tactical squad. Not a deathstar by any stretch, but still a solid ork shooty unit for pretty cheap.

          • Juan Carlos González

            Your math is off. The Trukk costs 82 or 88 points (76 + 6 for a Big Shoota or 12 for a Rokkit Launcha), each Tankbusta costs 17 (5 + 12) and a Mek is another 34 (22 + 12 if he has his own Rokit Launcha) and only repairs 1 wound a turn, not 1D3.

            So in the end that ball of rokkits will set you back 309 points (88 for the trukk, 17 x 11 tankbustas and 34 for the mek) which is close to what a Land Raider costs and is wrapped in a rather squishy T6 and 4+ save.

            To add insult to injury, the Trukk is no longer a fast vehicle, having a bog standard speed of 12″.

    • orionburn

      Don’t the rules read that you can only take a transport for every other troops choice? Meaning if you take 4 troop choices you can only take 2 Rhinos? I forget what the leaks said.

      • Karru

        If you are referring to the way Dedicated Transports are bought now, the exact wording is strange to say the least.

        “May include 1 for each other choice.”

        I believe that this means that you can take 1 for each choice that isn’t a Dedicated Transport, so technically your entire army can be mechanised.

        • orionburn

          That’s what it was. Why they went with that wording is beyond me. I don’t know how a group of people could sign off on that and think that’s clear as day to understand.

          • Karru

            It’s actually pretty simple. To them it makes complete sense because they were the ones that wrote it. In reality though, people have no idea what exactly it means as the wording is pretty vague.

          • orionburn

            True. It’s like using bi-weekly. The person writing it knows what they intend, but to the reader it can be interpreted to mean twice a week or every other week. With all the play testing they supposedly did you’d think they’d have an army of people reading the rules to help determine if something should be worded better.

          • Nyyppä

            It’s fine. What it does is that it prevents people for taking transports on top of transports.

          • Karru

            Yeah, that is how I’ve been viewing it all along. Doesn’t mean there aren’t people that there aren’t people who would try to twist it.

          • Nyyppä

            WAACs will try. Look at the old grenade rules. The buggers did not accept the fact even after GW confirmed it.

          • Karru

            I love the fact that most of them usually go to the “Well, it’s not my fault that GW doesn’t know how to write clear rules, so unless they say otherwise or clarify, this is how I play it.” Then GW releases an official FAQ for it that clears the situation and suddenly they still won’t stop using it because it would mean their list would lose effectiveness.

          • Nyyppä

            This, so much this.

          • Commissar Molotov

            I wanna put a transport in a transport!

          • Nyyppä

            You used to be able to make Russian dolls out of nid pods.

          • wibbling

            Only if you’re desperately trying to twist it to suit yourself. Give over and stop being a twit.

          • ZeeLobby

            LOL. Man you are just a sad angry person aren’t you.

          • orionburn

            What makes me sad is trying to sort out which sad angry person you’re talking about 😛

          • ZeeLobby

            Only wibbling comes into an article, finds one post, and immediately attacks, before retreating into the shadows. He thinks everyone who asks for something from GW is trying to bend the rules to power game to victory XD.

          • He’s still number one, but King Cobra and George Labour are gaining ground. What’s become more popular is to just make a snarky blanket statement that anybody who doesn’t like something is a whiner who whines about everything. That way you can let people know their opinions don’t matter without even having to read them. It’s very efficient.

  • Fergie0044

    Ugh, the idea of rhino ‘locking’ another tank in combat to stop it shooting just seems weird and like gamesmanship to me. I preferred the old rules when only walkers could be ‘locked’ in combat. why can’t a vehicle fire at point blank range?
    Yea I know I’m using 7th terminology here that is now outdated but i think the effects are the same.

    • euansmith
      • kloosterboer

        Tank Shock (noun, often attributive): sudden stimulation of the nerves and convulsive contraction of the muscles caused by seeing Karru field a large, turreted, blast template armed vehicle in a game of Warhammer 40k: Dark Imperium.

        • Karru

          I feel like I’m being insulted here. <.<

          • ZeeLobby

            I can’t tell either. I mean templates no longer exist. I… I just don’t get it. I mean yes you aren’t a fan of tanks, but I don’t see how that’s an insult, lol.

      • bobrunnicles

        “Here we see the younger Russian tank attempting to assert it’s dominance over the smaller, older German tank”

      • petrow84

        That’s some nice 6+ you rolled here, driver!

      • Commissar Molotov

        Heh heh! “Take that, stolen Czech tank!”

    • kingcobra668

      >gamesmanship

      “Stop using the rules to the game you jerk!”

      • Knight_of_Infinite_Resignation

        I get his point though, what happens on the table should make sense as a battle, not be an abstract game where manipulating the mechanics is how to win. Thats what people complained about with 7th.

        • NNextremNN

          A tank stopping a tank by ramming it does make sense. A infantry men not so much …

          • Knight_of_Infinite_Resignation

            T34s did ram Tigers in WWII because their guns couldn’t penetrate. Tactic of last resort as generally both vehicles were destroyed.

            As you say, unlikely an infantryman could do the same!

      • Fergie0044

        Yes, a poor choice of words on my part. It just doesn’t ‘feel’ right though.

      • ZeeLobby

        Yeah, gamey would have probably been a more accurate term. AKA, overly abstracting realistic interactions in a game.

    • Byungwook Kim

      Why can’t vehicles fir at point…. -> Most 40k units can’t do that neither. They suddenly have to fight with their swords rather than their guns.

      • Nameless

        but tanks don’t have swords… yet

        • stinkoman

          unless it’s chaos. then they have swords and all kinds of spikey bits. in fact, they should get to deal 2 damage or something when they charge.

    • Greg MacLean

      A tank that’s rammed would have an extremely difficult time firing at its target. The vast majority of them have turrets that extend well past their hull which makes firing it a technical impossibility until they get moving.

      • Fergie0044

        Yea maybe in that case, but what about the tank that’s got a cultist outside hammering on it with a piece of pipe? Why can’t fire?

        • euansmith

          A tank might have issues with depressing their weapons enough to hit close up targets; but it could certainly use its mass to squish people in close proximity to it.

          Also, given the choice, tankers don’t like to be in close proximity to enemy infantry, as the little bleeders have a nasty habit of pouring flammable fluids in to air intakes, blocking view ports, and sticking potatoes up exhaust pipes.

          • Marc Berry

            It still doesn’t make any sense at all

          • Nyyppä

            To you. It still doesn’t make any sense at all to you. That is an important detail.

            It’s a game. The system works. It encourages tactics beyond “mah gunz is moar bigger than urz”.

          • ZeeLobby

            Agreed. Abstraction is required.

          • Knight_of_Infinite_Resignation

            If the infantry don’t have anti tank weapons no modern tank crew would care. Theyd just shoot them with their machine guns.

          • euansmith

            All infantry have anti-tank weapons, even if they are only crowbars and a bladder full of pee; also the thing here is about infantry in contact with the vehicle; crawling all over it. 😉

          • Knight_of_Infinite_Resignation

            we’ll have to agree to disagree here. Modern tanks aren’t vulnerable to such attentions, and I doubt future ones would be, since they can probably electrify their hulls etc.

        • eMtoN

          Maybe the cultist stuck his finger into the gun barrel thingy.

        • YetAnotherFacelessMan

          Because the cultist has run up to the barrel of the big gun and jammed a rock in it. You need a movement phase to clear the rock or the machine spirit won’t engage the guns.

          Or the cultists are fighting the crew through the open hatch or vision slits, which didn’t get closed in time. The crew need to repel the cultists before they seize the tank, so they can’t fire guns right now.

          It’s always weird to me how you guys are willing to abstract things like pistol shots magically stopping at 12″, but having full accuracy and power at 11.5″, but you can’t deal with this. THIS is what breaks your suspension of disbelief.

          • Fergie0044

            I dunno….the chimps that work my brain just couldn’t handle it I guess.

            Although guns having an effective range is fine by me.

      • stinkoman

        maybe so, but i wouldn’t in my right mind, ram a vindicator with a siege shield. might get a demolisher round through my window.

    • NNextremNN

      It would actually be far easier for walker to still shoot than it would be for a tank.

      • Fergie0044

        Huh, yea it would be! Although I guess they can’t shoot in combat for the same reasons as normal infantry.
        I suppose at this point trying to apply real life laws falls down. EG if i was a fire warrior I won’t forget about my powerful gun just cause the enemy is trying to hug me!

  • Crablezworth

    “One of the odder concepts in 8th to get your head around” Odd, I would just call it bad, almost as bad as a grot gandalfing a baneblade.

    • NagaBaboon

      A grot Gandalfing a baneblade would be pretty funny, and to be fair it prob wouldn’t last long. Rhinos stalking landraiders around the board like sexual predators is weird and boring. You know I’m not sure GW shouldn’t have gone even more towards AoS with the new 40k rules, they are suprisingly clean and 40k 8th is starting to look as full of ‘plot’ holes as it was before.

      • Crablezworth

        Yeah, like vehicles finally getting split fire only to have gw get rid of fire arcs… nothing like a vindicator firing from its tracks or a land raider firing everything from its comms array…

        • EvilCheesypoof

          The point is that it’s meant to symbolize the general location of models, and you can assume they shift into position to fire. Otherwise you have the situation of 7th where MCs (even some vehicle-like ones) could shoot in any direction like infantry, but vehicles could not. It’s an abstract meant to balance/speed up the game.

        • EvilCheesypoof

          The point is that it’s meant to symbolize the general location of models, and you can assume they shift into position to fire. Otherwise you have the situation of 7th where MCs (even some vehicle-like ones) could shoot in any direction like infantry, but vehicles could not. It’s an abstract meant to balance/speed up the game.

  • NagaBaboon

    Yay ridiculous shenanigans. And all of a sudden I remember why I stopped playing 40k and I’m reconsidering my pre orders.

    • Greg MacLean

      Meh. Honestly, this is just another example of not min/maxing in 8th paying off. If you don’t have troops supporting your tank’s advance then things like this will happen. Also, if I were a space marine in a rhino and saw a Leman Russ right ahead of me I’d strongly consider ramming it.

  • david

    The original Rhino was used for all Imperium forces, so was the backbone for everyone.

  • pad_uk

    My list of proposed House Rules that I need to make this game even remotely sensible is getting longer by the day… 🙁

    • EvilCheesypoof

      Try it with the core rules for a bit at least, I’ve found the game to be very fun as its written.

  • Walter Vining

    70 points is NOT cheap….

    • Karru

      It is in a Space Marine army.

    • Parthis

      Yes, it is.

    • EvilCheesypoof

      Almost everything is more expensive, it’s just inflation 😛 It seems like 2000 pts is the new standard as well.

  • Defenestratus

    So far of all the test games I’ve seen, people who load up on tanks and tough units will absolutely smash anyone who tries to bring an “all comers” army.

    The one thing I saw in particular that made me just sad for humanity was a DA list with a land raider, two dreadnoughts and two razorbacks (with the requisite other infantry units) just run roughshod over a necron phalanx of about 80 warriors with a couple ghost arks.

    It wasn’t even close. An army that used to eat armor for lunch anytime it graced the table was utterly unable to do anything to the land raider at all… meanwhile it just ploughed into the phalanx with nothing to stop it. (What I find particularly hilarious is that Eldar’s bladestorm now is what the old gauss was. On a 6 to wound, you get -3AP – which will put most vehicles at a 6+ save… as close to an autoglance as you can get)

    • Karru

      Can I get more details on the army itself? Which Land Raider was it, how were the Dreadnoughts kitted and what weapons where in on the Razorback? What were the remaining units and how large was the game in points?

      • 301stFeinminsterArmoured

        I agree, this story sounds a little suspect.

        • Karru

          Not necessarily. It will depend mostly on the size of the game itself. Those tanks are around 800pts to 900pts depending on the loadout, so that does leave quite a bit to spend on other units if you are playing, say, 2000pts.

          • 301stFeinminsterArmoured

            I’d be more concerned about the makeup of the Necron list, because nothing mentioned had any real AT firepower, as it’s all Strength 4, AP -1, D 1 shots, at 10-20 shots per unit.

  • MightyOrang

    Can’t take a lot of bigger troops — notably the new super marines.

    #Whatsoldisnewagain

    #WhathappenedtoBulky

  • Zreat mi Legenderi

    I may assure that Rhinos improved with this new edition.
    Remember that +3 savig throw becomes +2 with cover. I put 10 khorne berzerks inside a Rhino, fighting necrons. I just wait a Little hidden after some ruins and saving almosts everyting at +2. Just at the time the foes advanced, the Rhino left his cover and my Berserks made a beautiful charge against the enemy for the glory of the Blood God!!!!! After that, the Rhino advanced to another position, charged another berzerks unit and ran with them to one of the objectives. After that, he finished the game blocking other units fighting them in close quarters.
    We will see a lot of Rhinos… and a lot of tanks! I’m sure. 😉

  • BaronVonYoloing

    Heck. Lol I’m not too worried about potential Rhino shenanigans. It comes with the advantages of playing 0 tanks and all the monstrous creatures. It’s a nice change that my victims don’t hide on the other side of the board anymore.

  • Camisa

    me as IG player, im noticing that chimeras are more and more priced…

  • MechBattler

    Wait. Storm Bolters are two shot rapid fire now? Which means a Rhino with two of them can spit out EIGHT shots at half range? That’s actually some pretty good fire support.

    • Rabid Wombat

      I haven’t seen anywhere that the squad inside can shoot out of the top hatch anymore (the only reference I have seen to that is open topped transports), so it seems to be a bit of a downgrade to me.

      • orionburn

        That did get changed. No more shooting out of Rhinos 🙁 Probably why they gave the option for the second storm bolter to up the fire power. I can see why they changed it since it’s only a -1 to shoot heavy weapons now.

        • 301stFeinminsterArmoured

          You’ve always been able to run Double Storm Bolter Rhinos, they just weren’t this good.

          • MechBattler

            Suddenly, they’re bullet hoses.

          • 301stFeinminsterArmoured

            Glad I caught the train early.

  • Gunther Clone C

    Hmmm…time to get some Goliaths…PRAISE THE FOUR-ARMED EMPEROR!

  • Boondox

    Why wouldn’t the land raider just ram the rhino?

    • 301stFeinminsterArmoured

      Does have better odds of wounding, but hitting will be hard, even with buffing characters. Best you’d get is a reroll.

      • hazal

        It’s also a issue of removing effective firepower.

        A landraider locked in close combat is a bigger loss then the rhino for effective shooting.

      • Boondox

        Missing a roll to ram a rhino 1 inch away with a land raider would be a gaming legend!!!

  • rui valadares

    Charge the land raider; occupants leave LR and pile in on the rhino surrounding it and preventing the rhino’s occupants from leaving and deploying within 3 inches. A whole lot of diddly.

  • Mathew G. Smith

    Obligatory “take away their metal bawkses” reference here.

  • sethmo

    You all realize falling back does not mean torwards a table edge anymore right?

    Assaulting another vehicle does not tie it down as much as you claim.