40K: Necrons – Return of the Warrior Horde

The Necrons are going to bring the pain in 8th – The Warrior Phalanx is BACK!

Games Workshop had another Faction Focus yesterday that looked at the Necrons. After taking a look at the rules they teased, I think the Necrons are going to be one tough cookie of an army to crack. Why? Because it sounds like the army is going back to it’s roots of tons of hard-to-kill models who won’t stay dead after you’ve put them down! Let’s take a look:

via Frankie (Warhammer Community)

“We should start with the most iconic Necron rule: Reanimation Protocols. This rule changes from a save to a roll to bring the model back to life each turn. When a Necron model with this rule dies, you keep track of how many in the unit have gone down. You will then be able to place models back into their units every turn on the roll of a 5+ per model lost. The models must be placed in unit coherency with the unit it came from. This rule is so powerful because it happens at the beginning of EACH of your turns. I want to say this again for emphasis: you roll for each downed model with this rule at the beginning of every turn unless the unit has been wiped out. So, if a Necron Warrior is killed in turn 1, you’d roll to bring him back turn 2, 3, 4, etc. until he either reanimates or the rest of the unit is destroyed.”

Yeah, that’s right – Reanimation Protocols is going to be good. Like, really GOOD. I know Frankie mentioned it twice but just let that sink in: “you roll for each downed model with this rule at the beginning of every turn unless the unit has been wiped out.” Now I hear folks start to say, “It’s only a +5 to get back up” – sure, until you stick Illuminor Szeras within 3″ of a unit which gives them a +1 to the roll. Suddenly that means EACH down warrior is getting up 50% of the time and you’re rolling at the start of every turn.

From everything that Frankie mentioned, it’s sounding like all the characters in the Necron army will provide some really nice buffs. Anrakyr the Traveller will allow a unit to get +1 to hit, charge, and advances – among other buffs he provides. And Szeras can also increase Warrior’s BS, Strength, or Toughness as well. The humble Necron Warrior is suddenly not-so humble! Check-out their Gauss Flayer:

Now, imagine if you buffed their BS by 1 and gave them a +1 to hit – at 12″ they are going to put out a bucket of shots that will probably be hitting on +2. And from what Frankie was saying in the article, you can have a full unit of 20 – which I would also recommend taking. The more models you have in your Necron Warrior unit, the harder it will be for the enemy to wipe them out. If they can survive to the next turn, then they have a +5 (or +4 if the Illuminor is around) to come back. I don’t know about you, but erasing 1/2 the work your opponent did at the start of every turn sounds pretty good to me!

I have a feeling we will see the return of the Necron Warrior Phalanx in a scale we haven’t seen since they had the old Phase Out rule. Here’s the thing: we’ve only really focused on what Necron Warriors can do – we haven’t gone into what the rest of the Necrons will be able to accomplish! I think that a great army starts with great troops as the foundation and the Necrons will have that covered. Then you start mixing in characters, support units, and maybe a couple of sturdy vehicle options…Well, you get the idea. And because it’s fun: Deepstrike Monolith!

 

The Return of the Unkillable Metallic Hordes! Necrons in 8th are Reanimating for WAR!

  • Tshiva keln

    I just hope they cost an equivalent 33% more or we are back to the free models scenario again. Should cost more actually seeing as it’s every turn.

    • Mr.Custodes

      It only restores slain models.

      • Walter Vining

        I wish people had reading comprehension

        • AircoolUK

          You can’t keep a good knee-jerk down.

          • Walter Vining

            no you cant keep a good jerk down.

          • Walter Vining

            I mean knee jerk yeah…..not the other kind of jerk….that’s gross….

          • Titus

            I thought you were taking about a rude person. What other meaning of jerk can there be?

          • Walter Vining

            jerk…….off…..
            .
            .
            .
            .
            .
            .
            .which is also a rude person

      • Tshiva keln

        I got that. It’s still getting dead guys back which is similar to having free points in reserve.

        • Tyr

          Not necessarily, its more like having really tough models that arent doing anything on some turns.

          • Tshiva keln

            Only if you’re paying the points for a really tough model, which early indications are you aren’t. But I’m not jumping on that band wagon, I’ll wait and see how the goes on the table.

        • YetAnotherFacelessMan

          I’d say it’s functionally inferior to their current version. As a FNP-ish save, you could keep the unit on the board, making them harder to focus down.

          I wouldn’t say it’s like having free points in reserve, since you can only revive models from currently deployed units, so there is no extra tactical flexibility; you can’t have two units in two places suddenly. So, to my eye, it’s no worse than the new rules for Guardsman Medi-kits and Apothecary Narthecium.

          • Tshiva keln

            I know what you are saying, and true about the tactical side. It is stronger than fnp purely as you get multiple goes at it (potentially). If models are killed as quickly as they are saying then probably won’t be much of an issue. We will see.

    • Peter B

      They actually cost a tiny bit less points wise this time around, according to the leaked army lists. That’s in comparison to 7th ed points of course.

      • Tshiva keln

        Brilliant, that’s all I need! Thought they were bad before… Wouldn’t be so bad if it replaced an armour save to give them their quirk but this just seems more broken than before. I’ll have to give it the benefit of the doubt though until I see how everything works. If that fails I’ll just stab my opponent and see if he can reanimate!

        • Xodis

          A unit that is whipped out cant roll RP anymore so thats going to be the weakness. Not to mention CC will probably take out a lot of them if its a dedicated CC unit.

          • Tshiva keln

            Plus I’m thinking moral casualties should help. I hope!

          • Xodis

            Yeah, you might get lucky with it, but I wouldnt make it part of the battle plan lol

        • angelblade

          also remember we have save modifiers now, 3+ aint what it used to be so putting them down initially is much easier.

      • GWELLS

        Thats probably because technically they aren’t as unkillable as they were back in 7th. With their like three save rolls potentially. They are tough but there are ways to get around that this addition if you know what to exploit.

    • shady

      costs 381 points m8

  • Walter Vining

    firstfefe

  • Justin Divers

    So without vehicle facing does the Mono/Obilisk do a disco spin and can fire all guns on one target? 20 S7 Tesla looks is pretty nice on paper.

    Odd to think of a Doomsday Ark which Must stay still to fire at full load spins and fires the TWO 5 gauss banks at the same target if it is in range.

    • AircoolUK

      Gauss can go around corners, a bit like those things in Ghostbusters…

      …or something.

    • AEZ

      its’4 arcs with 3 attacks (S5) and a whip with 6 attacks (S8) right? And he’s got a specific rule that he can move and fire without to hit penalty.. since it’s what it’s meant to do. I see no must stay still rule on it 😀

    • ieyke

      Actually, the Gauss banks on the Ghost Ark CAN both fire in the same direction, modelwise.
      The Doomsday Ark may be able to do the same thing. Offhand, I can’t remember.

  • Drpx

    Make Necrons Annoying Again!

    • davepak

      this is not even remotely as annoying as 7th, fnp (with all the bonuses) was incredibly frustrating.

      be smart, focus fire, kill, rinse repeat.

      • angelblade

        save modifiers will hurt MEQ more than i think people realise

  • memitchell

    No one who plays any dice based game says, “It’s only a +5.” Especially. when that roll is made EVERY turn for EVERY downed model. Yikes! A 6+, with a 5+ possibility seems more reasonable. But, I kind of like it for some reason. I’m thinking the “everything kills everything” motif probably makes this more reasonable.

  • A unit of 20 guys of which are 10 dead will resurrect like 3-5 per turn. That hurts.

    • Xodis

      Thats Necrons

      • Walter Vining

        yeah welcome back to the old days

    • AircoolUK

      Just tie them up with cheap close combat units.

      • Xodis

        Good luck. At 12 points a model including their weapon, they might just win the attrition war.

        • AircoolUK

          It’s not about attrition, it’s about them not being able to use their nasty gauss/tesla weapons because a few grots are bashing them with spanners.

          • angelblade

            boyz squad of 20 4 attacks each + nob ith big choppa for the sweet -2 save should much the cron unit easily enough

          • Xodis

            Between 24 inch Flayers that Rapid Fire and S/4T and 4+ with RP, I think I still like the odds against some Grots lol
            Probably kill a good 30 of them before they even close the gap to charge.

        • Fraser1191

          Meanwhile a single terminator is 48 points
          And a tactical squadie is 13 with less leadership can’t get back up and has no ap on his gun…

          • AircoolUK

            Context, context, context…

  • Jayce Corza

    Reanimation Protocols on every turn? Or every one of the Necron player’s turns? Pretty big difference. Also what’s with the plusses in front of numbers? I assume by +5 you mean 5+ (five or higher). Quirky.

    • Ian Chisholm

      It’s only on the Necron player’s turn according to the original article.

      • AircoolUK

        I think it’s in their movement phase.

    • Mark Howarth

      Start of necron players movement

  • Silverbeast

    Just wait for the Quantum shielding special rule some Necron vehicles have. Knights will cry:)

    • ieyke

      Just wait for phalanxes of 20 Warriors with 4+ Reanimation Protocols from Sezeras, supported by Ghost Arks and Resurrection Orbs.

      Assuming Ghost Arks and Resurrection Orbs do what they traditionally do (resurrect Warriors and resurrect Necrons in general), that could be basically unkillable legions of Warriors.

      They get knocked down, but they get up again, you’re never gonna keep them down.
      They get knocked down, but they get up again, you’re never gonna keep them down.
      They get knocked down, but they get up again, you’re never gonna keep them down.
      They get knocked down, but they get up again, you’re never gonna keep them down.

      • Xodis

        Resurrection Orbs are a 1 time usage in battle that allows a second round of Reanimation Protocals on all units within 3″.

        Embarked units can make RP rolls but only to a max of 10 (The ghost Arks capacity limit) and all units within 3″ of a Ghost Ark can make RP rolls at the end of the movement phase.

        • ieyke

          Wait….Ghost Arks grant ADDITIONAL RP rolls?

          RO’s being 1-shot use is dumb. I hate 1-shot rules….

          • Xodis

            Yeah, That caught me by surprise…..but a Ghost Ark adding an additional round of RP rolls AFTER the movement phase (The original one begins at the beginning of the Necron Players Turn), made that easier to swallow. Plus most HQ characters have the Liquid Metal rule allowing them to regain either 1 or 1d3 wounds every round anyways.

          • ieyke

            Two rounds of 4+ RP every turn is hilariously broken.
            That’s 75% of Warriors regenerating every turn.

            I…I assume that Ghost Arks still only apply to Warriors, right?

          • Xodis

            Its only a 5+ unless certain special characters are around, but yes the Ghost ark can only Transport Warriors.

          • ieyke

            I don’t mean transport. I mean resurrecting.
            Can it only Resurrect Warriors still, or is it ALL types of Necrons now?

            And yea, at this point I’m always calculating RP rolls as if Szeras was around boosting it to 4+, because you’d be INSANE not to take him now.

          • Xodis

            All Necrons within 3″ get the Bonus RP at the end of the Movement phase.
            But only Warriors can board and be protected while being Resurrected.
            Hes not the only one though. Orikan can (Only Sautekh Dynasty), Szeras (All Necrons), Crypteks (Same Dynasty only).

          • Hakumei

            Correct me if I’m wrong but I thought it was Bonus RP for any slain models of a SINGLE Warrior unit within 3″ of the Ghost Ark.

          • Xodis

            You are correct, I misread.

            “Single Warrior unit within 3” “

          • Lyca Atteneder

            Which doesn’t matter when they are dead right? Or do characters have a special RP (which I think they should)? Because well it’s hard to put a Model in coherency with it’s unit when it’s a one-model unit.

          • Xodis

            Characters come with Living Metal where they just regain 1W or D3 wounds (every turn) depending on the character.
            But no if you wipe the unit, its gone for good from what I saw.

          • Lyca Atteneder

            so a character regenerates wounds but if it’s killed it won’t come back?

            Seems legit.

          • Xodis

            Correct…except a couple special characters which work a bit differently, but that is outside the generic.

      • Severius_Tolluck

        P!$$!#& the night away… Oh Danny Boy

      • Tyr

        Its not just Szeras who grants the RP bonus, its all crypteks. Just saying. 😉

        • ieyke

          I saw that. Crypteks are even BETTER. Granting 5+ Invulnerables TOO?
          LOLOLOLOL
          Necrons are trollishly durable.

      • YetAnotherFacelessMan

        That’s also well over 500 points with their new costs. I’m pretty sure we can come up with comparable threats for that value.

      • eMtoN

        That’s it. I’m naming my Necron Lord Chumba

  • Justin Divers

    So without vehicle facing does the Mono/Obilisk do a disco spin and can fire all guns on one target? 20 S7 Tesla looks is pretty nice on paper.

    Odd to think of a Doomsday Ark which Must stay still to fire at full load spins and fires the TWO 5 gauss banks at the same target if it is in range.

    • AircoolUK

      The monolith simply spins 90 degrees on its horizontal axis so all weapons are facing in the same direction. Just make sure the the Eternity Gate is facing skywards, otherwise any units in reserve will fall out onto the ground.

    • EmperorOfMankind

      I thought units can split fire now?

  • Dan Wilson

    They key against necrosis will be deleting entire units one by one. Focus fire everything you have into one unit. The downed Necron can’t come back if there isnt at least one remaining Necron to put them into unit coherency with. Flamers and ex-blast template weapons that do lots of hits.

    • Peter B

      Honestly that’s a good strategy in general, not just against Necrons.

      • TheFunnySide

        Actually with the moral mechanic you want to kill over half of a unit and then hope the dice gods dont screw you

  • Justin Divers

    Does anyone know if Tesla pops on overwatch like it used to in 6th?

    • Riddip
      • Mungus

        Dispersion Shields Through The Ages

        3rd Edition: What? Lychguard? Never heard of ’em.

        5th Edition: 4+ and bounce shots back

        7th Edition: 3+, no bounce

        8th Edition: 4+, no bounce

        9th Edition: no save, but bounce shots sideways

        11th Edition: 5+ but every time you roll a 3 you take 3 hits instead of 1

  • PrehistoricUF0

    So happy I play Necrons. LOL.

  • GWELLS

    I just love after two whole additions they have finally made the Monolith usable again. I can definately see someone justifying taken a couple of these for a heavy-hitter list.

    • Tyr

      Its also close to 400 points though… :/

      • GWELLS

        eh, still pretty tough regardless, and you could go the whole all HS list just to try once. 20 wounds is alot to chew through.

    • MechBattler

      It’s not that the Monolith was unsuable, it’s that Barges and Arks were just much more point efficient choices.

      • AircoolUK

        Yeah, the Tesla Destructor was the Autocannon that just keeps on giving.

        • MechBattler

          I remember rolling four 6’s on that thing once. A terminator squad died that day.

  • davepak

    The new cron stats look decent. The biggest improvement is that the old incredibly annoying WBB rolls are no more (they were very frustrating to play against).

    However, all is not roses – similar to other books – most non-troops got price increases. That new “heavy hitter” monlith is almost 400 points AND is only BS3 now….. ouch.

  • Maitre Lord Ironfist

    So Nyancrons Charakters are basicly Rick Ashley know.

  • Nosebleed

    How is this any different from the old We’ll Be Back rules?

    The way I see it, they just went back to that. In those days, We’ll Be Back isn’t as broken as it sounds, though I’m not sure if the same applies in 8th ed.

  • MechBattler

    Alrighty then. Now Necrons have to be SUPER careful about how many units they want to bring in with Scythes and Monoliths. Can’t lose those vehicles before all those units in reserve deploy.

  • rui valadares

    Not so frightening if you consider how deadly CC will be now. And how devastating shooting will continue to be.
    I say BRING IT ON!

  • Bellumvinco

    Hopefully they have balanced the Reanimation ability with squad size!

  • Mathew G. Smith

    soi soi soi

  • Marco Marantz

    This is how they should have worked all along. Basically what you have to do is concentrate on a unit until its wiped then move on to the next. no attacking piecemeal.

  • Mungus

    Dispersion Shields Through The Ages

    3rd Edition: What?

    5th Edition: 4+ and bounce shots back

    7th Edition: 3+, no bounce

    8th Edition: 4+, no bounce

    9th Edition: no save, but bounce shots sideways

    11th Edition: 5+ but every time you roll a 3 you take 3 hits instead of 1

  • mac40k

    I suprised no one has pointed out the obvious problem of removing models, but keeping them grouped in such a way that you know which unit they belong to since the roll to get them back isn’t until the start of the next turn. How much extra space is that going to take? Can’t wait for the complaints about people “accidentally” putting slain models back in the wrong unit.

  • Baldrick

    Wow, monolith appears deadly. All those potential mortal wounds, etc……how many points is this thing?