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40K: Thousand Sons Will Rock in 8th

3 Minute Read
Jun 3 2017
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Magnus and his Thousand Sons are going to give armies nightmares in 8th – Feel the Wrath of Magnus!

Games Workshop had a little teaser of what the Thousand Sons are going to be like in 8th and from the looks of things, they are going to hit like a ROCK and be as tough as one, too!

via Warhammer Community

“Thousand Sons in the new Warhammer 40,000 will be led by none other than their Primarch – Magnus the Red. This guy does justice to the lore; coming in at Toughness 7 with 18 Wounds and a 4+ invulnerable save, he is one of the toughest Characters on the battlefield. Magnus also receives +2 when casting psychic powers and can manifest 3 a turn.

He’s no slouch in close combat either, moving across the table 16″ a turn and hitting with 7, Strength 16, AP -4, attacks that do 3 Damage each – it’s enough to lay low nearly any opponent. Magnus the Red also bestows bonuses to his fellow Thousand Sons, allowing them to reroll 1s to hit and 1s rolled for invulnerable saves. This Primarch will bring glory to his Legion.”

YIKES! Magnus is the total package – speed, toughness, resilience, deadly in close combat, a potent pskyer, and he buffs his fellow Thousand Sons. What more do you want from a Primarch? There isn’t much in the game that is going to want to go toe-to-toe with Magnus on the battlefield. But he’s not the only big threat the Thousand Sons have.

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The Scarab Occult Terminators have an ability called “All is Dust.” It grants them a +1 save vs attacks that have a Damage Characteristic of 1. Plus they can ignore the -1 to hit when moving and shooting with heavy weapons – not too bad for a bunch of empty suits of armor, right? But that’s not all – their combi-bolters are pretty mean as well. Rapid Fire 2 with strength 4 and AP -2 means they are a viable threat to anything without an invulnerable save. Sprinkle in some of their other heavier weapons that do AP -3 with D3 damage and you’ve got another unit that will be a brick to the face!

Rubric Marines are also going to be a great option for the Thousand Sons as well. Their basic Inferno Boltguns also have AP -2. Pair that with a Soulreaper Cannon (Heavy 4, Str 5, AP -3) or their Flamer with AP -2 and you’ve got another armor-melting unit! “But the Soulreaper is Heavy, what about the -1 to move and shoot?” Oh yeah, that would be a problem except they ALSO have “All is Dust.” These “ghosts” ain’t afraid of no Small Arms Fire. Proton Pack on the other hand…

The Aspiring Sorcerer in each squad also has the ability to put out Mortal Wounds. Those are very effective on units because they bypass all armor saves – even invulnerable saves. The only way to get a “save” vs them is if the target unit has an ability that specifically allows them to save vs mortal wounds. From what we’ve seen – that’s pretty darn rare.

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Read the full Faction Focus HERE

Nurgle and the new Primaris Space Marines might be getting all the attention right now – but don’t count the Thousands Sons out just yet. They will STILL be a viable army in 8th Edition.

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Author: Adam Harrison
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