FFG: Genesys: The RPG For All Settings

Fantasy Flight Games is back with a new RPG system for ALL you’re Role-playing settings – Genesys is coming!

via Fantasy Flight Games

Fantasy Flight Games is proud to announce Genesys, a new roleplaying game system compatible with any setting, and featuring the critically acclaimed Narrative Dice System.

The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

If you’re a fan of FFG’s Star Wars Role-Playing Game system then this one should look very familiar. The mechanics do mirror that same system but the symbols have changed but the basic concepts are sounding virtually identical. But do note the lack of the white “Force” die. (A later expansion perhaps?)

 

At it’s core The Narrative Dice System helps players and GM’s quickly build a dice pool when characters approach a challenge. The results of the rolls help to create unique narrative interactions. A success can still grant you some other threat later and a failure could still create an advantageous situation. While most systems rely on a binary “Pass or Fail” style, the Narrative Dice System helps open up all those shades of grey in-between flat out successes and abject failure.

Another unique facet of the Narrative Dice System that because of the way the dice are used in Genesys you can apply those same story-driving results to ANY type of adventure you can dream up. The core rulebook comes with all the information on how the system works mechanically and five different settings you could run your game in – however, that’s just the tip of the iceberg. If you want to fly through space and fight off aliens or if you want to battle hordes of undead in mystical lands – this game system can support it! All you need to do is pick a setting and let your imagination run wild!

“The Genesys system isn’t limited to the settings found in the core rulebook, either. Keep your eyes out for future supplemental material that will provide in-depth guides to additional settings!”

Could this be the setting that FFG will use you create the basis for an Android: Netrunner RPG? What about a Legend of the Five Rings RPG? And I can’t discount the awesomeness that would be an Arkham Horror Files RPG! Fantasy Flight Games has been constructing an amazing catalog of IP they own that could very easily be tapped to create amazing detailed RPG settings. With the Genesys system, you’ll already be able to do that on your terms when it hit shelves in Q4 of 2017!

Genesys Core Rulebook $39.95

 

Face down a dragon as a brave night, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys,  a new roleplaying system designed for a variety of settings and limited only by your imagination.

The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

 

If you can dream it then you can play it with the Genesys RPG system!

  • georgelabour

    Well if they stay true to past trends I’d be worried about their Star Wars products now.

    Especially if they begin putting any of it on sale.

    • Xodis

      Supposedly their future SW books (once they finish with the career books) will cater to each of the 3 SW RPGs plus there was a lot of demand asking for different genres mainly including Fantasy, so this is a good answer to that. Create a core book, then create genre specific addons, and which ever ones take off create career books for those. Got to keep producing to stay in business.

      • georgelabour

        Oh I know. It’s the same thing Monte Cook Games did with the Cypher system after Numenera proved interesting but to exotic for most folks.

        However FFG has this trend of dropping previous product and moving onto the next cash cow. Especially licensed IPs such as Dust, Confrontation, Warhammer, etc.

        • Xodis

          While I agree completely, I dont think FFG will drop anything StarWars unless they are worried the licence will get pulled (or wont be able to afford the next reup.) so this might be a “just in case” scenario. Xwing is THE cash cow, but they are running out of vehicles to make lol.

          • AircoolUK

            Yeah, meanwhile STAW just uses every source possible and keeps on pumping out new ships. Unfortunately, due to the way the rules work, most ships with less than 4 attack dice rarely see any use.

          • Red_Five_Standing_By

            Which is why I could easily see FFG creating a similar game but with their own IP.

          • georgelabour

            WOTC also had a cash cow in their Star Wars products too. They still dropped it due to the ‘expensive license’ even though they were backed by Hasbro.

            But honestly I don’t think FFG will drop Star Wars anytime soon.

            Though if they begin holding sales on their Star Wars products….panic. Because that’s what they’ve done every single time in the past. ^_^

  • euansmith

    A streamlined universal rpg system? This sounds like something to keep an eye out for.

  • Xodis

    I really enjoy StarWars so Im excited to see how this plays out. There is already an AMAZING Fantasy version using these rules, so Im glad to see it becoming a prominent ruleset for different types of genres.

    • euansmith

      So is this the base system from the Star Wars RPG? I’ll check out some reviews of that.

      • Xodis

        Yeah its really fun. While other games have touched on players and DMs both contributing content mid-session, this puts the reigns fully in everyone’s hands to create truly unique narratives.
        Unlike binary rollings systems with a Pass/Fail concept (even those with degrees of failure or success) this allows unique happenstances that players/DMs think of

        Player rolls to hack terminal, roll either succeeds or fails but regardless it may….
        -Set off an alarm
        -Stumble on area layout
        -Also find the cell the Princess is in
        -Unlock other prison cells causing a riot
        -Open the blast doors
        or literally anything else your group can think of.

        The Failures/Successes are measured for the initial success or fail, then all the Threats/Despair and Advantage/Triumph come into play. Certain simple tasks like picking a lock might not do anything other than break your pick, so those can be rolled over into other actions almost like having a string of good/bad luck.

      • Xodis

        The real question is how “Magic” is going to be addressed since the Force is WEEEAAAAKKKK until a character has like 5 force die (Hard as he!! to get) and 1500xp (in a game that rewards 5-10 per session lol). This made sense in the concept of the SW game simply because Jedi are all but extinct and there is no more REAL Force training around, wont work if Wizards who went to Wizard school suck for most of their career.

  • Luca Lacchini

    I loved FFG WHFRPG 3rd Ed, if it’s anything similar to that rulest – I heard that it was the base from which evolved the SW game – I’m getting it ASAP.

    Damn, what a load of acronyms…

    • Grasshopper

      Yep, the genealogy goes like this:
      WHFRPG 3rd, SW EOTE, Genesys. 🙂

  • Xodis

    Noticed there is no “Force die” present even if changed to Magic or some other random name so I wonder how thats going to play out.

    • euansmith

      Maybe “Magic” will be a skill, like any other. Or maybe spells, or groups of spells will be a skill.

      • Xodis

        Possibly, I know there is a free Fantasy conversion made by RedShirtDown where it turns Spells and abilities into talent paths like the normal career trees, but the magic is still a work in progress and when a character over focuses on it, it really shows.

        • euansmith

          “RedShirtDown” 😀 😀 😀

  • AircoolUK

    As someone with mild dyslexia, those dice are horrible, as are the ones used in their Star Wars RPG. I love the idea, but for Star Wars, I use their dice app which can take a while to set up the dice you need to roll (you can have favourites, but you can’t cover every situation with your presets), at least I can work out the results.

    I would have much preferred the symbols to be blocks of colour, rather than the colour representing the number of sides on the dice. Then again, I’m colourblind as well, so that would have me getting everything wrong 🙁

    • euansmith

      The Conan Board Game wrestled with coming up with dice that would work for various levels of colour blindness. I guess it is one of those things that is easy to overlook unless you are a sufferer. Throw in dyslexia and your are well and truly up crit sheek without a paddle.

      • AircoolUK

        They could easily have made the symbols a square, triangle and circle, filled in for the positive version and just the outline for the negative version.

        Designers seem to be averse to thinking of making things basic to understand.

        • euansmith

          Indeed. The Conan dice added some extra symbols to make it clearer what “colour” of dice you were rolling.

  • ForgottenLore

    The Star Wars RPGs are class based. How are they going to handle that in a generic system? It wouldn’t be very practical to include a selection of classes for each genre in a core book, and the way SW at least constructs a class, it isn’t something that can be made generic. The talent trees are big and complex and kinda need to be tailored to a particular genre at least, if not a specific setting.

    • Xodis

      The Strongman, The Toughman, The Smartman, the…you get the idea lol.

      I think the generic rules will be more basic and focus on aspects like negotiation and the like, while Genre specific books cover the more precise classes/careers.

      I imagine the dice are interchangeable, or thats a fail on FFGs part.

      • Red_Five_Standing_By

        Generic skills, like Fight: Melee, Fight: Shoot, Negotiate, Bluff, Sneak, etc.

        Lots of generic skills. The settings can layer on more granulation, like instead of Fight: Melee, you could have Fight: Axes, Fight: Swords or even Fight: Two Handed Weapons, Fight: Sword and Shield , or even, Fight: Hand Axe, Fight: Long Sword, etc.

        • Xodis

          Hopefully it doesnt come to that.

          Fight: Melee covers enough except in medieval genres where I can see it broken down into Melee: Light; Melee: Heavy; kind of a backwards version of SW currently. The current rules can include Shields and Two weapon Fighting pretty easily without changing up a lot.

  • Grasshopper

    I’m really excited for that. Hopefully they learned from the WHRPG and SW and made the class progression more focused and interesting at the same time.
    Those narrative focused games like Numenera and Dungeon World hit a neve with me and I hope that Genesys will in fact be a solid narrative game to use for any kind of campaign. *starts writing an Age of Sigmar adventure*

    • Xodis

      No need, Age of Sigmar has an RPG coming out too.

      • Grasshopper

        Yeah, but not with narrative dice 🙂
        And yes, I’m stoked for it, too.