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IDW Bends the Element of Surprise, announces Legend of Korra Game

2 Minute Read
Jun 28 2017
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Coming soon from IDW – The Legend of Korra: Pro-Bending Arena.

That’s right. The world of Pro-Bending is coming soon to a tabletop near you, thanks to the folks at IDW Games. Inspired by the smash hit series, The Legend of Korra, IDW Games has just announced that they’re developing a Pro-Bending Arena game which aims to recreate the sport as it is seen in the show. Players compete on two different teams of Benders, bending elements at each other and trying to knock opponents out of the ring as they advance and claim ground.

Of course the real fun will be recreating all the drama, glory, and anticipation of an amazing season of Pro-Bending. I mean, you’ll be recreating the storied rivalry between the Fire Ferrets and the Wolf Bats. And you may as well recreate all the interpersonal drama that led up to the thrilling climax of the Pro-Bending season. Prove that you can bend any element. Fire, Water, Earth, Air, Tears, Meat, Surprise. Okay maybe I got a little too in the woods with those last few, but this seems like the perfect setup for a game set in the world of The Legend of Korra. And IDW has already gone on the record saying that their developers, Sen-Foong Lim (Akrotiri, The Godfather: A New Don) and Jessey Wright (Pocket Adventure), are working closely with Nickelodeon’s team to bring the world to life.

via IDW Games

Designed by Sen-Foong Lim (Akrotiri, The Godfather: A New Don) and Jessey Wright (Pocket Adventure), The Legend of Korra: Pro-bending Arena aims to capture the excitement of the pro-bending sport found in season one of the show. Focusing on the rivalry between the Future Industries Fire Ferrets and The White Falls Wolfbats, The Legend of Korra: Pro-bending Arena has two players each take control of a team, draft card decks for their benders, and then play cards to place elemental tokens around the board in an effort to overwhelm their opponent. As in the show, pro-bending matches are a game of push and pull, with the objective to be the team that has either advanced the farthest forward, or completely knock their competitors out of the ring.

Of course nobody will ever be as much of a Pro as the Boulder, but this was all after his time.

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Author: J.R. Zambrano
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