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Investigate Demon Cults & Secret Societies with Kobold Press

3 Minute Read
Jun 22 2017
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Preorder the latest book from Kobold Press and get a look at some of the sinister societies skulking in shadows around Golarion.

Villainous cults and nefarious organizations of ne’er do wells can be found in the upcoming book from Kobold Press. If you’ve never picked up a book from Kobold Press, they’re some of the best 3rd-party publishing out there. They have a good perspective on what makes a game fun and how to bring out the themes they’re going for. So when you pick up this book, you can expect to find a number of new ways to use sinister cults in your campaign–as well as stats for all the cultists.

Understanding cultists motivations is easy enough–they tend to wear your heart on their sleeves.

That’s one of the things I love about their books, they’re as much about the whys as the hows, and they’ve got a lot of tools to help get your players tangled up in the twisted webs and dark schemes of these sinister societies. Demon Cults and Secret Societies is available for pre-order from Paizo now, and there’s a 5e Compatible Version that will be coming out shortly as well.

via Paizo/Kobold Press

Demon Cults and Secret Societies$34.99/$39.99 (Pre-Order)

The Villains Have Arrived!

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Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!

Compatible with the Pathfinder Roleplaying Game, Demon Cults & Secret Societies contains:

  • 13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All Flesh
  • A complete toolkit to introduce these cults to your players with minimal effort, while leaving you the flexibility to design your own encounters
  • Each cult’s beliefs and agenda, with complete stats for their top leaders—most in a diverse range of levels, to reflect masterminds and lieutenants
  • Three tiers of acolytes, soldiers, and minions to oppose PCs of every level
  • Adventure seeds with cultist plots and schemes, from CR 1 skirmishes to epic career-ending challenges as high as CR 17
  • New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!

Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!

Naturally the movie adaptation of this book is a cult classic.

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Author: J.R. Zambrano
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