Overview: Index: Imperium I & II

Curious about the new Index: Imperium I & II? Come take a look inside the books and what you’re getting!

We’re continuing our coverage of the Warhammer 40k 8th Edition release with a look inside the Imperial Indexes. If you’re a loyal follower of the Emperor then come take a look:

If your battle cry has been “What do we want? POINTS!” then these are the books for you. They contain all the datasheets, unit rules, power levels, upgrades, options, and POINTS for every unit in the Imperium. (From Games Workshop anyway – Forge World has the rest covered.) If you’re planning on playing an Imperial army in 8th, then you’re going to need at least one of these books.

Index: Imperium I covers all your standard Space Marines. The “big 4” chapters, plus a handful of characters like Pedro Kantor, Captain Lysander, Khan, and the other named Space Marine Heroes are all represented in this book. You’ll also get datasheets/rules for the other founding chapters. The only first founding chapter that was missing from the list was the Iron Hands. I think that has more to do with the fact that they don’t have a special character model than anything else…GW really should fix that.

You also get all the datasheets/rules for the Grey Knights, Deathwatch, Legion of the Damned, and Flesh Tearers (again, they had a special character model so it makes sense). Basically, if you’re looking to rock that Space Marine Power Armor in 8th then Index: Imperium I is the book for you.

Index: Imperium II is for every thing else in the Imperial Arsenal. The largest sections are the Astra Militarum and Adeptus Mechanicus – but again, if it wasn’t a Space Marine and it was part of the Imperium, it’s in this book.

So if you were a fan of the Inquistion, Assassins, Knights, the Sisters of Silence, Sisters of Battle, Adeptus Custodes or any of faction of the Imperial war machine then this book is for you.

Within both of these books, section follow the same pattern. It opens with a bit of background about the faction (typically a page or so – the full background is in the BRB), then we get a look at the army special rules. Those are referenced by the units instead of reprinting them under each unit entry. Then we get into the datasheets. Those are laid out in the same format that is similar to a codex. Typically it’s HQ, Troops, Elites, Fast Attack, then Heavy – Flyers and Transports are mixed in where appropriate. You’ll then find the full wargear section and points in the back of the books.

Now, if we’re totally honest, this does make list building a hassle if you’re just using the book. Needing to find the datasheet in the front then flip to the back to find the points per model and then points per wargear upgrade is a bit of a chore. It certainly makes me want to push towards using Power Levels for quick games…for now. Games Workshop has already said they are working on their own army builder and if it’s anything close to the AoS one, then it will be very welcome.

Overall, these books are must-buys if you’re planning on playing any Warhammer 40k 8th and you own one or more of these armies. Considering they each run $25 and you get access to multiple sets of rules I like this much better than the old codexes. But if we put on our speculating spectacles, it certainly feels like this is just a stop-gap to tide us all over until the new codexes come out. But you know what – I’m okay with that. For the first time in a very long time all the armies in the game will be on the same new grounds – come June 17th, it will be a whole new Ball Tabletop Game!

 

Index: Imperium 1 $25

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Space Marines armies*.

It includes 207 datasheets covering the Space Marines range of miniatures, with overviews of a number of Chapters. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. There’s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.

Index: Imperium 2 $25

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium Vol.2 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Imperial armies*.

It contains datasheets covering the range of Imperial miniatures, including fortifications, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. There’s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.

 

For The Emperor!

  • Isaac Clarke

    Is raven guard there?

    • Walter Vining

      marines have a chapter style to them. so you can take ultraposters and just use the keyword and voila. Raven Guard.

    • Daniel R Weber

      Kinda. They have a page of fluff, no special chapter rules, and add Kayvaan Shrike’s stats. That’s the only RG specific stuff in the book, figure we’ll see more later when they do a RG codex or some other marines codex that expands on this stuff. The book’s set up more like the HH rules now, lots of generic marine stats at the front then each chapter broken down after that.

  • Chad Underdonk

    Hopefully they will do some dataslates for a couple of the other missing items.

    Valhallans need (legal) access to hand flamers.
    We also need Chenkov, Al’Rahem, Stumper Muckstart, the Tanith 1st, and the Last Chancers.

    • ZeeLobby

      Does it have anything for Valhallans? I’m pretty sure they’ll cease to exist. GW doesn’t release rules for models they don’t sell.

      • Chad Underdonk

        They are still available (although only the base infantry) on their website. They even did a limited run of some of their weapons models last year. Sadly it was too limited as they shut it down early before I could order some Valhallan Autocannons.

        https://www.games-workshop.com/en-US/Valhallan-Squad

        • ZeeLobby

          Ah. Good to know. I imagine if they do update anything for Valhallans it’ll have to come with a new model line release though. Which would be awesome imo.

          • Chad Underdonk

            There were rumors years ago that plastic Valhallans were ready to go, and never released. Probably B.S., but not necessarily.

          • ZeeLobby

            I mean I wouldn’t be shocked if someone saw renders of Vostroyans and thought they were Valhallans. Big hats, big jackets, etc. I mean I’d love to be proven wrong, but most of GW’s new releases are brand new designs (complete with extra bling)

          • Chad Underdonk

            Very true…but we also have had rumors of plastic Sisters for a loooong time that are largely considered to be “likely”.

          • ZeeLobby

            Which were probably renders of Celestine and body guards. I don’t know. I seem to remember a lot of plastic “X” rumors coming out when GW starting moving to CAD. Not sure that directly translates to full ranges being produced, or just experimenting with the new medium.

          • Timotheus

            I would love a good remake of the iconic imperial guard armies Like Valhallans, Tallarns, Mordians, Praetorians…that would kinda make up for this Primaris nonesense.

    • Kevin Maloney

      And Mogul Kamir, and Lukas Bastonne.

      • Chad Underdonk

        Quite right! Don’t know how I missed Mogul Kamir. I have a conversion of him to go with my 30 painted and 30 (“in progress”) Attilans!

        • 301stFeinminsterArmoured

          At least they fixed Rough Riders.

  • Zingbaby

    They got lazy with the Blood Angels – some real misses in that list.

  • 301stFeinminsterArmoured

    Not very happy about Smurfs being the only Codex Chapter with native access to Lord of War Units, but at least we have Forge World for everyone else.

  • Chad Underdonk

    Just played our first game of 8th. 1400 points of Screaming assault Valhallans versus 1400 points of Adeptus Mechanicus. It was lots of fun, but in killpoint games the guard are definitely still at a disadvantage. Definitely had a blast.

    • Tomoyuki Tanaka

      Who won? That sounds like quite a game.

      I also played a 50 power rating game with Imperial Knights against Genestealer Cultists. It was so fun I thought of replacing the Deathwatch boardgame with Imperial Knights: Overkill.

      • Chad Underdonk

        Thanks to kill points he beat me by like 25 points. At the end I was down to two squads (ML, HB, FL, MG), a couple of loose melta-guns, 5 mortars, and a lone Sergeant. He had Belasarius Cawl that wouldn’t fail saves (including against a demo charge hit and multiple melta guns!), a Kataphron, a tech-priest, a Dune Crawler, and a Dominus.

        Considering I started with 150ish Valhallans on foot, and he started with the above plus 5 more kataphron, 2 Skitarii Squads, and 2 Kastelans he did definitely “out kill” me. But it was a very cinematic fight.

        • Tomoyuki Tanaka

          Wow, that must be a hard loss to take. But yeah, that definitely sounds fun! I’m glad you enjoyed your game!

    • Carey_Mahoney

      But blast templates are gone…

      😉

  • chris harrison

    After watching a few battle reports on YouTube, I take back all my 8th edition hostility. My favorite new thing is power levels. You can make up a list for a pick up game in no time. I’m sure that was inspired by privateer press, but is that a bad thing?