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Pathfinder: Join the Adventurer’s Guild

2 Minute Read
Jun 2 2017

It is dangerous to go alone. So don’t. Join one of the organizations featured in the latest Pathfinder RPG supplement.

Every good adventurer needs allies. And the world of Golarion has no shortage of them. And with allies like the Hellknights, the Red Mantis, or the Pathfinder Society, who needs enemies?  The Adventurer’s Guide, teased a scant few weeks ago, has finally hit store shelves. So you can find some allies to hide behind, or join some shadowy organization that frequently uses Adventurers to further their own goals (for your benefit).

Or get access to the new feats and spells and items that each of these organizations has to offer their prospective members. Of course, this is a sword that cuts both ways–join one organization and you may find yourself hunted by members of another. Stay sharp out there.

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via Paizo

Pathfinder: Adventurer’s Guide $39.99

The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. The Pathfinder Roleplaying Game Adventurer’s Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.

The Adventurer’s Guide includes: Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself. There’s a wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.

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Author: J.R. Zambrano
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