I think we need to talk a little about Roboute Guilliman. He’s emerging as a lean mean killing machine in 8th’s meta.
Roboute is the ultimate swiss army knife of the Ultramarines. He’s no slouch in combat, can come back from the dead, and gives you 3 extra Command points. But everyone is all hot and bothered because he’s a monster force multiplier for those Ultramarines around him. His magic is based on this rule:
“XIII Primarch: You can reroll any failed hit and wound rolls for friendly ULTRAMARINES units within 6″ of Roboute Guilliman”
That’s ALL failed to hits and wounds – both shooting and assault. As you can imagine this will throw the statistical odds WAY out of whack in the Ultra’s favor if you can just get enough firepower/attacks into that teensy 6″ radius. So what we are looking for is small units that pack immense firepower to wrap around Roboute and blaze away at the badguys. Here’s a quick list of what works:
StormRavens: Twin Assault Cannons, Twin Hurricane bolters, Two Heavy bolters and missiles is a crazy amount of dice (42 shots)!
Devastators: Say hello to maxed out heavy bolters!
Assault Centurions: 2 flamers and Hurricane bolter means 12 + 2d6 shots per model!
Sternguard: 10 models with Storm bolters is 40 shots!
Inceptors: 6 shots apiece at S5 AP-1 – adds up fast.
All of these units can be equipped for high volume of dice to throw in a relatively small footprint. I’ll leave it up to you to see what combos work best with your collection and army size – but get ready for the Big G – he’s going to be a thing. It’s good to be a Primarch!
~How would you set up Roboute in your list for maximum impact?
Dad, Gamer, Publisher. All games all the time since junior-high. I should go outside more...