40K: The Lascannon Swing-Factor

Something is slightly off with the iconic Lascannon in the Grim-Dark and it’s because of the “Swing” Factor.

Lascannon. Just the word “Lascannon” creates an image in your mind. No doubt it’s an image of the iconic weapon that calls Warhammer 40,000 it’s home – but perhaps it also triggers a memory for you as well. When I hear the word “Lascannon” I immediately think of one Lascannon wielding Marine in my original Black Templar’s army circa 3rd Edition. That particular marine had a nasty habit of taking a shot at a big vehicle and “one-shotting” it on the first turn.

He was particularly effective vs Monoliths for some reason. Three Games, three shots, three dead monoliths, all on the first turn. It was pure luck – it’s just what happens when you roll dice sometimes. But man… that Lascannon Marine was a legend!

I thought Black Templar’s Punched Stuff?” Well, yeah…they do that, too!

That was many years ago – so let’s fast forward to now. We’re in 8th Edition and pretty much everything in the game got an overhaul. Particularly the weapon stats. With the weapon changes and the vehicle changes, it’s almost impossible to “one-shot” anything these days, much less completely ignore your save like old Lascannons used to do.

The Lascannon Profile

On the surface, it still seems like a great Anti-tank weapon. And for the most part, it is! Long range, high strength, fantastic AP, and a D6 damage. So what gives? Why is it that when I fire off Lascannon shots in 8th, I feel so…underwhelmed?

I blame the Damage stat. The “Swing Factor” as I’ve heard folks put it is just too great. That variance of damage, 1-to-6, is just too off putting. Plus, even if you shoot a Marine with it they still get a 6+ Armor save – and it no longer instant kills on double-toughness! When you take each of those changes on individually, they don’t seem that bad. But when you combine them all, it suddenly feels like Lascannons just aren’t the same any more…

So…you don’t want me to use my Lascannons? I brought a couple extra…

Now, I’m not be-moaning the changes in 8th. I actually LIKE that vehicles don’t get killed in a single shot any more. I LIKE that insta-death is gone now. I even appreciate the random 6+ save that a Marine can get vs an AP -3 weapon. It’s that random damage that seems to throw me off. The Swing-Factor is a problem with the Lascannon and it’s the damage stat’s fault.

Simple Problem, Simple Solution

The issue really boils down to the damage stat, right? So how do we fix it so that Lascannons are a bit more consistent but still not an auto include? Let’s try out some fixes and see what sticks.

  • 2D6 Damage – Whoa. That makes your minimum damage 2 and your max damage 12. Uh, if D6 was considered to much of a “Swing Factor” then what do you want to call this one? Let’s go with “Wrong” for starters. However, I do like the minimum damage idea.
  • D6+1 Damage – this certainly adds some consistency. The Lascannon can no longer do less than 2 damage but it now has a higher ceiling of 7 damage. That might be a tad too strong.
  • D3+1  Damage – Same consistency fix, but now we’ve gone in the opposite direction and lowered the damage ceiling to 4. That still doesn’t feel quite right, either.
  • 2D3 Damage –  DING! We have a winner! Your minimum damage is now 2 and your max is still 6. The Lascannon has the same damage ceiling but now has the floor raised.

The more I think about the 2D3 damage change to Lascannons, the more I like it. I don’t know if it will catch-on but it makes a ton of sense in my mind. If you’ve ever rolled a 1 on that damage stat you know exactly what I’m talking about. Lascannons shouldn’t be that weak. Lascannons should be more consistent damage. At the same time, doing 6 damage to a target in one shot is quite a bit! I don’t think the Lascannons need to do MORE damage, they need a more consistent damage curve and 2D3 solves that problem.

 

What do you think of Lascannons in 8th? Do you like how they work now or would you like to see that “Swing Factor” toned down a bit?

  • Heinz Fiction

    I think they are fine. The randomness gets a little ironed out, as you have to shoot multiple lascannons at any given target anyways. If I was in charge of game design I would give each weapon a static damage value (with the exeption of some ork stuff maybe) but as GW thinks more dice rolling means more fun, the Lascannon finds itself in good company.

    • AircoolUK

      Yep. You have 4 Lascannons, you have 4d6 shots.

      Alas, internet analysis rarely goes beyond looking at things in isolation, which makes it almost meaningless.

      • aargh00

        That’s not how a lascannon works… you get four shots with four lascannons. If you hit and wound with all four (fat chance), then you get 4 d6 damage rolls.

        • AircoolUK

          Du’h… I’m still thinking of battle cannons ><

        • Shaun

          Not fat chance. Hitting on 3s, wounding on 2s or 3s, depending on Toughness. That doesn’t include any rerolls.

  • Josh Felstead

    I think 3+D3 would be a better way to go, since 2 damage from a Lascannon is still such a poor damage output for a weapon that’s supposed to vaporise you.

    • Hendrik Booraem VI

      2D3 averages out to 4, doesn’t it? That’s a pretty reasonable number. Averaging 5 damage on a lascannon should jack the price up some, I would think.

      • Josh Felstead

        2D3 would certainly be a much better way of playing a Lascannon than D6, but having a lower minimum damage doesn’t seem right. If only it could be 2+D4, I think that would be perfect. But, Alas, that is impossible.

        • Xodis

          I like the range of 2-6, 2 meaning they shot into some straight armor (which is a hit and damage, just probably not what they were aiming for) while the 6 is hitting that sweet spot.

    • Think of it as “you missed, but you were so close the beam passing by still did a little damage” if it helps.

      • AircoolUK

        Kind of like the old glancing hit.

  • Xodis

    I could be on board with 2d3.

    • I suggested the same with the Battle Cannon’s shots. It trims out the ones and introduces a bell curve. I think it’s hard to argue that a straight D6 is a better option.

      • Xodis

        I like how they did with some of the other “template” weapons and let them roll an additional dice on units that are so big. Seems more thematic IMO.

    • euansmith

      How about 2D6 and discard the lowest?

      • Xodis

        Even better.

        • Bahkara

          That is Melta’s special rule at half range

          • Xodis

            Thought it sounded familiar lol

      • IronGryphon

        How about everyone stop trying to “fix” a rule because one article “writer” has an issue with one weapon in a whole new edition of the game?

  • nurglitch

    It’s not like we have re-rolls…

    • For me that is one of the strengths of the lascannon – it actually makes getting 5-6 damage pretty reliable if you are willing to commit a command point (55% chance and two thirds of the time a command point).

  • marlowc

    2D3 would be sweet – especially if you could buy nice D3s.

    • You know how D3 works, right?

      • marlowc

        Yes, but it makes my addled old brain hurt. Proper D3s would be better than making our own like I do now.

        • What do you mean by ‘making your own’? You’re not really creating physical dice, do you? I mean, a D6 does just fine. And there are even D6s with only 1, 2, 3 printed on them to have your D3 right there.

          • marlowc

            Yup. Either from a blank D6, or a blank D12 🙂

          • Xodis
          • marlowc

            That’s where I got my blanks, but I didn’t think they did D3s without paying the crazy “custom” dice prices?

          • Xodis

            Nah, there are a few D3’s out there. Its not as common as a D6 or D20, but not nearly as special order as they use to be.

          • marlowc

            That settles it then! Who’s going to tell the chaps in Nottingham that we’ve fixed their game for them 😉

          • Ulrik

            Wow….I never imagined someone is so lazy to roll D6 and divide by two :)) Just teasing…its….fascinating 🙂

          • AircoolUK

            Yep, so easy. I always preferred D20 (0-9 Twice) to the spinning top, never stop D10’s.

        • Cinaed Roderic Ruadh
          • marlowc

            Thanks for that link, looks good 🙂

          • AircoolUK

            That’s my first port of call for dice. I like gem dice and I also like casino dice, or at least normal dice with proper corners like casino dice.

            Ordered a ton of gem D6’s years back… blue for plasma, red for wound etc… Yeah… I love gem dice.

        • you could get yourself a blank D6 and just number it 1,1,2,2,3,3 if it really bugs you. Just put the 1’s and 3’s on opposing sides.

          If you wanted a 2d3 die, you’d need a D9 and that just gets strange.

          • AircoolUK

            I’ve got the FFG Star Wars dice app… I think that might be able to do D3.

        • blackbloodshaman

          Better yet make it 3d2 and just flip 3 coins

  • David

    d6+1 this adds consistency? No it ups the average damage by 1 but the variance is the same.

    Las cannons are good enough.
    If you start making them more expensive you need to lower the cost of multi wound models to compensate

    • marlowc

      Sure, they’re “good” enough. But it just doesn’t feel right to have this monster do the same damage as a lasgun does it?

      • David

        I always felt monsters should be more expensive and more damage in CC I mean beam of light with huge range sure but giant claws etc in CC

        They used to be Superb now they are merely good enough seems balanced. Well till you add giulliman

      • Ulrik

        It just mean you grazed the target, hit stronger spot… Imagine HWT with stronger lascannons tearing anything durable to pieces…with fraction of the price.

        • marlowc

          Well, I guess it would only be right to increase the cost of a lascannon if you decided to go the 2D3 route?

          • Ulrik

            Why? Its value vould be even more absurd…even now is 25 steal.

    • AircoolUK

      Yeah, that made me laugh. D6 is fine because, D6 is fine. There’s no bell curve because they didn’t want to use a bell curve, but some people always want more…

  • Ulrik

    Uh…I dont get it. Lascannons are powerful enough. You cant oneshot LR, but thats right. Even now you can melt oh-so-mighty tanks with lowcost units. I really dont get the argument. LC was buffed from 7th, its easily accessible and damn effective.

    • Nameless

      Except in many regards it is weaker, T5-T7 wounding on a 3+ rather than a 2+, armour 10 and 11, needing a 2+ now needs a 3+ for vehicles. A power armoured model gets a 6+ save where as in earlier editions it would have negated the save competently.

      Now things have gotten better as well, wounding Land Raiders, Monoliths and Leman ruses on a 3+ rather than needing a 5+

      However the biggest issue is the overlap between a Lascannon and a Krak Missile. with only a T8 units differentiating between them, yet the Missile launcher has alternate fire modes making it in most cases the better choice.

      • Simon Bates

        T8 units and AP, surely? That extra -1 AP is pretty important when you’re aiming it at armour 4+ or better targets, which should be nearly always.

  • Andrew Robinson

    Ooof I hate being critical of posters here but this is a really badly researched post.

    Firstly The lascannon is the premier weapon for imperials, its only rival is the plasma gun. Its accessible on a multitude of platfroms and its 20ish cost is cheap as chips when you consider the following:

    Access to Rerolls greatly increase its efficiency. Whether it be Gulliman, Captains, or primaris Lieutenants you can easily mitigte chances to miss hitting or wounding. Command rerolls make a bad damage roll trival.

    It has great alpha strike potential with the number of platforms its available on and its great range. While everyone was excited to see the end of hullpoints the LC 3.5 average damage roll replicates hull points. 3 hits from an LC equals 10.5 wounds.

    The -3 AP is a non factor when you consider that vehicles had an easier time getting a 4+ cover save in 7th than they do now with a 6+ or 5+ save in 8th.

    Honestly Lascannons need a significant points increase, probably around the 35 pt range they were in 5th rather than a buff.

    • AircoolUK

      Don’t worry about being critical, it’s the only way they’ll learn.

      From my experience, most of the theorising done on these websites make the usual schoolboy error of following the logic to their desired conclusion, rather than following the logic to its logical conclusion.

      Most of the analysis in these articles is just one step away from Ancient Aliens levels of objectivity.

      • Andrew Robinson

        Also you have to consider 99% of units in the game are capped at 8 toughness. Meaning that 9S lascannons always wound at least 3+. Through in rerolls and it’s a near certainty they will wound.

        • AircoolUK

          Yep. Las Cannons are pretty much top tier anti armour weapons and widely available.

          It comes as no surprise that my three, Las Cannon wielding Centurions (with nipple mounted missile launchers) have a higher points value than the Land Raider that taxi’s them around the battlefield.

          • Ash S

            my rolling must suck. i shot 10 lascannons with captain buff rerolling ones, Bs3 and against t9. did a total of 1 damage for 250 points worth of guns.

          • AircoolUK

            Yeah, I suggest new dice 🙂

  • Ronin

    A monte carlo simulation I ran found that when you factor in misses and saves, an overcharged lascannon is actually more consistent at dealing damage than a lascannon because of the repeatable shots. I’m not surprised either since mass fire of plasma took down a y’varna pretty handily last week.

    • Simon Bates

      But that seems fine to me. Overcharging a plasma cannon involves either taking a significant risk or having made preparations to mitigate that risk.

      • Ronin

        Very true. I’m pretty sure when you factor in the cost of buying a character to mitigate those risks, it would even out if you instead chose to buy 3 more lascannons lol.

  • AircoolUK

    Nope!

    You’re obviously forgetting all the times when a Lascannon rolled poorly on the damage table.

    Sure, you might not get the exploderised one shot awesomeness, but a the same time, one dice roll doesn’t take out your tank that cost 20% of your overall points. Lascannons and vehicles are now more balanced because damage will always knock of wounds. Maybe a few, maybe a lot, but there’s no ‘swing’ to the extremes.

    So no swing is a good thing because BALANCE!

  • Robert Małecki

    maybe 3xD2 (practicaly 3 times 4+) and damage output is from 3 to 6 which would be great as many weapons have 3D, and in my opinion lascannon should start from 3 😉

    • James Regan

      d3+3, basically?

      • Robert Małecki

        not exactly – D3+3 is 4 to 6 a little to strong… just barely but still 3xD2 is 3 to 6

  • Ragnar_Blackmane

    Still much better than missile launchers which cost the same but lose -1S (yay, wounding Raiders and Russes on 4+ instead of 3+) and -AP (yay, Raider gets a 4+ instead of a 5+ save), while getting a rather even more superfluous optional D6 S4 AP0 shots.

    Also Lascannons are finally not a waste for shooting monstrous creatures (or any non-vehicle T5+ model with multiple wounds) now that they can cause more than one lost wound.

    • Dan Brugman

      Most folks consider the missile launcher to be the best of the “generic” heavy weapons this edition (autocannons being a close second) They may not seem like much but in numbers, like dev squads for example, their multi-role utility makes them one of the best choices. For example I’ll take three warwalkers with six missile launchers over any of the other loadouts in almost every game unless I know I’m facing pure armor like knights or something.

      • Ronin

        I could be wrong in my methods and code, but the simulations I ran with 100,000 computer dice rolls says missile launchers were actually the worst performing heavy weapon because it doesn’t really fulfill a strong niche.

        • Ulrik

          Well, for missile launchers speaks its flexibility, which is unmeasurable. But I agree, as just anti-tank weapon ML is weakest. But thats its role – worse than lascannon against vehicles/ MC/ multiwound chars and better agains swarms.

          • Ronin

            I like min/maxing my units for one role so I’m the type of person who would rather take something like 2 lascannons and 2 heavy bolters rather than 4 missile launchers, but to each their own. Surprisingly, the supercharged Plasma Cannon’s very effective at being well rounded because unlike the Lascannon which only hits one target, the Plasma Cannon can spread and hit multiple. Say a lascannon targets a primaris squad and gets lucky to score 6 damage, those 6 would all pile on one target whereas if a supercharged plasma cannon with D3 shots scored 6 damage would divide by 2 and take out 3 primaris models. Because of the multi-shots, it’s more consistent in dealing damage over a game than a one shot lascannon until T8.

          • Ulrik

            Yeah, I understand and of course, YMMW (it does). With IG I rather use few specialist units and more universal capable of dealing with wide range of targets. Plasma Cannon is great example, I will add Basilisk, Bombard…etc 🙂 Its just matter of strategy 🙂

          • Heinz Fiction

            Actually it’s flexibility is measurable and makes it a good dual purpose weapon. However, if you already have enough hand guns in your list it’s anti infantry mode is rather superfluous and and the lascannon works clearly better against heavy targets.

  • Defenestratus

    Wraithcannons are pretty anemic too.

    Lets buff those while we’re at it.

  • David Leimbach

    d3 is barely justified to be in the game, and should be removed long before it’s used more often. You guys have gone mad.

  • blackbloodshaman

    I like 2d3 poor termies

  • denzark

    The problem is not the lascannon but any large blast that is now at D6 hits. Remember how the large blast used to say ‘it is so big it is nearly impossible to miss’? I think damage output will be far worse, especially for ordnance.

    • AircoolUK

      People seem to forget that blasts were rubbish against single targets because they only hit once. Now you can potentially hit six times.

      Firing a Battle Cannon at a tank and scoring 12 attacks (‘cos people want it to be 2D6 Heavy) would make it stupidly overpowered against single targets.

  • Chris Hilliard

    Oh no, I have a weapon with good range and AP -3 that can do solid damage. How terrible that it can’t also one shot tanks and reliably do 4 damage!

  • Davis Centis

    I really dislike the suggestions made. To me, the swing factor is pretty great, representing how it can cause a little damage with a bad-shot, and fantastic damage with an on-point shot. I took down a Storm Raven one game with two Brightlances and two Eldar Missile Launchers, because they just rolled sweet on the damage. It happens. It also happens that you shoot and get 2 damage then Command Point it and get 1 damage… that happens too.

    On average during a game a Lascannon will deal 3.5 damage, which is, to me, pretty good considering everything. I have no issues with Lascannons as they currently are. They even are better than missiles because of that -3AP rather than -2AP. The only thing is that I wish they wounded a bit better, but hey, that’s mostly because I haven’t faced much with T8 yet.

  • David Clift

    I agree that 2d3 would work well-though I would want to see them at higher points to represent the .5 increase in damage.

    • Simon Bates

      It’s a lot more than a 0.5 increase. Instead of having 1-6 with equal probability for each, you have 2-6 distributed in a bellcurve. You’re less likely to do 6 damage, but 2/3s of the time you will do 4+ and there’s no chance of doing 1.

  • The swing factor is what increases replayability. I have for many years now loathed static unmoving numbers that make the games all the same.

    • AircoolUK

      …and you can guarantee that if the Las Cannon was 2D3, the same people would be complaining that it’s overpowered.

      You can only please these people by giving them a special weapon that only they can use and doesn’t exist for anyone else… basically a table-flip.

  • SWISSchris

    Obligatory “play on older edition” post: then lascannons can be exactly how they used to be : )

  • Deathwing

    The game changed too much to look at any one thing in the context of the old edition
    Its like comparing the amount of one ingredient in the sauce for a buffalo chicken wings recipe to the amount of the same ingredient in a recipe for chicken fried steak.

  • artty

    i would feel much better if there was just a higher min damage number to the D6 damage weapons.

    I play Tau, and they are supposed to have superior weapons. there are a couple weapons I haven’t used yet because their cost and random damage and shots values make me say no way jose. Ion Accelerator, for example, is 107 points. I like the regular stat line heavy 3 str7, ap-3, 1 Damage, but the other two are too random for me to want to spend the points on it. heavy d6 str 8 ap-3 d3 damage – i take wounds on 1, or heavy d6 str 9 ap-3 damage 3 – i auto take a wound. doesn’t seem worth it to me. Im guaranteed 3 shots at str 7 with the base line, but im not spending 107 points on something I’d only use the base stat line for. I know I’m bitching, Tau are so good, meh meh. gun drone spam for the win!

  • Iconoc1ast

    Maybe just a straight 5 damage may bring back some of its terror. May suggest this to my friends….

    • AircoolUK

      NOPE! Because then everyone would start building their anti armour units to include just the right amount of las cannons to destroy target ‘x’ whilst using a re-roll bubble or some such.

      The only thing you’ll bring back is the monotony of easy predictability.

      • Iconoc1ast

        Oh well…

  • SilentPony

    They had Necron monoliths back in 3rd edition?! I don’t remember ever seeing Necrons around those days…

    • Indeed. The first necron codex was in 3rd edition and everyone took the monolith.

  • BrianAWC

    d6 is fine. The game now has command points as a built-in mechanic to mitigate the effect of randomness.

    Got a big lascannon shot on a tank that you need to hit and shave off the last 4 wounds on the target? Put a character nearby so you can re-roll the hit. Did you roll a “1” for damage? Better use a command point.

    • Stealthbadger

      Ah but the power gamer list of spamming elite units only gives you 1CP. So you see, to accommodate their desires we must all change. For the greater good!

      • AircoolUK

        Heh… but they’re a bunch of tools. They don’t like Command Points because they can’t be factored into their D6 simulators.

        • Stealthbadger

          Aw bless, I don’t think they’re that bad. It is pretty hilarious that the author seems to have totally missed the CP re roll which to me implies they don’t have many in their army to use…

          • AircoolUK

            Once I saw what the options for Space Marines’ Command Points, I was even more determined to get as many command points as possible.

            A few combo’s can reap rewards. Chapter Master at 3 CP is expensive, but very useful. Also, by spending 1 CP to increase the wound and damage roll of three Autocannon Predators (people often seem to forget about that damage bonus).

            Also, Empyric Channeling is a great way for your Librarian to fire off Null Zone (using a CP re-roll if needed). Brilliant for getting your Librarian and some heavy hitters to wreck any elite infantry in close combat.

          • Stealthbadger

            Exactly, 5 storm ravens may do the dakka but as CP stratagems get expanded, and GW amend things like this tactic and other cheese on the fly, I think we’ll gradually see a reduction in these types of list. GW did say that CP would be the mechanic to incentivise mixed lists somewhere in their 8th preview articles.

  • highwind

    Lascannon is fine… The more expensive Multimelta is a joke in comparison

  • Drpx

    Last week, “8th has an alpha strike problem.”
    This week, “Buff lascannon damage!”

    • Manuel Bateman

      lol

    • AircoolUK

      Classic 🙂

      Long may the buffoonery continue. I wonder what it will be next week?

  • Pete McGwire

    Like the game is not deadly enough already with people getting tabled regularly by turn 3 and now we get new codexes increasing firepower again and you want to increase lascannon power. Imagine what this will do to a Devastator squad near Roboute or Havocs firing twice with new strategems.

  • Dan Wilson

    The Onager Dunecrawler’s Neutron Laser has the following under it’s D6 damage profile: “Treat rolls of a 1 or 2 as 3 instead.” Nice and simple. It’s basically randomised 3 to 6.

    • Simon Bates

      Although you’re way more likely to get a 3 than a 4, 5, or 6, which is kind of interesting. I don’t think they wanted lascannons to be this reliable against multi-wound infantry though.

  • Emprah

    2D3 would be better.

  • Master Avoghai

    Eeeer…

    You’re aware that between v3 and v8, you had 4 versions and particularly v6 and v7 where Lascannons were totally useless and over costed?

    When were the last time you saw a tactical/devatator with alascannon?

    Now I can hope to actually do some damages on a tank within 48″ AND I actually can hit flying unit as well thanks to the new rules…

    What could I hope with a 30pts lazcan in v6 or v7?

    The Lazcan is actually better than it was, not worse

  • ANevskyUSA

    So a game with a dice mechanic has randomness.

  • Jacob Hickenbottom

    I think 2d3 would be better. Then all the big hitting weapons: melta, missile launcher, lascannon would all have a different dmg profile making them all seem more unique.

  • BloodAngel

    3D2

  • Simon Bates

    Seems to me that Lascannons work fine for their points. They are significantly more reliable when used in an army with supporting characters and lots of Command Points, or they can be spammed and do a lot of more unpredictable damage. They are much better against monsters than they have been since 2nd edition, but less reliable against vehicles and multi-wound T4 infantry. They are differentiated from the Krak missile by being better at wounding T8 and penetrating armour, and from Multimeltas by being better at wounding T8 and having longer range, versus being better at penetrating armour and more reliable at doing damage at very close range.

    One of the major changes in dynamics of 8th edition is that big things take more concentrated fire to bring down, but can be hurt by anything. Lascannons’ current stats make a lot of sense within this paradigm.

  • Crablezworth

    The best way to fix lascannons would be to throw the 8th edition rulebook in the trash

  • Ash S

    i attempted to take out a felblade (T9, 26 wounds) over the weekend with 10 lascannons shots + captain buff and ap warlord train buff. Was using 3 centurions and a mortis dread.

    My rolling must suck because i did a total of 1 damage. That was 250 points of weapons doing a total of 1 damage.

  • Fomorian

    Maybe it have to be like this, because you can use your Reroll Stratagem to “fix” that issue a bit and add more consistency to the damage output to :)!

  • Bonesaw1o1

    why not just do what the volcano cannon does ie D6 damage but 1-2 is always counted as a 3, so your minimum is always 3, easier than 2d3 or D3+2/1 etc etc

  • Corellus Kreiger

    D6, re-roll ones.

  • ReveredChaplainDrake

    I thought the remedy to Lascannons was to just take 20-50 and let the odds work themselves out. Seems to work from what I’ve seen. It’s a serious problem with this edition that it’s heavily biased towards things that kill and heavily biased against things that don’t. I blame the force organization chart utterly not mattering whatsoever anymore.

    I also thought that Missile Launchers were better because of the blast option. That is to say, one of the only blasts that I can think of that went from 3″ template to D6 hits, while having the same AP and Strength (or it might as well, given how the marginal difference between the two only starts happening when you start shooting at T8) as a Lascannon anyway.