40K Lore: Gretchin Revolutionary Committee

Sometimes a Grot has to fight for FREEDOM! Welcome to Gorkamorka!

Today loremasters we speak of the planet Angelis and its most unusual orkoid inhabitants.


Gorkamorka is a vehicle-using campaign game produced by Games Workshop, set on the desert world of Angelis, prominently featuring Orks.

The player takes control of a group of warriors with the object of the game being to gain wealth and experience. The rules were roughly based on the second edition of Warhammer 40,000, with extra vehicle rules added and an extensive campaign system.

Aeons ago, a Space Hulk filled with Orks on a Waaagh! (a huge Ork invasion), crashed into Angelis, plowing a massive canyon, “Da Skid”, and devastating the world’s ecosystem. The Orks, a race who can survive just about any catastrophe, promptly decided that this wasn’t the Waaagh! and resolved to find a way off-world as quickly as possible. They turned to their Mekboyz (Ork technicians, engineers, mechanics and the closest thing they have to scientists) for aid, who set the other Orks to work gathering up wreckage from the crash. Construction began on a huge machine, although what it was going to do differed depending on the ideas of the individual Mekboy.

The lack of unity in the construction and the machine’s resemblance to a religious idol led to conflict amongst the ork population. A religious schism occurred and factions formed based around whether believers felt the idol was of the Ork god Gork or Mork. The resulting violence destroyed the entire machine, forcing the Meks to broker an unsteady peace between the warring sides. From then on the machine would be known as Gorkamorka, at least until the day of completion.

Angelis was a suspected Necron tombworld, prompting Imperial efforts to assess the planet. At the time of the crash there were surveyors underground within the pyramids, an Imperial outpost, and an Imperial cruiser in orbit. The cruiser was brought down by the hulk with the disfigured descendants of the crash survivors became “Muties”, while those inside the pyramids became primitive tribals known as “Diggas”.

Gretchin Revolutionary Committee

When Gorkamorka is finished, any Ork with a “tag” can get off Gorkamorka and join the big Waaagh! However, the Meks passed a law stating that gretchin cannot have tags, and so have no way off Gorkamorka. This understandably upset the gretchin, and so they went on strike. The leaders of each community agreed to meet and discuss; so all of the orks and Grots in Mektown lined up opposite one another and the leaders marched forward. However, the orks opened fire on the grots, killing their leaders. The grots subsequently stormed forward, overwhelming many of the orks. The grots were beaten off, and retreated to Skid Row. There, they formed Da Kommitte, a group of gretchin who led the rag-tag “revolushun”. They campaigned for equal rights between Orks and grots, attacking ork warbands, stealing from Mektown, and generally causing as much havoc as possible. While many Orks regarded this as hilarious, a number of warbands sallied out to try and purge Skid Row of Grots, though they were never seen again.


The Rebel Grots are a ragtag mob, dressed predominantly in red – to them, the colour of “Da Revolushun!”


Da Kommitte rules over the grots, dictating what happens and planning raids on Mektown. Da Red Gobbo is head of Da Kommitte, and often fights with the Warbands. Under Da Kommitte are the Head Honchos, leaders of the Rebel Grot warbands. Next in the chain are basic grots, with snotlings right at the bottom.


Rebel Grots often have a lack of ammo for their weapons, and so use of mechanised vehicles is impractical for them. Instead, they use Cuttas and Big Luggas, ramshackle constructions made from wood and metal. The cuttas are powered by a single triangular sail, relying on good wind. Big Luggas are more heavily armoured, and rely on grots and snots pumping various handles to make the vehicle go faster.

Combat Methods

Rebel Grots favour up-close-and-personal methods of combat, boarding enemy vehicles by weight of numbers and using close-range weapons such as blunderbusses, kannons and pistols. Their vehicles, especially Big Luggas, are often festooned with boarding planks, grapnels and other items making boarding easier for them.

Proiteus’ Showcase Rebel Grot Army

~Beware the GRC!


  • Myu

    They have French berets, I love it! ­čśÇ

  • benn grimm

    Fantastic work, I urge people to check out the link as well, that 1ksons plus tutelary ‘dreadknight’ is awesome, very creative.

    • petrow84

      Aw, my gawd… Those Ork Bike conversions… they’re… beautiful!

  • Tenpoletudor

    The orks got more seats but the Grots have the popular vote #DRG4HH

    • euansmith


  • 301stFeinminsterArmoured

    I’m no Tankie, but this is awesome.

  • marsultor

    One of GW’s best games and the beginning of the (dare I say) Ork Renaissance.

  • UnpluggedBeta

    Any news of a reprint? That was my favorite GW game by far and I’ve always wanted a copy of my own.