40K: Redemptor Dreadnought and Ultramarines In Action

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Take a look inside the Codex Space Marines, where you’ll find the Redemptor Dreadnought waiting.

Today we’ve got a look at everyone’s favorite defenders of humanity, the Eldar. Er. Sorry, the Space Marines. I mean, sure, the Ynnari helped bring about the greatest Champion of Humanity–but they were probably just excited to help the Imperium get back on its feet and don’t have an agenda of their own.

At any rate, with the release of the Codex: Space Marines around the corner, GW has a look inside the Codex for us, showing off the massive Redemptor Dreadnought as well as some of the tactics of the Ultramarines. But wait! There’s more–over at Warhammer Live they took these guys for a test drive, so there’s an extra couple of peeks inside the Codex for you.

via Warhammer Community

First up we’ve got a look at the big bad Redemptor Dreadnought.

Redemptor Dreadnoughts are the apex of Space Marine warfare, combining the ancient expertise of a renowned hero with new developments in Adeptus Mechanicus technology. Redemptor Dreadnoughts are the largest and most powerful of their brethren, rivalling even the venerable Leviathan pattern and trading out its older cousin’s atomantic shielding for more weapons. Colossal bulk indicates prodigious strength and belies a surprising turn of speed, outpacing their smaller brethren and capable of tearing apart even daemons and bio-titans with one enormous powered fist. This is combined with vast array of weapons designed to allow the Redemptor to focus on a specific target or remain terrifyingly versatile, from the anti-flyer Icarus rocket pod to the armour-melting macro plasma incinerator to the rolling thunder of the heavy onslaught gatling cannon. The Redemptor, like all Dreadnoughts, can also make use of Chapter Tactics, meaning an Ultramarines Redemptor is going to be very very dangerous – over two turns you could shoot, charge, fall back and shoot again. Nasty!

So as you can see, this is a pretty beefy boy, with 5 wounds over the average Dreadnought and even 3 wounds on top of the Contemptor Dreadnought, though they aren’t quite as fast. The degrading wound profile means that after taking 7 wounds (so almost an entire Dreadnoughts’ worth) they do become worse in combat than a normal dreadnought, but they still have 3/4s of a Dreadnought left, so, these guys are tough is what I’m trying to say.

BUT–we also learned from the Live Game that they’ll be packing a beating in there. They mention an Ultramarine Redemptor’s ability to shoot, charge, fall back, and shoot again–and having had a look at this thing in action this is a particularly brutal combination. The Redemptor’s shooting makes an impact–they have a ton of shots, we saw a 12 shot heavy gatling cannon in action, and that’s just one of the myriad weapons that this big boxy boy brings.

You’ll note the smaller gatling cannon on the massive mechanical fist up there–while not as rapid-firing as the heavy version, it does come mounted on the Redemptor Fist, which hits like a regular Dreadnought Fist but deals a d6 damage instead of the normal d3.

And that’s just the Redemptor. Let’s take a look at the most ultra marines out there, the Ultramarines.

As implied by the text up there, all Space Marines will have access to their Chapter Tactics (which Dreadnoughts will get to use), and the Ultramarines Tactic is all about being able to fall back and still shoot.

This is massive. In the Live Game, the Ultramarines faced down an army of Ynnari, featuring a troupe of Harlequins who were basically undercut the entire time by their inability to tie units up in close combat–so many of the casualties came from units of Marines who fell back and fired. Codex Discipline indeed.

BUT WAIT THERE’S MORE!!!

We also got to see some of the new Stratagems and Warlord Tactics in action! Let’s start with the new Stratagem on display–which I believe is available to all Space Marines in general:

For 3 CP at the start of the game, you can upgrade one of your Space Marine Captains to a Chapter Master, which changes their rites of battle from rerolling 1s to rerolling failed to-hit rolls (for friendly <CHAPTER> units within 6″ of this model).

What a delicious buff that is–now mind you it is 3 CP, and depending on how big your game is (and how battle forged your armies are) that could be a sizable chunk of your CP. Buuuut–if you’re playing Ultramarines, who are all about strategy and are the most Codexy of any Marines, you can regain your spent CP.

That’s right! We saw the Ultramarine-specific Warlord trait in action–when you spend a CP to use a Stratagem you can regain it if you roll a 5+. So… if you’re facing down Ultramarines, you can be sure to see more than the usual share of Stratagems. At least, depending on their Warlord, I don’t know, maybe they take the Feel No Pain one, or maybe there are other better ones in the book–but this one seems pretty spicy.

Anyway that’s it for now. The book will be out soon, so we’ll doubtless have more information for you then.

In the meantime, remember: you can’t spell Codex Space Marines without Escaped Macaronies.

  • ILikeToColourRed

    paying command points for free upgrades?

    • Brian Griffith

      That uh… doesn’t sound that free.

      • ILikeToColourRed

        exchanging cp to essentially buy more points than your opponent then, word it how you like

        • Brian Griffith

          Except the way you get CP is spending points in the first place, and a 3CP expenditure tends to be something pretty big to begin with.

          • Horus84cmd

            Shhh don’t talk sense and apply logical it confuses people.

          • Spacefrisian

            Its like paying twice to go online and get “free“ games….Like PSN.

          • No, basically you get CP for free by making a specific choice of units. No different than free stuff from formations in 7th. Not at all actually.

        • Bakvrad

          It’s like the other stratagems. You give points for a special rule. So it’s not breathtaking, that you use a mechanic supposed to give you special rules to actually give you a special rule.

          • Brian Griffith

            And going from rerolling ones to rerolling misses isn’t that huge a bonus when you consider that rerolls come before modifiers.

    • orionburn

      I missed the beginning to the stream and was wondering how they could have spent so many command points before the start of the game.

      The chance to regain CP is a pretty big deal.

      • Brian Griffith

        Sounds like it only works for 1CP expenditures, though.

        Which granted, that’s a reroll. It’s not nothing.

        • Horus84cmd

          From what I took from the stream was that it works on all command points used during the game turns i.e. you can’t use it on the Chapter Master upgrade as they are spent before the game starts. I would imagine if you use it on a 2CP ability you roll a dice for each point.

  • AnomanderRake

    If they were really the apex of Space Marine warfare they wouldn’t be slower, squishier, and less skilled than my Relic Contemptors.

    • Boondox

      I prefer the Kool-Aid man look of the Contemptors versus the pot-bellied Redemptors.

  • Xodis

    That Chapter ability is pretty awesome…I hope everyone benefits from one just as powerful….

    • orionburn

      Going to be a lot of complaining starting up about this. I admit it’s tough to see Smurfs get buffs like this while other armies once again stay in the backseat for up to a year to get theirs. I’d rather see them kick out a deck of strategem cards for all the armies that we could all use. Yes, it’s a balance of making the codex worth getting but man this is going to give a big edge to armies that are lucky enough to get their books this year.

      • ZeeLobby

        Yeah, releasing all at once would have been much better. Still feel like the indexes were a total waste of time, effort and money. I mean it got me playing I guess, but it’s pretty boring without this flavor.

        • orionburn

          Yep. I’ve only been playing my Nids and haven’t had much desire to play my DA yet since we don’t really have anything that really gives that feel back to Deathwing & Ravenwing like the old book did.

        • Horus84cmd

          Would have been nice to do everything at once, but the logistics and production every single one that would have been silly. I’m impressed we’re getting 10 by xmas.

          • orionburn

            Oh I am too. I was hoping that we’d avoid all the 7th edition codex pains. Knowing that the Nids were long overdue for an updated dex in 7th is going to make it all the harder to wait until next year (rumors) to get our book. These abilities are nice but they shouldn’t upend the game that much compared to something like a gladius with free transports.

          • Horus84cmd

            Will be interesting to see which other six codex’s are getting done alongside the: Space Marines, Death Guard, Chaos Space Marines and Grey Knights.

          • memitchell

            Nope. Nothing personal, but in the BoLS spirit of caring only about myself, I want your Nid Codex to be the LAST Codex. That way, my Genestealer Cult can use Tyranid “allies” from Index Xenos 2, and I don’t have to buy a Tyranid Codex until forced too. Yes, sucks to be you. But, that’s what you get for using us, and then consuming our biomass. In contrast, I want the Astra Militarium Codex to come out right away, since they are not in Index Xenos 2. And, I’m not going to buy Index Imperium 2. That would be dumb.

          • ZeeLobby

            True. I still think the indexes could have had real rules and the codexes could have followed with additional stuff later.

      • Xodis

        I only hope that Nurgles isn’t “Plague Marines counts as troops”….because that would suck with this new edition of pick what you want.

    • pokemastercube .

      i can expect my BA to be screwed over when they get their codex ;P

      • Fraser1191

        I dunno I’m pretty wet with jealousy that your assault squads get access to plasma and melts guns

        • pokemastercube .

          my experence since they did the errata to allow that again, not as good as they use to be for options

        • memitchell

          “wet with jealousy” isn’t going to catch on. Stick with the basics. Go green with jealousy.

    • Shawn

      No doubt, but I think I’d be happy with my Iron Hands getting something like the new Death Guard’s Disgustingly Resliance to reflect bionic upgrades, and then include Primaris Marines in my list 🙂

      • Xodis

        lol Yeah thats actually believable though…so now Im sad.

  • orionburn

    ZOMG SPERCE MUHRINES ARE SO OP NOW!!!1!!!!!1!

    😛

    • ZeeLobby

      Well, we can definitely be sure that everyone will receive something weaker or stronger than this :D.

      • orionburn

        I’m pretty stoked to see what strategems they come up with for the other armies. Don’t want to wait 8 months to get ’em though!

        • ZeeLobby

          Yeah, true that. I kinda hoped they’d cost points (maybe they still do). the large range of buff power levels throughout 6th/7th with no associated cost made it a pretty wonky game.

        • I’m wondering if there will be Stratagems for particular chapters?

          • Xodis

            I could see it, could even be used as a balancing mechanism if they seriously jump the shark on balancing chapter bonuses.

      • memitchell

        “weaker or stronger”

        With this wild speculation, you went way too far out on a limb this time! It is absolutely certain that everyone will receive something exactly the same strength. 😉

  • orionburn

    I didn’t get a chance to watch much of the stream. Did they give the stats on that macro plasma incenerator? Or did they give both Dreads that assault cannon?

    • Horus84cmd

      They did, but honestly can’t remember of it all. Both were 36″ range. The big assault cannon was 12 shot damage 1 (sic) and I think the Macro-plasma was 4 or 6 shot damage D6 (sic). Can’t recall anything else about them – well obviously the plasma has overcharged mod with deals out 1 Mortal wound when rolling 1’s to hit.

  • Carey_Mahoney

    Yawn. Boring hype.

    And regaining Command Points is totally not cool.

    • Horus84cmd

      Why? Its a 1/3 chance to get a CP back and you need to build your amy correctly to get access to it. Plus it’s nice and fluffy.

      • Karru

        Also one should keep in mind that you have to be Ultramarine to get it. The Ultramarine Chapter Tactic is nigh useless, at least in my experience as I have yet to play a single game with my Ultramarines where I lose a single model to Morale. I find no real problems with getting a minor chance to regain a used CP.

        • SacTownBrian

          But Fall Back and shoot would have been amazing because shooting with special weapons and even bolters is so much better than just bolt pistols!

          • Karru

            Well, that’s the other thing. I have also yet to see my unit that got assaulted survive the assault with my Marines. Most of the time the unit that Assaults me just outright overwhelms the unit before they even get the chance to fall back.

          • SacTownBrian

            Tac Marines in terrain starting at 2+ save stick around. Catephractii in terrain, well… you get the picture. Back out and bolt /flame away.

          • Karru

            I am not sure how this is relevant to what I just said. I was saying that in the case that my opponent manages to get close enough to assault one of my units, they are usually strong enough to outright wipe the unit in Melee.

          • SacTownBrian

            Relevancy in the fact that a good unit can be made more resilient with use of terrain in my example. Transports, supporting characters that can heroic intervene and additional unit can all help improve resiliency. Sure sometimes you get charged by Berzerkers and need to pucker up and take it. But I always try to make them pay!

          • Danny Carr

            I think it’ll depend on the player’s army how useful they’ll find it.

            As examples I have Bikes and a Chaplain Dreadnought in my ultras. I’ve had 1-2 bikes survive assaults pretty regularly but I rarely want them to stay there, them been able to fall back and shoot is very useful. My Chaplain Dreadnought been able to retreat shoot his flamer and cannon and then be in melee again is very nice. So it’s something I’ll like.

            On the other hand the majority of my army is built around assaulting so it doesn’t affect a lot of my army. It’s still a nice boost to the stuff I either don’t want to be in assault but has ended up there or for units like the dread that are good at shooting and assaulting

      • Carey_Mahoney

        Neither nice, not fluffy. If this is supposed to be fluffy, then IG should be able to regain 3 CP every round. CP are precious, no faction should be allowed to regain any. Especially not just because they are to be marketed as the new poster boys. Yuck!

        • Horus84cmd

          Keep your nerd knickers on. Who says every army won’t get an ability or the such that has a similar effect once their codex rolls around?

          Oh, Please enlighten me on how its unfluffy to give a tactically expert/efficient army in the background an ability that reflects that on table top through the odds a CP use being ignored – when CP are specifically there to additionally introduce layers strategy within the game?

          • Carey_Mahoney

            Because they suck. Easy.

          • Horus84cmd

            Wow great insight there….err…thanks?

          • Carey_Mahoney

            Welcome. There’s more where that came from:
            CPs are newly introduced into 40k as a means to add a factor of excitement, balance and tactics into 8th ed., mostly giving importance to the strategic decision by limiting the expendable CPs. What do the folks over at GW do with the very first faction that gets an own 8th ed. Codex? They mostly invalidate exactly this newly introduced achievement, right away.
            Not only that, but even worse, it’s the most boring and default sub-faction of ’em all. Yep, the same one that not only received new multi-wound troops (including T5, 3+ Sv. drop / jump troops armed with dual mini Heavy Bolters) along with it but also got another strong new special rule on top of all that.
            Fluff? Oh, please. As I said, if any faction should have tactical genius as their gimmick, it should be Imperial Guard. Not a generic bunch of giant superhuman smurfs in not too shabby armour and wargear. They already have everything they need to fight it out, they don’t need to outsmart their enemies as well.
            Command Points should be highly valuable. Regaining these takes the tactical weight from any decision made using a stratagem and makes it less tactical but more forgiving. Not quite a trademark of good tactics.
            Now try to deny that.

          • Horus84cmd

            Imperial Guard tactical genius? You mean, the military organisation who main tactic is to throw more and more men and armour at something until they steamroller it to dust, no matter the cost ala WW1. HAHAHAHA Now I know you you’re moaning for moaning sake and trolling. Move along.

            http://troll.me/images/archer/seriously-do-you-not-see-the-incredulity-on-my-face-thumb.jpg

          • Carey_Mahoney

            No, I mean that Imperial Guard who need apt tactics to make somehow efficient use of their limitedly durable or very specialized resources instead of just being elite. If you’re trying to be sarcastic, leave out your wishful thinking to make it count.

          • Carey_Mahoney

            It’s certainly more iconic for “tactical ingenuity” to see an IG command staff of tacticians in the backfield or even far off the frontline analyzing the situation and giving orders to their troops (as reflected in their special rules) than having an armored Ultramarine commander shine at the forefront shouting “For the Emperor!”.

          • Carey_Mahoney

            You’re mixing up IG with Orks.
            The reason Why IG have units like Ratling Snipers, Special Weapons Squads, Sentinels, Chimera Veteran Squads, Deathstrikes, Assault Tanks, Storm Troopers, etc. is definitely not to drown the enemy in bodies and metal. At least in fluff that is, not caring about any competitive meta here.

          • Horus84cmd

            Replying 3 times to one post? Got a real bee in your bonnet there about this. Carrying on flapping churlishly on by all means; it’s amusing.

          • Carey_Mahoney

            This discussion is clearly the most entertaining thing I’ve ever seen in direct context with Ultramarines (not to be confused with Space Marines).
            Too bad you want to end it with a dismissive answer like that.

          • Horus84cmd

            I’d pay attention if any reasonable and logical points were raised. Toodle Pip.

          • Carey_Mahoney

            There were. Your pseudo-sarcasm failed again.

          • Carey_Mahoney

            Apparently I broke a fanboy’s heart.

        • Keith Wilson

          get over it ….. everyone will get their shiney special goodies …. poster boys go first …. always have and always will

          • Carey_Mahoney

            As I said: totally not cool.

    • Brian Griffith

      Gives you a benchmark for what codex-specific Warlord Traits are in 8th. All codexes will get those, and I’m not sure if this is necessarily wildly better than, say, Tenacious Survivor.

    • Danny Carr

      How is it not fluffy? The Ultramarine’s thing has always has been they excel when it comes to strategy and tactics. CP is one of the best ways to represent that fact.

      I’m sure assault based armies like Blood Angels and Carcharadons will have rules affecting their powers in an assault. While Dark Angels will have their raven and death wings boosted as well as stratagems that match their strengths. Isn’t the point of the tactics them make your units feel powerful at what they do in the lore?

      As for CP been OP. My Ultramarines army is assault based. GW has just told me my bikes and dreads can fall back and still shoot. That is FAR more of a game changer for me than a random CP here and there throughout a game. Now if they could give Carcharadons back chainswords and fear I’ll be a very happy boy :).

  • Heinz Fiction

    They wouldn’t be space marines, if they were affected by disadvantageous core rules like every one else, right?

    • SWISSchris

      Even then, the Ultramarines have to be MORE unaffected… /extreme eyeroll/

  • CloakingDonkey

    So the Ultramarines are good at running away, huh? They truly are the French chapter 😛

    • Brian Griffith

      Brave, Brave Lord Roboute…

  • memitchell

    Anyone who thinks a newer, larger, stronger Dreadnought will be more desirable than an older, smaller, weaker Dreadnought simply does not know the first thing about marketing and sales.

    • Spacefrisian

      Indeed so where is my metal laser dragon.

  • AircoolUK

    I’d like to know the stats of the minigun tucked under the Dreadnought arm.

  • Crablezworth

    8th edition is bad

  • DawnStone

    Ultramarines will be the top faction for a while I’m calling it now. Roubute parking lot just got even better with those chapter tactics allowing vehicles to fall back and shoot.

  • Snord

    I can’t wait for the new ‘super elite’ Orks that will surely be coming out to oppose this new Marine range. They will be bigger and beefier, and have access to super massive weapons. Because, y’know, it’s got to be happening – right?

    • kingcobra668

      Why wouldn’t you want that?

  • Bootneck

    The way i see it, every faction will get some loving along these lines so its nothing to cry about.

    On the plus side i don’t play smurfs, so the later any of my army factions come out the better there books will be – with the typical rules power creep which is inevitable. 6 months down the lines all the Ultramarines will be saying how OP everyone else dex is.