Come join the BoLS crew as we flip through the new Path to Glory expansion for Warhammer: Age of Sigmar.
Prepare your champions, gather your followers, and prepare to win glory (assuming you can win the battle). Take a look as we take you through the Path to Glory–the new Campaign-centric expansion for Age of Sigmar.
Path to Glory expands on the original Path to Glory section of the General’s Handbook. They update it to reflect the changes to the game that have happened since the Handbook came out. Notable differences include an expanded mission list, with 5 new missions on top of the original two. New rules for fighting Alliance vs. Alliance. A rebalancing of the scale of combat, allowing for different numbers of follower units. And an expanded list of factions.
So for instance, where in the General’s Handbook they just had a generic “Chaos” section, in Path to Glory you get a separate list for each of the powers. So Khorne has his due, as do Nurgle, Slaanesh, and Tzeentch. They all incorporate the new models we’ve seen as well. So if you’ve been wanting to put your Kairic Acolytes through the paces, here’s a perfect opportunity to do it.
Other factions updated/included in this round: Kharadron Overlords, Stormcast Eternals, Seraphon–all the ones you’d expect, but they also did something really cool with the old Fantasy models. They included a list of armies for “Order” which allows for players to use their old Human, Aelf, or Duardin models. So if you’ve got some old Empire units that have been gathering dust–it’s starting to look like they might get to get in on the Age of Sigmar funtimes.
Hooray! We’re relevant again!
The Campaign structure is fairly easy. It mostly centers around generating a warband, led by a champion, and then earning upgrades as you play through a number of missions. Upgrades are determined by rolling a die at the end of each battle, and you’ll either get a new unit of followers (always handy, especially if your champion is powerful and only has like two friends to follow in their adventure), a special rule for one of your extant units of followers (like Feel no Pain, for instance), or a special rule for your champion.
Missions are conducted using the Path to Glory Battleplans which we talked about briefly. They add some interesting dynamics to the standard “set up on opposite sides of the table, go” games you’ve played forever. We talk about the Altars of the Gods in the video above, but I wanna briefly take you through two of the other ones.
First up is Cornered! In it, your warband is marauding through enemy territory when they’re cut off by a much larger army. One player takes the role of pursuer, the other of pursued. The pursued player sets up in the center of the table and is ringed by enemies who have to set up within 6″ of the table edge. From there, the game is all about the pursued warband trying to escape to one edge of the map.
The other is the Sacrifice which requires one player must try and rescue one of their models, which has been seized by the opposing player’s army and is due to be ritually sacrificed–an ordeal which must be stopped. These are just a couple of examples of the dynamic missions you can find in the book. It’s all about shaking things up and just playing some games with your friends.
So get out there, the Path to Glory awaits!
Warbands rise to power in every corner of the Mortal Realms. Mighty warriors and dread sorcerers marshal their forces as they set out to crush all who stand before them. This is Path to Glory, where legendary heroes and terrifying enemies are born in bloody battle.
In this book, you’ll learn how to place yourself in the blood-soaked boots of a powerful warlord, dragging an ever-growing band of fiercely loyal followers into savage combat across the Mortal Realms. Starting with a single champion and a few followers, you’ll – assuming your capacity for violence is enough – gradually turn your warband into a rapacious horde of killers edging ever closer to eternal glory.
Contained in the 88-page softback:
- The Rise of Gulgaz – the story of the meteoric rise of Gulgaz Stoneklaw and his warclan, who expanded into a veritable juggernaut of an army;
- a detailed explanation of the Path to Glory campaign: how to create a warband, how Glory Points are accrued and spent (and the rewards they bring), and how to achieve eternal glory – the final victory in a campaign;
- a Warband Roster – this is a blank roster on which to document your warband and its exploits – you’re free to photocopy this;
- 6 Battleplans – essentially, missions you can use in your campaign, each with a different objective that changes the way your games are played;
- Warband Tables – these are the rules used to determine the champion, followers and rewards for your warbands. Included are tables for the following factions: Khorne, Tzeentch, Nurgle, Slaanesh, Beasts of Chaos, Skaven, Clans Pestilens, Kharadron Overlords, Stormcast Eternals, Fyreslayers, Sylvaneth, Seraphon, Order (chosen from Human, Aelf and Duardin models), Ironjawz, Beastclaw Raiders, Bonesplitterz, Destruction (chosen from Orruk, Grot and Ogor models), Flesh-Eater Courts and Death;
- Start Collecting! Warbands – if you’re itching to get going, but don’t have the right models for a warband (or just fancy a new one…) then these are the rules for you – they’re designed to work with the Start Collecting! boxes of Warhammer Age of Sigmar models. Simply pick up a box, assemble the miniatures and you’re good to go – these rules have been fine-tuned to offer immediacy and balance.
How many steps will you take down the Path to Glory?