GW: New Releases July 8th “First Looks”

GW’s latest Grimdark minis are here – check out these babies!

It’s a big launch week for GW as they fill out all those 8th Edition launch products aimed specifically at new gamers.

via Games Workshop

Know No Fear: A Warhammer 40,000 Starter Set



First Strike: A Warhammer 40,000 Starter Set


Warhammer 40,000 Open War Cards

Easy To Build: Primaris Space Marine Intercessors

Easy To Build: Primaris Space Marine Reivers

Easy To Build: Death Guard Plague Marines

Easy To Build: Death Guard Poxwalkers

~ I’m really liking the quick assembly Death Guard and I think the first Strike box will be the set to grab.

  • Karru

    People that have Guilmarines, how well does their head fit with regular Marines and vice versa? From the moment I saw those Reivers, I’ve been planning on making a Chaplain for my SM and those Skull helmets would fit perfectly.

    • Jim Cook

      The Oldmarines have bigger helmets and smaller heads than the Newmarines. I’ve done headswaps on all my Newmarines, using Mk3 through Mk7 helmets, mainly because I found the Mk10 helmets to be *just a bit too small* for my liking. Mk10 helmets look pretty good on Mk4 bodies, proportionally speaking.

      • Karru

        Gotcha, thanks for the answer!

        • Randy Randalman

          They are pretty universally swappable.

    • Ravingbantha

      I’ve used my Space Wolves bits on the Primaris Marines and they look fine.

    • CloakingDonkey

      The best fit I’ve seen so far for the Primarine bodies are the Grey Knight helmets.

    • Marios Kontopyrgos

      Awesome concept

    • vlad78

      They fit really well. Overall all the new minis are quite good and concerning marines parts fit with one another.

      Yet I’ve tried intensively the game yesterday with a bunch of very seasoned players and I’m afraid to say it is terribly horribly shockingly disgustingly awful. The losses you pointed out previously just make of it a point and click brawl without the compulsory elements needed to call it a wargame. All the elements which could give a modicum of illusion of a simulation are gone. Worse there is absolutely no balance – at all.

      Point costs associated with units has been made by a 5 years old. Twin linked weapons are horribly undercosted.

      Hand to hand combat doesn’t really matter, unless given totally broken powers, HtH armies will just be killed by the disengagement rule.

      Terrain doesn’t matter much.

      You have no meaningful choices to make, not many tactical dilemmas because there is almost no restriction with who to shoot with whom, shooting is made almighty with save modifiers and the crushing numbers of shots and the lack of really effective covers and objective based games are just made simplistic by the removal of the objective secured rule.

      List building is even more critical than before because no matter of tactical guile will save you if your army is weaker but spam with undercosted units will just win the game, everytime.

      The game feels unfinished, the index armies are just a joke and I’m not even talking about how the content is organized forcing a player to make awful come and go between chapters in order to calculate the points cost of each units.

      We’ll see what happens with the dex. But for the first time sice 2nd edition, the ruleset if poor right from the start.
      One of the few improvements to be seen lies with how the now handle deep strike and troops coming from reserve and invocation.

      The minis are fine but it is sadly ATM the worse edition of 40k to date by far, really far.

      I don’t know what the so much vaunted playtesters were doing but this game misses the mark under almost every aspects.

  • I just love this game. I am so addicted to it.

    • dave long island

      Well at least you’re being honest with yourself about it.

  • Commissar Molotov

    lol, “Easy to Build” is a great euphemism for “monopose.” Talk about trying to turn a negative into a positive!

    • JPMcMillen

      I look at many of the “monopose” models as a great way to stretch a unit by allowing me to give more of the regular models special/heavy weapons for more build flexibility. The monopose models cost less per model so they are a bit of a bargain when you need more basic weapon armed models and aren’t worried about duplicate poses.

    • Pirate_Prince_Navarion

      Monopose isn’t the biggest problem (the arms and heads seem to be poseable). It’s the pauldrons. You have to cut and file them off in little pieces if you want to use chapter-specific ones like Deathwatch.

    • Ben_S

      I’m not so keen on monopose, but to be fair this is a starter set and, for the target market, it probably is a plus. As long as they release a ‘proper’ multi-part, multi-pose kit too, catering to everything, I’m happy. Mind you, I’m still waiting for such a Chaos Cultist kit…

  • ZeeLobby

    Primaris is the Stormcast that is killing my desire to play 40K. Man it would have been cool if the first two factions of 8th was Xenos vs Xenos.

    • BigDaddyHub

      But we know that GW is (rightly) targeting NEW gamers. Space Marines are the gateway to 40K. Xenos factions come later.

      • ZeeLobby

        Yeah. It’s just boring as all hell for me. It’d be nice if GW could strike a balance between a balanced release schedule and attracting new players.

        • AircoolUK

          Well, they could release everything in one go, but then they’d have nothing to market.

          • ZeeLobby

            Yeah, cause that’s the only two options… sigh…

          • joe johnston

            God you are the most negative person on this website.

          • ZeeLobby

            That’s fine. At least I don’t make over-dramatic statements and pass them off as an actual point.

          • SYSTem050

            Ok I will bite how would you have done the 8th release schedule?

            While I would have preferred dark angel vs genestealer cult personally I don’t really see a structural difference with anything you are saying?

          • ZeeLobby

            I think they could have done a really cool job of getting all the factions involved. Imagine releasing several 2-faction starters, each with old units from the faction but sprinkled with 1/2 new ones each. Have each of the, let’s say, 4 starters taking place across the galaxy, each telling it’s own unique events that have resulted from the skipped period of turmoil. Show how each faction has been impacted and can have an impact on the upcoming “modern day” events.

            Of course I would have made the indecies free downloadable PDFs, to carry faith into the new edition. Appease older games who’ve played other games with these things, attract new players with truly free rules. Then do their planned schedule of releasing 2 codexes every month (or two). Make imperial factions 1 out of every 4 released. Then create a series of events during their release leading up to a winter time campaign that involves all factions. Have the starters story lines be the precursor that leads to this engagement.

          • CloakingDonkey

            Honestly, they could’ve even made some alternative Start Collecting boxes for Xenos to release alongside the Space Marine codex… like f.e. a Tau box with a devilfish or piranha, a dark eldar box with a venom and wych cults, eldar box with guardians, etc. just… something.

          • ZeeLobby

            Yeah. I mean at least. 8th was supposed to be a huge coming out party. Hoped that meant we’d see more of this. Regardless I’m tired of the “this was the only way” and “business, business, business” excuses. Any system that fovors releases for a single faction or side over others is is just boring imo. Other games avoid this. Would have been nice to see them make that change.

          • CloakingDonkey

            yeah. I’ll give them a chance til the end of the year. If their first 10 codices are marines, chaos, grey knights, death guard, blood angels, dark angels, thousand sons, space wolves, Ynnead and Adeptus Mechanicus, I will probably go back to my historicals 😛

          • Ben_S

            Dark Angels were in 6th and 7th. Ok, it was the same box set, but it really would have been a stretch to make them the poster boys for another edition.

            I’m kind of surprised Space Wolves have never had a turn. Of course starter Space Wolves wouldn’t be easy to use as another chapter, but GW obviously weren’t bothered by that consideration when they went for Dark Angels in Dark Vengeance.

        • Spacefrisian

          Remember Adeptus Sororitas, now waiting for that is patience.

          • ZeeLobby

            Touche. Man. Sisters in a starter. That would have been awesome.

    • Shawn

      Seems like everything is killing your desire to play 40k, Zee. Will there be any kind of hope for a turn around?;)

      • ZeeLobby

        Honestly don’t know at this point. I mean our group staggered through 6th and 7th. 8th finally fixed a lot of nobrainers, but removed a lot of the flavor imo (I liked vehicle and template rules). Might have ruined it by playing other systems with more depth and complexity. So far most games of 8th I’ve seen come down to a lot of luck (rolling for number of shots, hits, wounds, saves, number of wounds, etc.), And just don’t seem that exciting. Who knows.

        I think if GW had embraced all factions on release instead of pushing the latest SMs so hard, it would have been a refreshing aspect of 8th

        • Shawn

          Well, the game, I think isn’t entirely complete and wont be until we get our codices. I think it would have been nigh impossible to embrace all the factions at release. How many are there for IoM alone?

          They’ve promised to get the codices to us as soon as possible, ten by the end of the year. That’s pretty impressive in my book. Afterward, when the mad rush has settled and they get everything out they need to, then they can do more of a PP release where a book comes out and every faction gets something. Until then they’re working like made to get all the rules out.

          • ZeeLobby

            Yeah. I hope so. Really wish they’d worked this out prior to 8ths release though. It really kind of hits like a wet noodle without it. It’s now basically 6 months of people going back to other games, at least locally.

          • Shawn

            Well in this area everyone is mad-nutz for 8th edition, even those that went to other games. An out of state friend has even said that a lot of the gamers in have all thrown into 8th, he’s even started a thousand sons army.

  • helter266

    I dont get it. Starter set with a unit of 3 primarines, that have a minimal squad size of five? am i missing something or we gettin a unit that we cannot use later on?

    • Marios Kontopyrgos

      you get 2 of them, and make the 5 into a squad with the second sergeant painted as a lieutenant!

  • Carey_Mahoney

    Those grenades-on-chains look super cool. Probably will find their way on an Inq. Acolyte or IG Veteran conversion (probably the former).

  • jmaximum

    Brother A Skull from Rogue Trader and those wacky Chaplain guyz would be sooper impressed by the new sco – er – Reivers helmets.