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Majesty: For the Realm brings its Majesty

4 Minute Read
Jul 20 2017

Coming soon from Z-Man Games, Majesty: For the Realm, a deckbuilding game of monarchs and minions.

Z-Man makes good games. With titles like Pandemic (Legacy and otherwise), Carcassone, and Ricochet Robots in their catalogue, they’ve got a pretty solid track record. And now they’ve just announced another game, Majesty: For the Realm. This game casts players as a King or Queen who’s doing their best to make ends meet in the middle ages. Build your kingdom, use unique cards like the Witch and Cottage or Brewery to help your lands flourish.

We’ve also got a preview of some of the cards you can use in the game, so take a look!

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via Z-Man Games

Z-Man Games is proud to announce Majesty: For the Realm, an exciting 2-4 player game from designer Marc André and illustrator Anne Heidsieck set to be released this fall.

In Majesty, you take on the role of a king or queen seeking to gain power during the Middle Ages. Like any good monarch, you have plenty of subjects ready to do your bidding and help your kingdom grow. Running a kingdom is no easy task and you must make the best use of your subjects and buildings if you want to succeed.

The mill and the millers that toil away there work hard to produce grain for the kingdom. Not only does this grain help feed people across the realm, it is also a valuable commodity. In Majesty, the workers at the mill generate grain which can be sold to produce a good portion of the gold that fills your treasury. This makes them the cornerstone of any prosperous kingdom. But you will need more than millers and grain if you are going to make a mark on history.

Our tour of your kingdom in Majesty: For the Realm continues! Last week we visited the mill that provides grain for the kingdom, but food and trade are not the only uses for the grain produced there. A portion of the grain is delivered to the Brewery where the Brewer makes the most delicious drinks for the empire! This master brewer is able to lift the moods of the populous, and a happy kingdom is a prosperous one! Lets finish our drinks and head farther down the road into town.

As we continue along the road to the city, we discover a small hut on the outskirts. Covered with grass and moss and with dark smoke billowing from the chimney, this house piques our curiosity. A cheerful older woman standing at the door invites us inside. Strange smells greet us as we enter, and the woman begins mixing herbs and mysterious liquids in a copper pot. This must be the witch we’ve heard so much about! She may be regarded as an outsider by some, but her knowledge will provide you with useful medicines and other benefits. Not wanting to disturb her any longer, we take our leave and head back down the road.

If you’ve played games like Dominion and the like you’re familiar with many of these concepts. BUild a city get some workers, make them do a thing and earn some points. Half of the fun is in putting together your own kingdom, the other half is in seeing what you can do to screw over your fellow players.

Now we haven’t seen anything like that yet–but look at those guards up there in the header, and at the shields listed on each of the villages. It’s Medieval Times (the era, not the family-friendly renaissance restaurant, check your local listings) and that means everything is terrible forever for everyone. It’s just a question of which particular brand of serf-suffering expresses itself in this game.

Although now that we’ve mentioned Medieval Times I kind of want a giant turkey leg.

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Author: J.R. Zambrano
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