A new player’s guide is emerging from the depths, these new player options are really making waves.
There’s a new Player Companion available to accompany all the aquatic adventures that have been coming in with the tide. Well coming in with the Pathfinder Campaign supplement Aquatic Adventures. This player’s companion has all kinds of new goodies for brave adventurers–whether you’re looking for new spells or new archetypes, there’s even a new Cavalier Order you can join.
Joining the Order requires you adopt a certain uniform and revolves around a very specific mount choice.
Seriously though, I’m excited for this one. I think the Undersea world is a great place to adventure–it’s where my home campaign has tumbled into right now, because when you adventure under the sea you can unleash giant sharks and replace goblins with kuo-toa/merfolk/sea-goblins. Or in this case, weird cephalopod type creatures who are preparing to make war on the land.
But you can veer off the beaten path and sink to the lowest depths, into the darkest places of the world. The Underdark (or whatever Fantasy equivalent) may be scary and a little alien, but under the ocean there’s things that are truly alien. Moreso than even the most extra of extra-planar beings. There’s a reason most of the Mythos involve some kind of seafood–if you think about what lurks there in the deeps, well…they think right back about you.
So naturally that’s just the place your characters will want to dive right in. And this Player Companion will help make sure their armed and armored and ready to do battle with Giant Octopifolk, Krakenfolk, Gillmen, Popcorn Shrimp, Cheddar Biscuits, and other delicacies that can be found on the menu of a Red Lobster near you (quick protip, if you’re a DM looking for encounter design, just pick something off the surf ‘n’ turf menu and you’re good to go).
But it doesn’t have to be all crazy sea monsters and lemon-pepper seasoned adventures. There’s a great deal of beauty under the ocean as well.
Imagine your party coming into contact with some of these. It’s what comes to mind when you hear things like… Coral Witch and Kraken Slayer–these are the creatures that fight alongside them. Or with them. Anyway–the possibilities are limitless and you should prepare to get your feet wet with the latest player companion, is what I’m saying.
It Came from the Sea
Whether from the dark depths of the ocean or azure tropical seas, heroes rise from beneath the waves. Pathfinder Player Companion: Blood of the Sea explores the mystical paths and strange abilities of sea-born adventurers. Discover the secrets of aquatic elves, gillmen, merfolk, tritons, and more. New magic items and spells aid aquatic characters and land-dwelling characters alike. A host of new archetypes, feats, and other options allow you to infuse your character with the power of the sea. Dive into Blood of the Sea and discover oceans of possibility!
Inside this book you’ll find:
- Archetypes for a variety of classes, such as the coral witch and the kraken slayer paladin, as well as a new cavalier order and bardic masterpieces, useful for characters in aquatic campaigns.
- Rules for playing nonstandard races like cecaelias, locathahs, and tritons, along with a collection of gear both magical and mundane that can help your heroes in the world beneath the waves.
- Advice on what to consider when your land-dwelling character must explore the depths, and tips on how aquatic characters can overcome the daunting challenges of adventuring on land.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be incorporated into any fantasy world.
And besides, if you dive into the ocean your GM will finally realize that they can just pace the encounters, rather than throwing every monster in the aquatic section at you all at once.